Little About Jack57
Ghost Recon fan will have already heard
of Jack57, he is arguably the top mission scripter
out there in many peoples view. He has made the campaigns
Band of Brothers, Brothers in Arms, Postcards from
Peru, Saving Pilot Ryan and done the excellent intro,
outro and scripting to the recent huge mod Operation
Stabilise. He has also created the Capture the Flag
game type with myself and also done half the campaign
for the British Infantry mod, and he also worked
on ~NkOgNiTo~'s Ghosts.
His main effort
and input to the GR modding community and gaming
community as a whole is not his new game types, excellent
scripting, hours of fun provided with his campaigns
- it's also the hours he’s spent helping new
missions modders get to grips with the difficult
IGOR mission modding program. There seems to be no
limits to this guys talents, whether it be in IGOR
or in making a Ghost Recon movie.
The Hot Seat
Which part of the world are you from?
A: I’m from Horsham,
Western Victoria, Australia
Q: How old are you?
A: Slippery side of 40
Q: What made you first
A: I 1st started with the
original Unreal editor. Why? dunno, guess I had stories
I wanted to tell.
Q: When did you first open
IGOR and what did you think on first glance?
A: A short time after I
began to play GR, It looked logical and well laid out
- less complex than Unreel as you have to make the maps
Q: Did you find it hard
to learn IGOR what was your personal learning curve time
A: To be honest, no not
really - a couple of months until I could script a full
of course you never stop learning so you never know it completely.
People are forever finding ways to push the boundaries of what
you can do with Igor.
Q: What’s been your
main aim in GR modding?
A: I like learning new
things - that's what motivated me in the first instance,
then to extend the GR experience and give an outlet to
the 'stories' I wanted to tell - I guess that's why my
emphasis is on mission scripting.
Q: What your favourite
feeling you like in GR, I personally like the stalk before
a kill the sound of rain and wind listening to the birds
brings a extreme sense of realism to the game, what do
you like and do you try to create this in your missions?
A: I agree entirely with
your sentiment!! - That is why Swamp is my favourite
map. I definitely have a bent for stealth missions although
I always mix 'em up in my campaigns so there's something
Q: What do you aim to inflict
on the player of your missions? Do you wish to surprise
them bend the missions from there first objectives, or
do you prefer to give them hard objectives to stick to?
Are you the kind of modder who has a whole platoon spawn
between you and the extraction point?
A: Anyone who has played
my missions already knows the answer to that - changing
objectives and surprises are my trademark. I try for
realism in the sense that I want the player to think
what he would do in this situation in real life and react
Q: What are you working
A: I'm having a sabbatical
from GR right at this time and taking the opportunity
to play some other games while we wait for your Ghost
Recon Starship Troopers modification and GR2.
Q: What your favourite
project so far undertaken for GR, what’s been most
rewarding and challenging?
A: Probably Band of Brothers
by a small margin - it involved a lot of work to do the
Q: If you could change
1 single aspect of GR1 what would it be?
A: Squad control a la Raven
Q: What type of Solider
is your preference in GR?
A: Sniper where applicable,
Q: What’s your favourite
A: Blackhawk Down, the
Thin Red Line, and Bravo two Zero was good also.
Q: Will you mod for GR2?
If so do you have any ideas formed yet?
A: Yes!!!!!!!! and, no
not really - it depends what scope the editor gives us
Q: What do you hope utmost
that RSE will have in GR2?
A: Do I have to choose?!
A much more powerful editor I suppose would be uppermost.
Q: What’s your favourite
A: Riot in Belgrade has
a special spot as does Real War - strange choices for
someone who prefers stealth, but these two mission mods
made me realize what was possible in Igor
Q: Which modder do you
A: I'm thinking maybe RightHand
as he had a large influence on me early on - or AV Apollo
for the same reason.
We look forward to seeing
Jacks new works in the new world of GR2 and we can't
miss him now he’s staff at Ghost Recon.net either.
Enjoy your break from modding Jack you deserve it, and
of the community, Thanks for your hard work and hours
of fun you’ve given us!
on Question from the Swartsz interview.
The previous question was:
Q: If you were in charge
of Character Design for GR2 what would you keep from
the original models and what would you change?
Jack57s A: for me the characters
in GR have always been incredibly believable so I don't
think I would lose anything - some detail could be added
and certainly some more behaviour patterns could be added
to their repertoire. I'd also love to see the enemy equipped
with NVGs as well a la OFP, which will affect there ability
to see you.
This is Jack57s question
to our next modder in the Hot Seat:
Q: What aspect of mission
design \ gameplay do you have the greatest aversion to?
(for example, failing missions for friendly losses.)
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