A Little About Chems
There will be few reading
this who haven't bumped into 'our Chemsy' somewhere about
the place and experienced his cheerful 'matey' disposition.
Whether it be in his capacity as an active staff member of
GR.net, or just imparting some of his considerable knowledge
in the forums, his maturity belies his minimal years. But
certainly not his energy! This of course extends to his prodigious
modding talents. Better known perhaps for his major works
such as British
Infantry Mod, SWAT
Bird, a little closer inspection
reveals his hand in a significant number of other works -
Brazil SF mod, Operation Stabilise, Embassy revisited
, White Skull Valley
, Corporate mod
, it goes on. So,
let's learn a little more about him.
The Hot Seat
Q: Age, sex, location?
A: 17, Male! Midlands
(England) . . . lol, just kidding, I'm a woman really.
Q: Ah, OK. Status: Girlfriend, Boyfriend,
Q: What is your occupation?
A: Full time student of Information Technology
Design Tec, Geography and Biology.
Q: Interests and hobbies?
A: Modding, football, general exercising
like a bit of running, tennis, swimming and I'm a keen sailor.
Q: What other PC games\genres do you
A: Erm, I like Flight Sims, other mil tactical
shooters and some RPGs.
Q: What do you like so much about GR
- what sets it apart from other games?
A: I like the in-depth feel, I like the
way you feel very much in the thick of the action, the way
you can really feel like you're hiding in a bush, and the
sounds of rain and wind and thunder all bring it home. I
also like the distance - I like sniping and there's something
really fun about watching a patrol from distance before an
Q: Have you done Mods for other games?
A: No never, except some small skins for
a Flight sim in paint which were crap.
Q: We know that you create mods for
GR - what are your current projects?
Troopers is my only remaining project.
I spend most of my time modelling for other people. This
last week I have done a model for El OSO and two for
NSO Croc. Over time I've done countless models for people.
I enjoy it as it gives me a chance to do things I wouldn't
Q: Any ideas for future projects?
A: Yeah I want to do a SF project for the
Brits, but I'm thinking of finishing off the vehicle models
I have, like I did for the Little
Bird. I had
a good idea for a GR2 mod but am not sure I will like GR2
that much. I may go and join El OSO on his HL2 mod team.
Q: Modders are a strange breed - they
spend countless hours at the expense of their private lives,
and all for free. What motivates you to create mods?
A: I first started modding because
I kept thinking, "wouldn't it be cool if...." I
think I may also be driven by a sense of achievement that
I get from good models and I've always wanted to be the best
modder around. Ever since I started out that's been my target
so that's why I'm still at it. I love seeing my things in-game
and I love having top notch skills - there is nothing I like
more than to think of something hard and then try to do it
and succeed. I also like the feedback from the people who
download it, their respect is the main factor.
Q: Do you have a mentor,
someone you aspire to in regard to modding?
A: I think it was El OSO, but then when
I came to GR.net it changed. I think its more a group of
people now. I think I also wanted to be like picollo because
he was the same age.
Q: You mostly work with 3DS MAX?
A: Yeah, and PS (Photoshop).
Q: Particularly for those contemplating
learning 3D modelling, is 3DS MAX difficult? And what advice
A: I think its great fun. I'd say
it's less about knowing the program and much more a mind
to how to attack a model you want to make. Also for the best
possible models, look long and hard at what you are
making, and then when you're finished modeling look at your
model. If it clicks and you think, damn that looks just like
the Littlebird from BHD, then you've got it. If it doesn't,
stick at it and it will be all the better when you have.
An important part of a model is textures, so don't ignore
PS skills, its all about layers in PS.
Q: Do you, or would you, anticipate
a career in Game development?
A: Yes I would, as a fall back on a Career
in the RAF, which I have applied for and have worked hard
to gain the grades required. I am planning on going to work
'shadow' at a big games company in London as an insight.
Q: What improvements are you most anticipating
about about GR2, both from a players perspective and that
of a modder?
A: I'm most looking forward to the Havok
Physics engine, then I am looking forward to some excellent
firefights with the increased armoury, such as smoke grenades
and airstrikes. I hope that vehicles are properly looked
at and that the graphics are still as gritty real as they
are in GR1. From a modding view, I hope its still as accessible
and that there is more scope for modders to change things
so if I ever do a Sci-Fi mod it's a bit easier. I am mainly
looking forward to the new concepts because GR1 is getting
So there you have it. It would seem
we have far from seen the last of Chems' talents, even
if we have to follow him to other games! I'm sure you would
all like to join me in wishing Chems every success in his
future endeavours, but most particularly in thanking him
for his wonderful contributions to both, Ghost Recon the
game, and to the community.
Carry on Question
The previous question was :
Q: What aspect of mission design \ gameplay
do you have the greatest aversion to?
Chems: I hate the way the AI are so Sniper like, and I don't like
the way missions are so set in stone. I like to see much more fluent
dynamic missions, in that if you do this, they do that to counter,
etc., instead of it being pre-scripted so strongly and being predetermined
by the players actions. A lot of modder missions have tried to
work round this but a better AI system is needed for the computer
to truly fight you as seen in Far Cry.
And Chems' question to our next modder
in the Hot Seat:
Q: What would your ideal map setting be?
ie; an oil rig in heavy rain and thunder or dense jungle
in heavy humid summer with lots of crickets.
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