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beach1662

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Everything posted by beach1662

  1. That's exactly my beef. It was an option in the [Ghost Recon]. You could turn them on or off - why have less functionality in what should be a more fully developed successor of the original? If you like having respawns, you get to have them. If you don't like respawns, you get to turn them off. It bugs me that the developers arbitrarily take out stuff that was in there in the first place. Would love to see this addressed in a future patch.
  2. Does it annoy anyone else that there is no respawning option in co-op after all the team members have died, as with the original GR co-op mode?
  3. I have a pretty super high-end system e6600 core 2 duo @ 3.5Ghz 1GB of DDr2 8500 x1900xt Overclocked to max (690/800) running at 1680x1050 Water-cooled system 10K HDD X-fi sound card and I still get the same exact error/crash on the first freaking level! I have patched GRAW to 1.3 and still have no luck I have come tot he conclusion that it is the 1GB RAM, i think i need at least 2GB.
  4. Ive got DS and IT, the SOAF map pack, and the 1990 Delta Force Skins
  5. Tried it on a few other maps and still get the same result. They arent shooting through walls, just at them. Onlyway I can find to get them away from the wall is to tell them to ignore enemies and just move them away from the wall with the map. Overall still a fun modthough.
  6. Hmm, ll give it a try on some other maps. I got this problem on the Polling Place Island Thunder map, and I guess with all the walls and buildings I can see how the AI could be spawned insude somehow
  7. I recently reinstalled GR and installed Mission HX. Overall it seems like a really good gametype, but ive noticed that my guys generally like to find a nice wall close to the insertion point, and they waste all their ammo shooting up the wall. Any idea why they are doing this and is there a way to stop it?
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