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S7EVEN

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  1. Thanks everybody, since you both said it was correct I decided to try altering my plan (I removed "add zone" and "patrol" and replaced it with a path) and that worked perfectly.. Now I'll have to find out why. Thanks again.
  2. I'm trying to get and entire platoon to execute a single plan, but every time I run it in-game only one of the four teams does it.. I know I could use "execute plan team" four times, but I intend to use far more then four teams in the future, so I really need to work this whole looping business. here's the script: Group: <Default> Comment: Trigger Event: 5 second(s) elapsed. Responses: Use Attack Group. to loop over all teams in Attacking Platoon after this block. Group: Attack Group. Comment: Trigger Event: A team loop is ready to process Attack Team Ref. Responses: Allow this block to be reactivated. Assign Attack square plan to Attack Team Ref and execute. I know I'm close, but I'm definitely missing something.. Thanks in advance.
  3. I've been working on a zombie mod for the past week (to the great enjoyment of my roommates) the biggest problem I'm having is getting them to chase the player(s) around the map, as opposed to just having them assault a location. I've made a point blank weapon and given it to them, but they don't realize the limited range so they stand 50 feet away and fire at you. To fix that I've lowered the 'max spot range' on the map, but that has limited success. Any suggestions?? I've also scripted 'proximity [the zombie company]/player actor=kill player actor', which is more reliable, but by my understanding that wont work in multilayer (because there are multiple 'player actors' and it can't distinguish which to kill). Is there a way to fix that?
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