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Dick Splash

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Posts posted by Dick Splash

  1. I came across this website recently. I didn't know U.S. police chatter is available to all, online!

    You Are Listening To Los Angeles

    Kick Starter Interviw - 7th February 2012
     
    Describe the experience that lead to the creation of this site — were you expecting people to react? Do you have any thoughts as to why this struck such a nerve with people?

    The "Listening to" site was one of the first projects I've worked on that got off to a really big start right from the moment I posted it. I think this is mainly down to a couple of factors. First of all, the site is very self-explanatory. Within 30 seconds or so of opening it up, people either get totally entranced by it, or just decide it's not for them & move on. For those who *do* get hooked, I've tried to make it as easy as possible to share the site with friends via Facebook, Twitter & etc. I knew this would be an important part of designing the site since a desire to share the basic concept of "music plus police radio" was really what drove me to create the site in the first place.

    Basically the site arose from a random sequence of events on the night the SF Giants won the World Series in 2010. After getting home from an evening of partying and donut eating (insert plug for Bob's Donuts here!) I got on Twitter and saw a bunch of people sharing links to the soma fm stream of the SFPD radio channel. I listened to it for awhile and started playing music in the background while answering some emails and the next thing I knew several hours had passed. I realized the combination of music and scanner radio was creating something greater than the sum of it's parts and I immediatley wanted to post a link on FB or Twitter about it, but unfortunately there wasn't really an easy way to do that. So I thought about it for awhile, started investigating the APIs from SoundCloud and Radio Reference and eventually just sat down to do some JavaScript hacking and make the site a reality. I posted it on Facebook and told a few friends via email and the next day there were already tens of thousands of people listening. It was really incredible and while the traffic since then has come down from that crazy plateau of the first few days the site continues to find new listeners every week and has also put me in touch with a bunch of *amazing* musicians on SoundCloud who have really served as one of the biggest inspirations for keeping the site up and running.
     
    I've found it both relaxing and intriguing. You can even choose a different city
    • Like 1
  2. After looking around, and from what I can tell, this issue goes back at least six years and is affecting all OS's since Vista. There's all sort of fixes out there and reasons given, both hardware and software/driver related. One common reason is TDR (Time, Detection and Recovery).

    One of the most common stability problems in graphics occurs when a computer "hangs" or appears completely "frozen" while, in reality, it is processing an end-user command or operation. The end-user typically waits a few seconds and then decides to reboot the computer. The frozen appearance of the computer typically occurs because the GPU is busy processing intensive graphical operations, typically during game play. The GPU does not update the display screen, and the computer appears frozen.

    In Windows Vista and later, the operating system attempts to detect situations in which computers appear to be completely "frozen". The operating system then attempts to dynamically recover from the frozen situations so that desktops are responsive again. This process of detection and recovery is known as timeout detection and recovery (TDR). In the TDR process, the operating system's GPU scheduler calls the display miniport driver's DxgkDdiResetFromTimeout function to reinitialize the driver and reset the GPU. Therefore, end users are not required to reboot the operating system, which greatly enhances their experience.

    The only visible artifact from the hang detection to the recovery is a screen flicker. This screen flicker results when the operating system resets some portions of the graphics stack, which causes a screen redraw. This flicker is eliminated if the display miniport driver complies with Windows Display Driver Model (WDDM) 1.2 and later (see Providing seamless state transitions in WDDM 1.2 and later). Some legacy Microsoft DirectX applications (for example, those DirectX applications that conform to DirectX versions earlier than 9.0) might render to a black screen at the end of this recovery. The end user would have to restart these applications.

    MS Community

    Windows 10 Forums

    GeForce Community

    I've followed the MS Support official fix for it, and chose the 'fix it myself' approach. It seems to have helped, which suggests that TDR is a cause.

    I've followed it through with a full driver uninstall/sweep followed by a driver install less GeForce Experience.

    DS

    • Like 1
  3. hey found this thread on Tom's Hardware. Guy had the same error and it turned out to be he had akeyboard plugged in wrong. Don't know if this will help but at this point it can't hurt. Read the thread here:

    http://www.tomshardware.com/forum/290351-30-evga-680i-post-error-code

    I'll confirm that research indicates error 25 is a mis-attached keyboard, likely plugged in incorrectly while moving or cleaning it. As above, that would be the first thing to check. Plugged in correctly, try another first.

    Thanks lads. I'll give the USB mouse and keyboard connections a swap over and see what happens.

    DS

  4. It's a bit too early to be cynical.

    I would normally agree with with anyone making that statement, but we are talking about Ubi and GR post 2002 here.

    To be fair, assuming it's going to be a letdown is just as misguided as assuming it's going to be awesome.

    I wouldn't say misguided, but as I've said it's still early days for GR:W.

    Going off the trailer, and in contrast to the giddy and hopeful out there, I'd say Ubi aren't developing a better GR, nor are they developing a GR with a wig on. Instead, it looks like another move towards a multi-platform AA/AAA title that they hope will make them money, and I don't doubt many of us reluctantly accept that after more than a decade. If it's at least a 'good' game that happens to have GR in the name, then I'm ok with that.

    Whatever Ubi release though, I bet we won't be talking about it in ten years time, and to be fair, I'd say that applies to most games these days, no matter what platform they're on.

    Ghost Recon was a bench mark title for a niche audience. It was a game changer...literally, and it should have set the bar higher for games that have followed since. But it hasn't.

    DS

    • Like 4
  5. Tsk Tsk, sarcasm mate, really?

    Ha, just takin' the Mick'. Remember, you know we've been here before, and unlike Ms Shrager's above quote about GR:FS, the only game a lot of GR fans have talked about and have continued to talk about for more than a decade, is GR and its two expansion packs, and nothing else.

    As I said, let's not get giddy about GR:W just yet, and instead wait to see what Ubi eventually releases. Like every other trailer since 2002, this trailer still looks as though the game won't be a better GR with better graphics. But if it's a game worth playing, then that's fine by me.

    DS

    • Like 2
  6. As for Nouredine Abboud the producer, he totally gets the original GR feel and what it meant.

    Brilliant! So he 'gets' and 'feels' that the original GR was a tactical and stealthy FPS, set in the near future, that had years of game in it, where the SP mode inspired the gamer to complete it and play it again and again until all of the Ghosts survived, before venturing into the MP arena, making friends along the way and where they, even now, still talk about THAT gane?

    Is that what he 'gets' and 'feels'?

    If so, where was he when GR2 was being developed?

    DS

  7. This aired recently in the U.K.

    When an elite team of American special forces stormed a compound in Pakistan and killed the world's most wanted terror target it was the high point of Barack Obama's presidency. But as more and more information emerges, the doubts about the official account of Osama Bin Laden's death have been raised - to the point where veteran investigative journalist Seymour Hersh has now alleged that the whole story was fabricated. For the BBC's award winning This World strand, Jane Corbin examines the evidence for this supposed conspiracy and uses a treasure trove of newly released documents to reconstruct Bin Laden's life in his secret compound.

    The Bin Laden Conspiracy? BBC iPlayer

    The Bin Laden Conspiracy? YouTube

    DS

  8. Didn't 2 member of this community do this when GRAW came out , ZeroAlpha and Collin were taken to see the Dev's before the game came out. They were given a lot of info about the game, some of which never happened.

    Colin was very commited at the time and very passionate about GRAW and GRIN. I remember GRIN getting a holiday in Mexico paid for by Ubisoft when the game was completed.

    You may also remember there was a live online Q&A with dev's and Ubi during GRAW's development [not that anything was achieved], and uniquely for GR.net, there was some fan/developer interaction and even a developer presence on GR.net. They clearly saw the importance of GR fans, but obviously still had to follow Ubi's direction. I doubt we'll have such privilege again

    DS

  9. Before you all get giddy about this game, this is what was said five years ago when Ubi promoted GR:FS at E3.;

    It's all about the Ghosts, and everything that made the Ghosts what they were in GRAW and GRAW 2, it's the third but just better.

    Yes...we have very demanding fans...and we have pushed back the date so that we can get in all the features...that we really want to make this the game that Ghost Recon fans will be talking about for a decade.....yeah...so a lot of feedback definitely. We listen to our fans and we're trying to keep it the authentic Tom Clancy universe...so...almost a documentary approach.

    Gabrielle Shrager - Associate Producer on GR:FS

    Does anyone else get mad when they listen to this rubbish about making the best Ghost Recon ever. I doubt most of them have even played a Ghost Recon game before GRAW.

    BS PALADIN - GR.net

    I don't get mad, but do have to just shake my head. Everything in the Ghost Recon franchise, from Island Thunder on, has been complete and utter rubbish. Gabrielle and co. need to go back and play the [Ghost Recon], sans mods again. Capture the essence of that game. Enough of this futuristic BS already!

    Parabellum - GR.net

    It tends to get a bit more colourful around these times.

    Rocky - GR.net

    Soon after, you may recall GR.net admin working hard to revamp the website to give it a new and fresh look, inspired by, and along the lines of the GR:FS imagery at the time.

    ...and this at E3 four years ago, when Ms Shrager is asked why it's taking so long to develop GR:FS;

    You guys are so fricking demanding. We're trying to make this the best Ghost ever so we're taking our time about it. The franchise is one of our favourites, so we want to make the best it is. We keep honing the features and trying to make them the best we can.

    ...we really, really want to make sure that it's top notch, and that's our main concern.

    Gabrielle Shrager - Writer on GR:FS

    The game was released two years after it's first E3 appearance, so, I'd say it's still early days for GR:W

    TBH Ubi spent money making a 23 minute short film called Ghost Recon Alpha. Perhaps that would have been better spent giving it to John Sonedecker instead. We might then have got the game most of us have wanted since 2002.

    Onwards and upwards.

    DS

    • Like 3
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