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Cant_ID_You

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Posts posted by Cant_ID_You

  1. Any one know of any already made. i wanna get one into raw with some terrorist sounds maybe from cod sounds

    like the helicopter sounds radio messages in COD are really top notch would be even better in GRAW

    I might just have to import one into max and import into GRAW. I just need help figuring out how to link them to the actions of a merc unit already in the game.

    I'm sure I'm not the only one but are'nt you tired of killing mexicans or fighting in mexico. The new GRAW is prob. in Mexico too and that sucks

    I want real world locations like.......this would be another good topic

    iex

    Washington dc

    LAX airport

    Paris I. tower

    The Applestore in New York City Manhattan

    I'm so sick of killing the same people in Mexico we need to get some new models ......

  2. thanks for the feedback on my 1st graw map.

    I learned this stuff like a few days ago. davs wiki and pdfs helped alot

    for some reason I cannot bundle or unbundle with your instructions or dav's. I think its because i have vista and there is not a clear instruction for vista. i tried dav's vista method but did not work.... I got it to work once bundled with the graw 2 bundler tool I found online.

    The saves actually are in my script and they work but not until you've played the mission a couple times kinda weird. I'll checkit out and also redo my ai activation scripting.....

    I had a question about spawning the enemy back. If an enemy ai team is killed can you use them again in the script or have them spawn up again or is it just a one time usage for the ai team. The reason i ask is because I wanna make them spawn up again somewhere else to keep the human count lower in the mission.

    Also I saw these issues and wanted to know if you came accross any in your scripting or editor use.

    1)My norcoms were working fine then all of a sudden the audio plays only no video. I might reinstall GRAW2 again.

    2) The editor stopped saving after a while. Is there a unit limit cap /limit of what you can have in the world?Then it started working again.

    2a)

    3)IS there a way to get custom videos and audio in the game ?

    4) Can you use bundles from GRAW 1 or get more custom models in the editor?

    Thanks for all the feedback on my 1st map for GRAW. Cant

    3)

  3. http://www.postmyimage.com/viewimage.php?f...gesUJ854344.jpg

    Beta/Demo

    (G)HOST ®ECON (A)SSAULT (W)ARFARE

    GRAW Survivor Mod.

    Final version will include:

    Set Up a perimeter to hold down the spawn location/building iex. set up ai to cover certain assigned areas.

    When ready activate a switch that will spawn in the enemy from all possible entrances tot he building.

    Squads, Tanks, Helos,etc.

    Hold out an area LZ, Hostage location, Weapons cache, Intel, etc..... for as long as you can.....

    Get access to a mule that is heavily guarded.... that eventually get blown up by enemy(ie. vehicle ,squad...

    Move to another location within the map to find a new mule to resupply in order to make it to further rounds/phases.

    Battle out phases(rounds) with each phase and round get harder and harder with more enemies.

    Ghost Recon has kicked the Recon notch up to level Assault in this new Tower defense Style GR mod. It time to recharge the GR community........

    [Edit: Merged with your existing thread]

  4. OK thanks I started it from your Bogie escape map script and world but deleted all ai and trigger /events and started my own scripts from scratch.

    I'm trying to turn this into a tower defense type/style gameplay

    sort of like horde or nazi zombies.....

    might call it Ghost recon survior mode or something

    I had a question about the set player control command for adding ai team memebrs iex. bravo team uas marine squad.

    I tried it but it did'nt seem to trigger ai to join the mitchell team. any help or info would be appreciated thanks

    Good Work on your 2campaign mods...

    I'll most likely upload the map to GR.net tonight.

    cheers!

  5. :ph34r

    Campaign Episode Series 1

    Will be tied to true events

    This is just a BETA/DEMO and does not represent or reflect the final play-through of end product.

    Mission 1 _GRIDLOCKED_LZ

    Ghosts have been spotted by local militia.

    The enemy has sent out all forces and patrols and doubled the sniper support.

    No SLow build ups or need for anticipation.

    Your thrown right into the fight.

    There is a mule for supplies , however it will be blown to ######.

    Tips: Stay in the spawn Building for rush attacks, there will be many.....

    Watch for snipers, There everywhere.

    Your mission

    "SURVIVE"

    "CLEAR THE CITY OF ALL HOSTILES"

    "EXTRACT"

    TO BE CONTINUED>>>>>>>>>>>>>>>>>>

    Mission 2 ?????

    Keep Playing Ghost Recon,RainBow Six,

    UBI give me back my 4 teams of 4 squad members

    Give me back Original Rainbow SIX (separate Team control and mission planning)

    CANT ID YOU

    TOOLS:

    Made on a

    AMD Phenom 2.3 ghz x4

    8gb ram

    BFG Nvidia 9800GTX 1gb Over Clocked OEM

    More stuff on the way.........

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