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Operation: Jalisco


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Operation Jalisco v2 is ready for public release.

A few changes here from v1.1:

- An RPG sniper at extraction that was spawning in view has been removed.

- One AI at the end of the insertion road that was spawning in view has been relocated.

- A sniper on the watchtower that spawned and fell to the ground has been fixed.

Download Link, Screenshot is in the zip file:

Download.

Mission Author: JohnTC02

Map Author: JohnTC02

File Size: 15.2 Mb

Version: 2

Description:

Operation: Jalisco

Your mission at Los Mochis was only a partial success, the new anti air defense systems were destroyed but Miguel Morales was able to escape along with some of his elite rebels.

In the confusion the rebels captured several US troops and these are being held prisoner at a town called Jalisco, Miguel Morales is using some kind of new technology that is being used to hold the US prisoners in suspended animation.

Intel suggests that this new technology is being used to extract information from the prisoners and they are trying to gain the advantage by finding out any information about the Ghosts future missions into Mexico.

Your mission here is to locate the US prisoners and secure them so we can arrange their rescue, you will also need to locate their HQ and if found Miguel Morales should be eliminated.

Before you can extract you will have to destroy the transmitting station and disable their Intel systems.

Failure here is not an option, our comrades are in grave danger Ghosts and are relying on you to save them.

Your mission:

1. Locate And Secure HQ.

2. Rescue The Hostages.

3. Destroy The Transmitters.

4. Destroy The Distillery.

5. Disable Intel Systems.

6. Destroy Adat A.

7. Destroy Adat B.

Map list for Dedicated Servers:

coop_tc02_operation_jalisco_day_v2

coop_tc02_operation_jalisco_night_v2

Once again this will be the new type of adaptive mission, when there is one player on the map then the mission will be in lone wolf mode, in this mode there will be about half the amount of AI but if more players join after the mission starts (this will work at any point in the map) then the mission will update itself at the next trigger and change to the multiplayer version.

The same thing will happen if you start the mission with more than one player which gives you the multiplayer version from the start, if some of the players were to leave the mission after it starts and you end up with just one player on the map then it will revert to lone wolf mode when you activate the next trigger.

When the mission first starts you will see a switch on the wall, this will allow you to activate the multiplayer version (when the light is on) if you are playing alone giving you all the AI that's in the multiplayer version.

What you can do here is, if you find the mission to hard you can go back to the switch and turn it off so when you activate the next trigger it will be back into lone wolf mode.

Likewise if you start in lone wolf mode and find it to easy just go back to the switch and turn it on and when you activate the next trigger it will then be in multiplayer mode.

Please note:

The switch will only work if you are playing the mission alone, if there is more than one player then the mission will be set to multiplayer mode automatically.

Thanks to the Beta Testers:

kaapo, triplex, Clyde67, Bogie Viper Anthony and their team @ AGB (agbgaming.com), BikerBob, Rahnman Zero Goose JayBOT mexicobob & the rest of the team @ TAW.net (The Art of Warfare), =WBG=Ron and his team @World Brotherhood of Gamers (world-gamers.co.uk)and daro48.

DOWNLOAD ENTRY ADDED

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