Pave Low Posted August 27, 2008 Share Posted August 27, 2008 for anyone who hasn't seen it yet, the Vol 1, Issue 7 of BlackFoot Studios Newsletter is out http://www.blackfootstudios.com/newsletter...ter_Vol1is7.pdf and the primarily topic is the exiting news that there is indeed a second title in the pipeline alongside Ground Branch ! “Sky Gods will focus on a complete Co-Op game experience centering on SOF HALO and helicopter insertion operations. You will be in full control of your player during HALO freefall as well as while under canopy and will be required to properly steer yourself to a landing zone and land without killing yourself. While on the ground, you and your team mates will engage various targets and be presented with missions of ever expanding scope and complexity. A full training system will also be included to familiarize you with both the parachuting and ground movement/firing mechanics.†Sky Gods is being built using the same technology, design principals and mechanics as Ground Branch. So while still a full stand alone product in its own right, Sky Gods will have the added bonus of giving BFS fans some insight into the elements and design philosophy going into Ground Branch… “Sky Gods will incorporate our NORG design philosophy and be built on the very foundation that Ground Branch is. Everything that we have done so far for Ground Branch will be incorporated into Sky Gods and likewise, everything that we do for Sky Gods will go back into Ground Branch. So playing Sky Gods will feel like playing Ground Branch. Those are the mechanics that all of our games will be built upon. †Tentative Features - 8 Coop missions playable with 1-8 people (I am confident we can get 8 but might need to back that down to 6) - At least 4 MP specific maps along with some Coop maps available to MP games - TvT MP game mode - Terrorist Hunt style game mode (need a new name for it) - At least 2 more MP game types - Customizable Kit - Customizable player (Like MGS Online and not Vegas) - Full training scenarios (like Rogue Spear had) - Full mod capabilities out of the box Read the newsletter for The Story Behind Sky Gods, News on BFS Licensing Epic’s Unreal Engine 3, The Weapons of BFS and information on the BFS Store. you can read more over at BFS studios in the newsletter thread or in the BFS Sky Gods forum Quote Link to comment Share on other sites More sharing options...
Guest Posted August 27, 2008 Share Posted August 27, 2008 So they're coming out with a whole different game and it's supposed to release before Ground Branch? Have they given a reason why they're coming out with this? Quote Link to comment Share on other sites More sharing options...
Sup Posted August 27, 2008 Share Posted August 27, 2008 Seems like a smart business model, to target a niche market like this -- multiple 'small' projects off a core engine/set of gameplay mechanics? Would love to see this even structured as an addon, so gameplay elements could mesh between their own games, but i guess that would be a logistical nightmare. Anyway, sounds cool. Quote Link to comment Share on other sites More sharing options...
Pave Low Posted August 27, 2008 Author Share Posted August 27, 2008 Have they given a reason why they're coming out with this? very simplistically... it's for the income Well, we have tossed around a bunch of ideas on how to generate revenue on something we could realistically complete within our current resources and in a timely manner. Everything from racing games, online browser games, pre-sells of GB and even selling the MP portion of GB first. Nothing really seemed to "hook up" or make much business sense. So I started thinking, why couldn't we break Ground Branch down into some of its most fundamental game play parts and make a smaller game that focused solely on some of those elements. The Story Behind Sky Gods, How and why it came to be Quote Link to comment Share on other sites More sharing options...
Guest Posted August 27, 2008 Share Posted August 27, 2008 Have they given a reason why they're coming out with this? very simplistically... it's for the income Ahh, very good. They generate a little income for their main project while we get a taste of what's to come. Sounds pretty, well..."sound" to me Quote Link to comment Share on other sites More sharing options...
Buehgler_AS Posted August 27, 2008 Share Posted August 27, 2008 Indeed, I see this as a nice way for them to avoid being forced to "sell out" on many of the core features that have attracted a sizable community to the potential that lies in GB. I very much hope the strategy will work and that both SG and GB will provide a good stable long term platform for good quality "tactical gameplay". Quote Link to comment Share on other sites More sharing options...
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