I've been working on a zombie mod for the past week (to the great enjoyment of my roommates) the biggest problem I'm having is getting them to chase the player(s) around the map, as opposed to just having them assault a location.
I've made a point blank weapon and given it to them, but they don't realize the limited range so they stand 50 feet away and fire at you. To fix that I've lowered the 'max spot range' on the map, but that has limited success. Any suggestions??
I've also scripted 'proximity [the zombie company]/player actor=kill player actor', which is more reliable, but by my understanding that wont work in multilayer (because there are multiple 'player actors' and it can't distinguish which to kill). Is there a way to fix that?