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R. TAPIA

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Posts posted by R. TAPIA

  1. Yeah! I tried that, but it doesn't work...

    <gear_unit name="acu_ghost_back_strap_beasley"/>

    <gear_unit name="ghost_gear2_dropleg_panel_right"/>

    <gear_unit name="ghost_gear2_left_leg_gear_04"/>

    <gear_unit name="ghost_gear2_dropleg_panel_left"/>

    <!--<gear_unit name="ghost_gear_torso_gear_01"/>-->

    <gear_unit name="acu_ghost_torso_gear_01"/> <!--can be used to give radio on back-->

    <gear_unit name="ghost_gear2_right_leg_holster"/>

    <gear_unit name="ghost_gear2_hips_gear_04"/>

    :ermm:

    Works fine here. I just tried it on Ramirez to make sure. Are you looking at the mp characters? Even coop uses the mp characters. If so, edit the mp_templates. It's basically the same only the characters are called bp_rifleman, bp_assault, etc.

    :thumbsup: Thanks Brett. Yeah!, It works fine! :P

  2. Brett:

    Would it be possible to put a radio on back or anywhere on the vest?

    Thanks.

    In the ghost_templates.xml each soldier can use their regular torso gear. Turn off the active one and activate the line by removing <!-- and --> :

    <!--<gear_unit name="acu_ghost_torso_gear_01"/>--> <!--can be used to give a radio on back-->

    That has a radio on the back torso.

    Yeah! I tried that, but it doesn't work...

    <gear_unit name="acu_ghost_back_strap_beasley"/>

    <gear_unit name="ghost_gear2_dropleg_panel_right"/>

    <gear_unit name="ghost_gear2_left_leg_gear_04"/>

    <gear_unit name="ghost_gear2_dropleg_panel_left"/>

    <!--<gear_unit name="ghost_gear_torso_gear_01"/>-->

    <gear_unit name="acu_ghost_torso_gear_01"/> <!--can be used to give radio on back-->

    <gear_unit name="ghost_gear2_right_leg_holster"/>

    <gear_unit name="ghost_gear2_hips_gear_04"/>

    :ermm:

  3. Crash in application version: 30899.3048

    data\lib\units\ai\soldier\scontrollogics.dsf(-1): cant find member: _weapon_is_silenced in type <ShotgunWeapon>

    SCRIPT STACK:

    data\lib\units\ai\soldier\scontrollogics.dsf(0)

    data\lib\managers\aihivebrain.dsf(0)

    data\lib\managers\aihivebrain.dsf(0)

    data\lib\managers\aihivebrain.dsf(0)

    data\lib\managers\aihivebrain.dsf(0)

    data\lib\managers\aihivebrain.dsf(0)

    data\lib\setups\setup.dsf(0)

    data\level\level.dsf(0)

    Renderer: threaded

    Physics : threaded

    :hmm:

  4. When we're given the right tools for modding, maybe Brettzies or some other weapons mods would like to make mods for a few of these weapons

    Barrett M468:

    http://www.shootingusa.com/SIGHTING_IN/11_...NS/SI-11-4L.jpg

    http://www.military.com/soldiertech/0,1463...h_M468,,00.html

    M110 SASS:

    http://www.globalsecurity.org/military/sys...ground/mk11.htm

    http://en.wikipedia.org/wiki/XM110_SASS

    Mk. 48 Mod 0 Machine Gun:

    http://www.military.com/soldiertech/0,1463...h_Mk48,,00.html

    If anybody else has any ideas, post here. Lets give the mods our input. I'm sure they'll be able to make most of what we ask for since this is probably the most talented modding community I know of.

    Nice work brett!! I used your MOD and this is great!

    I have more ideas for your next update...

    click for image

    click for image

    MODERATOR EDIT: Large images changed to links per forum rules

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