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seiken05

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Posts posted by seiken05

  1. The Ike.log:

    ***** User's system configuration *****
    CPU: AuthenticAMD 3013 MHz Recent AMD
    RAM: 3840 MB
    O/S: Microsoft Windows NT Family 6.1 Service Pack 1 build 7601
    Ghost Recon (RELEASE) version = 1.4.0.0(0)
    RSDisplayMgr::CreateGameWindow: Creating a 1280x1024 window at 0,0 on monitor Monitor PnP genérico attached to NVIDIA GeForce GT 620
    RSDisplayMgr::CreateGameWindow: Game running on primary display Monitor PnP genérico attached to NVIDIA GeForce GT 620
    HAL (hw vp): NVIDIA GeForce GT 620 R5G6B5
    RSSoundMgrPC: Selecting sound device Altavoces (VIA High Definition Audio)
    driver is {0.0.0.00000000}.{33a88d43-9371-4d08-bd17-308dbece770a}
    RSSoundMgrPC: Selecting sound device Altavoces (VIA High Definition Audio)
    driver is {0.0.0.00000000}.{33a88d43-9371-4d08-bd17-308dbece770a}
    Loading map c:\program files (x86)\red storm entertainment\ghost recon\mods\heroes unleashed\map\tg01c_outpost_night\tg01c_outpost_night.map
    RSFILEDATA: FindFile could not find file kedr-pss.kit
    Maybe this make crash? : RSFILEDATA: FindFile could not find file kedr-pss.kit
  2. This is the information that I get Ike file. I would like to help me to know that may be failing. thanks.

    GhostRecon caused an Access Violation in module GhostRecon.exe at 0023:007f6f70.
    Exception handler called in Main Thread.
    Error occurred at 6/24/2013 21:46:44.
    C:\Program Files (x86)\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, run by Frank.
    2 processor(s), type 586.
    3840 MBytes physical memory.
    Read from location 00000000 caused an access violation.
    Registers:
    EAX=00000000 CS=0023 EIP=007f6f70 EFLGS=00010202
    EBX=02de8b08 SS=002b ESP=0018fa48 EBP=0018fab8
    ECX=0018fa64 DS=002b ESI=00000000 FS=0053
    EDX=1e1c80f8 ES=002b EDI=00000d61 GS=002b
    Bytes at CS:EIP:
    8b 0e 8b 51 04 8b 44 32 04 85 c0 0f 84 a1 00 00
    Stack trace:
    007F6F70: GhostRecon.exe! <no symbol>, <no file>, <no line>
    1DF142A0: <no module><no symbol>, <no file>, <no line>
    007F6940: GhostRecon.exe! <no symbol>, <no file>, <no line>
    90909090: <no module><no symbol>, <no file>, <no line>
  3. The PM seemed incomplete. Try putting it onfilefront or yousendit.com.

    EDIT: The email notification looks more complete actually.

    I noticed you had some other mod stuff in there:

    <weapon_unit name="bp_m4v2">

    <mod name="bp_m4v2_eotech"/>

    <mod name="m203"/>

    <!--<mod name="bp_m4v2_silencer"/>-->

    </weapon_unit>

    <weapon_unit name="meusoc"/>

    </soldier>

    You have those(m203, meusoc) in several places. I would remove/repleace them and see if works.

    Bret: Thanks i can fix my ghost_templates register. I can use a several teams again. But the error was in ghost_templates and not in group_manager. Change in gears (hips_gears and torso_gears) maked a crash in game. I don´t know why yet. I taked m203 from bretzies mod for graw1 and meusoc from magpul mod, they work fine. Thanks again.

    graw22010060201450609.png

  4. I get that it works in v2.05, but I don't know why it wouldn't in v3.0. Send me your group_manager.xml and I'll look for errors. There's probably 1 small thing in there it doesn't like.

    Send me a email or tell me how i can to send you a group_manager and ghost_templeates, please...

  5. I get that it works in v2.05, but I don't know why it wouldn't in v3.0. Send me your group_manager.xml and I'll look for errors. There's probably 1 small thing in there it doesn't like.

    Ok i wil send you group_manager and ghost_templates. I reinstalled mod, and i made changes in ghost_templates and game crash (same error). the problem is in ghost_templates, i think

  6. Bret this is that i try to explain. This is version 2.05. They work fine....graw22009102900334607.png

    <!-- =================== FRIENDLY GROUPS ======================== --> (from goup_manager.xml)

    @four_man_squad ( us_marines_squad , 1 ,us_marines_leader , us_marines , us_marines_support , us_marines )

    @four_man_squad ( loyalists , 1 , loyalist_leader , loyalist_02 , loyalist_support_02 , loyalist_01 )

    @four_man_squad ( loyalists_passengers , 1 , loyalist_leader , loyalist_02 , loyalist_support_02 , loyalist_01 )

    @four_man_squad ( bravo_team_squad , 1 , bravo_team_leader , bravo_team , bravo_team , bravo_team_support )

    @four_man_squad ( bravo_team_support , 1 , bravo_team_leader , bravo_team_02 , bravo_team_support_02 , bravo_team_sniper )

    @four_man_squad ( bravo_team_alpha , 1 , bravo_team_leader_02 , bravo_team_03 , bravo_team_04 , bravo_team_support_03 )

  7. I'm not sure what you're talking about or how you use that, but if you've given any of them sig552 aimpoint or acog in the groups manager, you need to switch those out with the bp_m4v2_aimpoint and bp_m4v2_acog. The sig aimpoint and acog no longer exist. That's the only thing I can think of.

    I've played missions where the marines drop in and it's fine, as well as Bravo team, even though all you see is them dropping down from the chopper, it would still crash if there was a problem

    What I want to explain is that I did more squads apart from the ghost team. I did it with the groups bravo team (they appear in group_manager as the us marines). They worked well with the version 2.05 but with this one they give me mistake. Do not add them sig552 acog or aimpoint. I reinstalled the mod with record group_manager that brings the version 3.0 for fault, and it gives me mistake. I do not understand that it happens. Please help

    Crash in application version: 30899.3048

    data\lib\managers\groupmanager.dsf(-1): cant find member: get_objects_by_type in type <void>

    SCRIPT STACK:

    data\lib\managers\groupmanager.dsf(0)

    data\lib\managers\groupmanager.dsf(0)

    data\lib\managers\instancedescriptionmanager.dsf(0)

    data\lib\script_network\gametype\gametypecampaign.dsf(0)

    data\lib\script_network\gametype\gametypecampaign.dsf(0)

    data\lib\script_network\gametype\gametype.dsf(0)

    data\lib\script_network\gametype\gametype.dsf(0)

    data\lib\script_network\gametype\gametype.dsf(0)

    data\lib\script_network\gametype\gametypecampaign.dsf(0)

    data\lib\script_network\gametype\gametypecampaign.dsf(0)

    data\lib\script_network\networkmanager.dsf(0)

    data\lib\script_network\networkmanager.dsf(0)

    data\lib\setups\setup.dsf(0)

    data\level\level.dsf(0)

    Renderer: normal

    Physics : threaded

  8. The bravo team is in the same register of the us marines: group_manager. What I did was to create several squads (us marines squad, bravo team squad ...). In the previous version 2.05 they were working well, but in this one it gives me the previous mistake. Does it design someone of what can be happening? :ermm:

  9. For Bret: excellent mod!

    Try to use several teams that it forms in register group_managers (bravo team specifically). These teams work well with the previous version bp weapons 2.05. But with this new version they give me a mistake. That I must fix please?

    Wed May 26 02:23:18 2010

    Crash in application version: 30899.3048

    data\lib\managers\instancedescriptionmanager.dsf(-1): cant find member: _unit_name in type <void>

    SCRIPT STACK:

    data\lib\managers\instancedescriptionmanager.dsf(0)

    data\lib\managers\instancedescriptionmanager.dsf(0)

    data\lib\managers\instancedescriptionmanager.dsf(0)

    data\lib\units\extensions\groupunit.dsf(0)

    data\lib\utils\worldunits.dsf(0)

    data\lib\utils\worldunits.dsf(0)

    data\lib\setups\setup.dsf(0)

    data\lib\setups\setup.dsf(0)

    data\level\level.dsf(0)

    Renderer: normal

    Physics : threaded

  10. I combine modes and Magpul masada bretzzies and if they can work. Be careful with the files in weapon_data mainly. The mods should have the correct numbering, to avoid colliding with each other. I could put Masada sights and M203 in M468 and m4a1. meusoc works well. But I knew not edit atlas_wp_select (dds)

    *Link To Picture.

    *[ Staff Edit: - Please keep pictures to 500 pixels wide] :thumbsup:

  11. i made some changes in weapons. i put aimpoint on saw ( i use bretzies weapons pack 2.05b). to regular ghosts work fine, but for other units crash. i put saw-aimpoint to bravo team units (group manager.xml), but don't work.

    crash:

    Crash in application version: 30899.3048

    data\lib\managers\groupmanager.dsf(-1): No soldier template named "bravo_team_support_02"

    SCRIPT STACK:

    data\lib\managers\groupmanager.dsf(0)

    data\lib\managers\groupmanager.dsf(0)

    data\lib\managers\groupmanager.dsf(0)

    data\lib\managers\groupmanager.dsf(0)

    data\lib\setups\setup.dsf(0)

    data\level\level.dsf(0)

    Renderer: normal

    Physics : threaded

    what is wrong?

  12. try to edit the mission for the single player mode, but it crash. where is my mistake?

    Crash in application version: 30899.3048

    data\lib\managers\eventmanager.dsf(-1): cant find member: set_spawn_location in type <Gametype>

    SCRIPT STACK:

    data\lib\managers\eventmanager.dsf(0)

    data\lib\managers\eventmanager.dsf(0)

    data\lib\managers\worldmanager.dsf(0)

    data\lib\script_network\networkmanager.dsf(0)

    Renderer: normal

    Physics : threaded

  13. yes of course i could but i cant download brettzies mod because i only have a 1 gig cap that is suppose to last me the month so that seriously sucks,but maybe i will download it sometime if i have about 200mb at the end of the month so it will come,,see if you ask me to retexture anything in the original game i'll do it,and im free!!!!

    btw:do you have a gtx 260 to run at that res?

    oh and if i get a EVGA GTX 260 superclocked will i run at my monitor's max resolution?1680x1050?

    i only have a 9500gt. If you want, you can try to do the camo with mex_sf textures : )

  14. SeiK, You can make extra groups but you'll have to change all the xmls to make them work in the game. Your best bet is to modify a friendly model's texture so that character looks the way you like it and then use the original character name(for example:

    1)paint up the marine texture.

    2) then place the human marine squad in the editor/world. make sure it is set to us marine squad

    3) then you have to use the SetPlayerControl element to make them show up in the command menu.

    =--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    SetPlayerControlled Element

    This element is used to enable or disable groups to follow or take orders from the player team.

    It can also set a destination vehicle for the group, which will disable the player control when the group gets close that that vehicle.

    <element type=â€SetPlayerControlled†group_id=â€group_01â€

    value=â€trueâ€/>

    <element type=â€SetPlayerControlled†group_id=â€group_01â€

    value=â€true†group_localize_id=â€support_us_marinesâ€/>

    type:

    SetPlayerControlled

    group_id:

    Name of group to add or remove from player control.

    value:

    Which mode to set, “true†or “falseâ€.

    Optional attributes:

    group_localize_id:

    Name of string to show in order list.

    Thanks Cant, i did it, but i don't use extra_groups. I used a normal group_manager folder but i like to learn how do in extra_groups. Again, thanks...

    graw22009062800110529.png

  15. I try to creat two extra groups, and i used mission02 to test. i create the groups and soldiers in extra_groups folder, and i put same files in manager_groups folder. Don't work:

    Crash in application version: 30899.3048

    data\lib\managers\groupmanager.dsf(-1): cant find member: get_template in type <void>

    SCRIPT STACK:

    data\lib\managers\groupmanager.dsf(0)

    data\lib\managers\groupmanager.dsf(0)

    data\lib\setups\setup.dsf(0)

    data\level\level.dsf(0)

    Renderer: normal

    Physics : threaded

    To bio or John: where is the error? i request a orientation please..

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