Heroes Unleashed version 1
Don't CTD in HU afaik (I just play it with CaD which doesn't mess with those missions)
Testing in SP
CTD in the loading screen
I may package it together with those missions replaced with the ones from v1.0.8b and leave the HU ones in the xtras somewhere if someone wants to play with it
Not saying I'll be any help.
Are the missions from HU version one?
Do they CTD in HU?
Maybe list the ones that CTD in HU.
Are you testing in SP or MP?
Are the CTD usually at the same point in a mission?
I have been converting some missions from one mod to work in another mod.
Usually the ike.log has been a big help in pinning down CTDs. So it is probably unrelated to what I have converted in the missions I have worked on lately
Mission file points at an available .env file, actors, weapons and vehicles.
Usually the ike.log will note any that are missing. When substituting generally any .atr, .vcl or weapon kit names will work as long as they are available with associated files.
Missing .wav files so far do not cause CTD but are noted in the ike.log with a "Sound Uninitialized"
Some sounds only work in mono and will CTD if stereo. I don't know if the ike.log notes this.
Insertion zones out of bounds usually don't cause a CTD but might make it unplayable as characters may not be able to move onto the playable surface.
Insertions involved with playable and npc's riding in a vehicle may cause a CTD when killed and then trying to respawn or loading a save.
Some explosion effects cause CTD and not sure if the ike.log will note this. The lists of effects I have seen usually note the ones to stay away from.
my singnature does not appear for some reason.
but I basically do the physics and balistics for the mods usually.
I am reaslising now that there is even a reason for having the character model in 3 leyers such as chr chra chrb
for applying the balisic structure for the combat model.
other wise if the model is set for the actor to have the level 3 armor it does not apply the mapping.
the developers make the a and b models smaller in size and polygons
but if you check they all have 3 models per actor and character
although I still try to check the results scientifically.
i never had to make models until I got sick of the same packeges now.
They have files here.
And I did get the usb drive.
They try to update sometimes. But the most useful mods there are the maps. Since as I said the weapons are always the same to choose from ar15 m16 m4 and i96 and dragunov etc