-
Posts
10 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Events
Posts posted by R. TAPIA
-
-
How can I install your mod on the Brettzies mod?
-
Yeah! I tried that, but it doesn't work...
<gear_unit name="acu_ghost_back_strap_beasley"/>
<gear_unit name="ghost_gear2_dropleg_panel_right"/>
<gear_unit name="ghost_gear2_left_leg_gear_04"/>
<gear_unit name="ghost_gear2_dropleg_panel_left"/>
<!--<gear_unit name="ghost_gear_torso_gear_01"/>-->
<gear_unit name="acu_ghost_torso_gear_01"/> <!--can be used to give radio on back-->
<gear_unit name="ghost_gear2_right_leg_holster"/>
<gear_unit name="ghost_gear2_hips_gear_04"/>
Works fine here. I just tried it on Ramirez to make sure. Are you looking at the mp characters? Even coop uses the mp characters. If so, edit the mp_templates. It's basically the same only the characters are called bp_rifleman, bp_assault, etc.
Thanks Brett. Yeah!, It works fine!
-
Brett:
Would it be possible to put a radio on back or anywhere on the vest?
Thanks.
In the ghost_templates.xml each soldier can use their regular torso gear. Turn off the active one and activate the line by removing <!-- and --> :
<!--<gear_unit name="acu_ghost_torso_gear_01"/>--> <!--can be used to give a radio on back-->
That has a radio on the back torso.
Yeah! I tried that, but it doesn't work...
<gear_unit name="acu_ghost_back_strap_beasley"/>
<gear_unit name="ghost_gear2_dropleg_panel_right"/>
<gear_unit name="ghost_gear2_left_leg_gear_04"/>
<gear_unit name="ghost_gear2_dropleg_panel_left"/>
<!--<gear_unit name="ghost_gear_torso_gear_01"/>-->
<gear_unit name="acu_ghost_torso_gear_01"/> <!--can be used to give radio on back-->
<gear_unit name="ghost_gear2_right_leg_holster"/>
<gear_unit name="ghost_gear2_hips_gear_04"/>
-
Brett:
Would it be possible to put a radio on back or anywhere on the vest?
Thanks.
-
Thanks Brett for the nightvision.
I tried to modificate the xml code to add the radio pack, but it doesn´t work...
I tried to install the Agent Smith's Effects Mod: Take Two, and doesn't work too.
can you help please?
Thanks.
-
How can I change the mich2001 with or without nightvision and mich up or down?
thanks
-
Crash in application version: 30899.3048
data\lib\units\ai\soldier\scontrollogics.dsf(-1): cant find member: _weapon_is_silenced in type <ShotgunWeapon>
SCRIPT STACK:
data\lib\units\ai\soldier\scontrollogics.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\setups\setup.dsf(0)
data\level\level.dsf(0)
Renderer: threaded
Physics : threaded
-
Nice awesome work man!!
I have A classic weapon... SIG 226
http://www.special-warfare.net/data_base/2...g_p226_r_01.jpg
Brett: add the sig 226R to next GRAW2 update mod
[Oversize image changed to URL - Please see forum rule 3.14- Large Images]
-
When we're given the right tools for modding, maybe Brettzies or some other weapons mods would like to make mods for a few of these weapons
Barrett M468:
http://www.shootingusa.com/SIGHTING_IN/11_...NS/SI-11-4L.jpg
http://www.military.com/soldiertech/0,1463...h_M468,,00.html
M110 SASS:
http://www.globalsecurity.org/military/sys...ground/mk11.htm
http://en.wikipedia.org/wiki/XM110_SASS
Mk. 48 Mod 0 Machine Gun:
http://www.military.com/soldiertech/0,1463...h_Mk48,,00.html
If anybody else has any ideas, post here. Lets give the mods our input. I'm sure they'll be able to make most of what we ask for since this is probably the most talented modding community I know of.
Nice work brett!! I used your MOD and this is great!
I have more ideas for your next update...
MODERATOR EDIT: Large images changed to links per forum rules
bp weapons pack v1.41
in GR:AW 2 - Weapon Modding
Posted
Brett: I just to make a question to Agent Smith about how combinate your mod. I don't know if he answer me, but I think you need to combinate your skills. It's my personal opinion. Thanks.
well... I'll go to play your mod instead.