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R. TAPIA's Achievements

Recruit - 3rd Class

Recruit - 3rd Class (2/13)



  1. Brett: I just to make a question to Agent Smith about how combinate your mod. I don't know if he answer me, but I think you need to combinate your skills. It's my personal opinion. Thanks. well... I'll go to play your mod instead.
  2. Works fine here. I just tried it on Ramirez to make sure. Are you looking at the mp characters? Even coop uses the mp characters. If so, edit the mp_templates. It's basically the same only the characters are called bp_rifleman, bp_assault, etc. Thanks Brett. Yeah!, It works fine!
  3. In the ghost_templates.xml each soldier can use their regular torso gear. Turn off the active one and activate the line by removing <!-- and --> : <!--<gear_unit name="acu_ghost_torso_gear_01"/>--> <!--can be used to give a radio on back--> That has a radio on the back torso. Yeah! I tried that, but it doesn't work... <gear_unit name="acu_ghost_back_strap_beasley"/> <gear_unit name="ghost_gear2_dropleg_panel_right"/> <gear_unit name="ghost_gear2_left_leg_gear_04"/> <gear_unit name="ghost_gear2_dropleg_panel_left"/> <!--<gear_unit name="ghost_gear_torso_gear_01"/>--> <gear_unit name="acu_ghost_torso_gear_01"/> <!--can be used to give radio on back--> <gear_unit name="ghost_gear2_right_leg_holster"/> <gear_unit name="ghost_gear2_hips_gear_04"/>
  4. Brett: Would it be possible to put a radio on back or anywhere on the vest? Thanks.
  5. Thanks Brett for the nightvision. I tried to modificate the xml code to add the radio pack, but it doesn´t work... I tried to install the Agent Smith's Effects Mod: Take Two, and doesn't work too. can you help please? Thanks.
  6. How can I change the mich2001 with or without nightvision and mich up or down? thanks
  7. Crash in application version: 30899.3048 data\lib\units\ai\soldier\scontrollogics.dsf(-1): cant find member: _weapon_is_silenced in type <ShotgunWeapon> SCRIPT STACK: data\lib\units\ai\soldier\scontrollogics.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded
  8. Nice awesome work man!! I have A classic weapon... SIG 226 http://www.special-warfare.net/data_base/2...g_p226_r_01.jpg Brett: add the sig 226R to next GRAW2 update mod [Oversize image changed to URL - Please see forum rule 3.14- Large Images]
  9. Nice work brett!! I used your MOD and this is great! I have more ideas for your next update... click for image click for image MODERATOR EDIT: Large images changed to links per forum rules
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