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SG.NLY_P@po

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Everything posted by SG.NLY_P@po

  1. GRAND VALLEY http://www.file-upload.net/download-748266...Valley.rar.html Created by: Sgnly.P@po, Xdxxdy, Tanatos_B52, Sgnly.Aspide
  2. of course This map will be only in hh game mode.
  3. http://www.hostingfiles.net/files/032008/2...30350561jpg.jpg http://www.hostingfiles.net/files/032008/2...352141-1jpg.jpg http://www.hostingfiles.net/files/032008/2...355251-3jpg.jpg http://www.hostingfiles.net/files/032008/2...356321-4jpg.jpg http://www.hostingfiles.net/files/032008/2...357081-6jpg.jpg http://www.hostingfiles.net/files/032008/2...357341-7jpg.jpg http://www.hostingfiles.net/files/032008/2...358071-8jpg.jpg http://www.hostingfiles.net/files/032008/2...358541-9jpg.jpg http://www.hostingfiles.net/files/032008/2...59211-10jpg.jpg http://www.hostingfiles.net/files/032008/2...59451-11jpg.jpg [Edit: Oversize images changed to URL's IAW Forum Rule 3.14 -Please do not post images greater than 500 pixels direct in the forum.]
  4. But i have to add the texture for this on other folder inside of my texture map tree. This is a small part of my port_orion bundler log. textures/ custom_levels/ port_orion/ mp_cubes/ cube.dds cube_water.dds hud.dds hud_avr.dds tdb_texture_set.xmb tdb_texture_set.xml The files hud.dds and hud_avr.dds are the most important file of atlas_gui. This fix my missing icons on my display and let me run the wolfsong extended patch perfect with customs maps. We are waiting for this extended patch on EBDA. Thx and i hope this fix all the problems for the most great customs maps. See ya soon. Where canI take hud.dds and hud_avr.dds files?
  5. extended_Mod, actually, crashs with my custom map. The custom map contain this file: levels: the_sniper_city_loadscreen.dds the_sniper_city_minimap.dds environments.xml mission.xml texture_scope.xml unit_list.xml world.xml world_info.xml ambient_cubes.bin massunit.bin textures folder contains lightmaps, sil and cubemaps folder with, inside, cube.tga. Why the mod crashes?? Thanks wolf You got any crash message? Yes, the error message is this: Sun Mar 09 20:07:59 2008 Crash in application version: 30899.3048 [TextureDB] Set atlas_gui is both dynamically and statically scoped SCRIPT STACK: data\lib\utils\worldinfo.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: normal Physics : threaded
  6. extended_Mod, actually, crashs with my custom map. The custom map contain this file: levels: the_sniper_city_loadscreen.dds the_sniper_city_minimap.dds environments.xml mission.xml texture_scope.xml unit_list.xml world.xml world_info.xml ambient_cubes.bin massunit.bin textures folder contains lightmaps, sil and cubemaps folder with, inside, cube.tga. Why the mod crashes?? Thanks wolf
  7. All fixed. Oh thanks rocky and sorry for this fixed. I have also fixed a bug IN SNIPER CITY The link in upper post is to LAST SNIPER CITY VERSION FIXED. Rocky i did a mistake, i have deleted link to GRAW.net of the last version of EMBASSY OPEN . Can you rewrite it?? tHAnks.(the first post upper)
  8. Hi Guy, I'm happy that you enjoy with may map. Well, **9 MARCH** THE SNIPER CITY This is a new map: http://www.file-upload.net/download-716961...r_city.rar.html
  9. *9 MARCH* LAST EMBASSY OPEN Added grass in central garden and various brush on the wall. http://www.file-upload.net/download-715182...y_open.rar.html DOWNLOAD EMBASSY NIGHT GR.NET FILE ENTRY DOWNLOAD TRAINING DAY REVOLUTION GRAW 2 Training map revisited in TDM e DM game play mode. GR.NET FILE ENTRY DOWNLOAD INDUSTRY REVOLUTION GR.NET FILE ENTRY GRAW 2 INDUSTRY map revisited in new HH & Siege game play mode. WATER PLANT GRAW 2 Water Work Big Map revisited in HH game play mode. GR.NET FILE ENTRY *NEW MAP* DOMINION REVOLUTION GR.NET FILE ENTRY New HH - Siege game play mode Enjoy.
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