Jump to content

Miscellaneous Mini-Tutorials


Ruin

Recommended Posts

Since I lost all of my data after "The Great Crash of 03" I'm slowly going to work on throwing together my mini-tutorials that were here. I'll start-off with what I've got on hand. To begin with each post will be a seperate tutorial.

Any questions or suggestions should be posted in the skins forum.

[*]I'm going to keep this locked for organization's sake, and to keep it easy to read.

I hope you all make good use of these mini-guides.

Sincerely,

Ruin

Link to comment
Share on other sites

ATR Attachment Tags

Island Thunder body attachment tags

By: =MM= Shadow

<HeadAttachmentNormalLOD>Your.qob</HeadAttachmentNormalLOD>

<HeadAttachment>Your.qob</HeadAttachment>

<HeadAttachmentJungleLOD>Your.qob</HeadAttachmentJungleLOD>

<NeckAttachmentNormalLOD>Your.qob</NeckAttachmentNormalLOD>

<NeckAttachment>Your.qob</NeckAttachment>

<NeckAttachmentJungleLOD>Your.qob</NeckAttachmentJungleLOD>

<RightThighAttachmentNormalLOD>Your.qob</RightThighAttachmentNormalLOD>

<RightThighAttachment>Your.qob</RightThighAttachment>

<RightThighAttachmentJungleLOD>Your.qob</RightThighAttachmentJungleLOD>

<LeftThighAttachment>Your.qob</LeftThighAttachment>

<LeftThighAttachmentNormalLOD>Your.qob</LeftThighAttachmentNormalLOD>

<LeftThighAttachmentJungleLOD>Your.qob</LeftThighAttachmentJungleLOD>

<LowSpineAttachmentNormalLOD>Your.qob</LowSpineAttachmentNormalLOD>

<SpineLowAttachment>Your.qob</SpineLowAttachment>

<LowSpineAttachmentJungleLOD>Your.qob</LowSpineAttachmentJungleLOD>

<MidSpineAttachmentNormalLOD>Your.qob</MidSpineAttachmentNormalLOD>

<SpineMidAttachment>Your.qob</SpineMidAttachment>

<MidSpineAttachmentJungleLOD>Your.qob</MidSpineAttachmentJungleLOD>

Link to comment
Share on other sites

Advanced Skin Modding Trick Number One

Making Your Own Wrinkles

By: Ruin

Seeing as this is the 'first' Mini-Tutorial of it's kind, I'm going to lay some 'ground work':

I'm assuming you have already read my 'Basics of Skinning' Tutorial. I also assume you have experience in Adobe Photoshop and with setting up skins. Any post you see with the above title will have these same assumptions.

----------------------------------------------------------------------------------------------------

This is a great way to add items such as pockets, arm cuffs and collars to your 'made from scratch' unifroms.

To start off open up Adobe Photoshop. From here, this is the heardest part. Open up any file you can find, or want to use, in Photoshop. Make SURE that they are all plain colored uniforms.

Let's say you want to make a pocket on your uniform. Here's what to do:

[*]Cut out the pocket you want.

[*]Put it into a new document.

[*]Convert it to grey scale.

[*]Adjust the brightness and contrast to look similar to the other wrinkles.

[*]Convert back to RGB

[*]Paste it into your new skin and use as a wrinkle!

Voila! A new pocket wrinkle. :)

Link to comment
Share on other sites

MP Charater List By: Ruin

Ghost Recon

plt1_als = ica_us_rifleman

plt1_dem = ica_us_demolitions

plt1_hvwep = ica_us_support

plt1_sniper = ica_us_sniper

plt2_asl = rs_south_gp25

plt2_dem = rs_south_gp25

plt2_hvwep = rs_south_gp25

plt2_sniper = rs_south_svd

plt3_als = rs_winter_enl

plt3_dem = rs_winter_enl

plt3_hvwep = rs_winter_enl

plt3_sniper = rs_winter_ak74

plt4_als = rs_winter_gp25

plt4_dem = rs_winter_gp25

plt4_hvwep = rs_winter_gp25

plt4_sniper = rs_winter_svd

Each Platoon represents a color (in the order they come when assigning them during multiplayer.)

1 = Blue

2 = Red

3 = Green

4 = Gold

-------------------------------------------------------------------------------------------------

Desert Siege

plt1_asl = ica_us_rifleman

plt1_dem = ica_us_demolitions

plt1_hvwep = ica_us_support

plt1_sniper = ica_us_sniper

plt2_asl = eri1

plt2_dem = eri2

plt2_hvwep = eri2

plt2_sniper = eri1

plt3_als = reg2

plt3_dem = reg3

plt3_hvwep = regmg

plt3_sniper = reg2

plt4_als = reg1

plt4_dem = reg3

plt4_hvwep = regrpg

plt4_sniper = reg4

Each platoon represents a color(in the order they come when assigning them during multiplayer.)

1 = Blue

2 = Red

3 = Green

4 = Gold

-------------------------------------------------------------------------------------------------

Islander Thunder

plt1_asl = ica_us_rifleman

plt1_dem = ica_us_demolitions

plt1_hvwep = ica_us_support

plt1_sniper = ica_us_sniper

plt2_asl = cbn_reg_green

plt2_dem = cbn_reg_brown

plt2_hvwep = cbn_reg_green

plt2_sniper = cbn_reg_sniper_green

plt3_asl = cbn_irr_tshirt1

plt3_dem = cbn_irr_long1

plt3_hvwep = cbn_irr_long2

plt3_sniper = cbn_irr_short2

plt4_asl = marine_rifleman

plt4_dem = marine_demolition

plt4_hvwep = marine_support

plt4_sniper = marine_sniper

Each Platoon represents a color (in the order they come when assigning them during multiplayer)

1 = Blue

2 = Red

3 = Green

4 = Gold

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...