| Threat Assessment:
Estimated Number of Hostiles:
30 - 35 Tangos (Depends on Level of Difficulty).
Firepower: AK47s, AK74SUs, and a Couple of SVDs
and Grenades. There are also 2 - 60 Caliber Machine
Gun Nests manned by 2 Tangos @ the Enemy Base.
Disclaimer:
I went
with only a Sniper and a Demo Specialist, as this
is the way I do most missions (2 Ops). In fact,
I usually try to do them with 1 Operative but
for this Walkthrough I've used 2 Operatives. There
are many ways to accomplish these Individual Missions,
and this Walkthrough is only Intended as a Guide.
There are many other SOPs (Standard Operating
Procedures) that will be as effective as this
one, but those Walkthroughs are for those People
to Describe.
Objective One - Destroy
"Aurora" Wreckage
- Hostiles in this
Area / Approx. 5 Tangos on Patrol.
- The Aurora
Wreckage is strewn about a Gorge, in Enemy Territory.
Upon Insert at the Landing Zone (Designated as
"LZ" on the "Mission Waypoints"
Diagram), My Demo Specialist and I Immediately
Double-timed It up the Wash behind the LZ. Now
- Located at the top of this Wash is a small flat
Plateau where You and Your Demo Specialist can
set up a "Primary Hide" (Designated
as "PH" on the "Mission Waypoints"
Diagram) to scan the Gorge for Hostiles. If you
are patient a small patrol of 5 Tangos will stroll
in from the far end of the Gorge to Your right.
We waited until they absolutely had no means of
escape close enough at hand to help them and then
the Sniper let it Rip. 5 Dead Tangos...
- At this Point
I instructed My Demo Specialist to move down into
the Gorge and Place Det. Pack # 1 (Designated
as "1" on the "Mission Objectives"
Diagram). Make sure You have the Demo Specialist
hot-foot it back to Your Sniper's 20, as The placement
of the 1st Det. Pack will prompt 2 Hostiles to
come running down the Gorge's Embankment by the
Bridge. Additionally - If you stay at the 1st
Placement Site, You will blow yourself up as the
Det. Pack detonates itself on a Time Delayed Fuse.
The Sniper should be Scoped in on the far embankment
as the Demo Specialist moves back to the Sniper's
20. This will allow the Sniper to acquire and
take the 2 Hostiles out as they run down the Embankment
to the 1st piece of Aurora Wreckage. This will
in effect cover Your Demo Spec.'s egress back
to your position.
- Once the 2
Hostiles that came down the Embankment have been
Dumped, Instruct the Demo Spec. to move to the
2nd piece of Aurora Wreckage ( Designated as 2
on the "Mission Objectives" Diagram
) while at the same time You as the Sniper move
farther right, along the escarpment to cover Your
Demo Spec. as He places the Det. Pack at the 2nd
piece of Aurora Wreckage. In order for the 2nd
Det. Pack to be safely detonated - Move Your Demo
Spec. a safe distance away from the 2nd piece
of Wreckage and then over to the Cliff face just
short of the Access Road, that goes up from the
Gorge to the 3rd piece of Aurora Wreckage on the
Plateau.
- This leaves
the 3rd and last piece of Aurora Wreckage to be
destroyed. As the Demo Spec. is safely placed
at the Access Road that goes up from the Gorge
to the 3rd piece of Aurora Wreckage on the Plateau.
All that is necessary is for the Sniper to move
right once again from the Primary Hide on the
escarpment to a Position Directly across from
the 3rd piece of Aurora Wreckage. From this Position
- The Sniper should be able to see an Enemy Technician
dismantling parts off of the 3rd piece of Wreckage.
Once you drop Him, another Enemy Technician from
the other side of the Aurora's Wing will come
into View. Dump Him as well. Once both Targets
are down - Hold static for approx. 30 seconds
to see if you've attracted any more Hostiles.
If not - Move to close ranks with the Demo Spec.
at the Gorge Road. From there both Operatives
can then move to the top of the rise where the
Demo Spec. can then place the 3rd and last Det.
Pack( Designated as 3 on the "Mission Objectives"
Diagram ). Both Operatives should then move away
from the Wreckage once the 3rd Det. Pack is placed
as it will detonate on a Timed Delay, as have
the previous 2.
Bonus Objective - Secure the
Supply Depot
- This is a
tricky situation and should be handled with care.
Once You and Your Demo Spec. have split up and
have moved to the 2 rocks, on the Gorge side of
the Road in front of the Supply Depot - You'll
note a Patrol of 3 Tangos moving from the back
of the Supply Depot to the Front of it.
- At the very
same time there is a Lone Tango patrolling the
left side of the Supply Depot. Both the Solitary
Tango and the 3 man Patrol of Tangos MUST be Eliminated
A.S.A.P. once You begin to engage them. This must
be done quickly as 2 Jeeps will come rolling onto
the Map from the Right Side road that runs past
the Supply Depot (See "Mission Waypoints"
Diagram). Have Your Sniper aim for the Drivers
of both Vehicles as First Targets, and once they've
been eliminated the Team can then concentrate
on eliminating the Riders. If the Drivers of both
Vehicles are not eliminated, the Jeeps will continue
down the Road to the Enemy Base and call for Reinforcements
once they arrive there.
- Once the Supply
Depot has been secured, move Your Team up behind
the Supply Depot where You will find 2 tangos
on Patrol in the Bowl. Eliminate them and then
move to the Cliff face opposite the left side
of the Supply Depot in preparation for engaging
the Enemy Base.
Objective Two - Secure the
Enemy Base
- Following
the Waypoints as designated in the "Mission
Waypoints" Diagram, both the Sniper and the
Demo Spec. should set up using the previously
mentioned Cliff face as well as the Ruined Lean-to
directly in front of it as Cover. Once both Operatives
are set, It will be noted that there is a Patrol
of 5 Tangos moving across the Plateau in front
of the Enemy Base as well as 1 Tango manning a
60 Caliber Machine gun on one of the Parapets
at the Enemy's Base. At this point and at the
same time - The Sniper should take out the Tango
manning the 60 Caliber in the Parapet, and once
done that attempt to take out the remaining members
of the Enemy Patrol that the Demo Spec. may have
Missed. Whereas once the Sniper starts shooting
the Demo Spec. should then Task the Enemy Patrol
in an effort to eliminate them. Both of these
efforts need to go off at the same time from both
Operatives. This will then have the effect of
causing the Tangos to be so busy as to not have
enough time to bring suppressive fire down upon
You and Your Team - Effectively Pinning You down
until their Reinforcements arrive.
- Once You've
eliminated the Patrol and the Sentry manning the
60 in the Parapet, take Your Team around in a
Flanking manoeuvre towards the Bridge and then
behind the shantytown. Your Team will note that
there are 3 Tangos in the Shantytown that will
have to be taken out. 2 are strolling around a
Bonfire while the other is approx. 30 Meters away
on the other side of the Town facing the Enemy
Base. I personally took these Badguys from the
Nearest of the Buildings (about 100 Meters away)
on Our angle of Approach with the M24SWS. We then
waited for the Last Tango to be Inquisitive. He
was, and He was sorry for it.
- Now that the
Tangos in the Shanty Town are eliminated You and
Your Team can now move to the Large Sand Dune
left of the Enemy Base's Front. From here the
Sniper and the Demo Spec. will split up. Once
the Sniper takes the 60 Gunner in the remaining
Parapet, the Demo Spec. should then Double-time
it to the Base's wall. He should then set up on
the Left side corner and wait for the Sniper to
come down to the Demo Spec.'s position, all the
while covering the Sniper as He makes his way
to the Demo Spec.'s position.
- Once both
Operatives are at the Left side Corner of the
Base wall, move out in single file watching for
a Tango or Tangos that may be waiting in the Interior
Courtyard. Once the Opposition to Your Efforts
in the Courtyard is eliminated, move up to the
Command Center. One Tango is on Patrol inside
and can be dropped without even going into the
Structure. Simply back out from the Window - All
the While checking Your angle on the Windows.
When you've moved out sufficiently enough to Scope
the Windows and Interior well - Acquire Him and
then Dump Him. The second Tango in the Command
Center can be taken in this fashion as well. All
you need do is to move to the left and sight in
the Opposite window. The Tango will present Himself,
and you can then take Him through the second window
at that time. The Command Center should now be
clean.
- At this point
you should move Your Sniper behind the Command
Center while moving Your Demo Spec. around the
front and to the Middle of the Courtyard between
the Command Center, and the Tarp-covered shed
to It's right. There may be a Tango present in
this shed so make sure that you and Your Team
slice the Pie on this one. Have Your Demo man
set to Assault ROE and tell Him to Hold at the
backside entry to the Shed. Check Your Corners
and move through the shed until it is clear. Once
this shed is cleared and subsequently the Base
Proper - It's time for EXTRACT...
Objective Three - Reach the
Extraction Point
- Tango Zulu
Niner 8981 / Mama Bear to CP..
» CP to Mama Bear - Over..
- Request Extract at Previously Designated Co-ordinates
- Over..
» Copy that Mama Bear / Hold..
» (Whiz burrrrrrrrrrrr zikzik.. ) ETA -
Extraction 2 minutes / How Hot is Primary LZ ?
? / Do You Copy that Mama Bear ??
- Copy that CP - Primary Extract is Green, I repeat
Green / Moving to Extraction Point..
» Roger that Mama Bear - CP out this net.
- Once You and
Your Team have cleared out the Enemy Base camp,
Its time to Book and make that Helo. Check Your
Corners because you're never out until you're
crackin' a Bud back at the CP (Hehe).
- Move the Team
to the Break in the Base wall just left of the
Tarp-covered shed, and as you and the Demo Spec.
begin to run towards the Extraction Point ( Designated
as "EZ" on the "Mission Waypoints"
Diagram ) keep Your Eyes both Left and Right -
10 o'clock to 2 o'clock until both You and the
Demo Spec. reach the Extraction point just opposite
the Jeep at the far end of the Bridge.
You get there
and Its - Good Job...
Tips and Strategies
- This walk-through was played
on elite. If you play either of the other two
difficulty levels, you can expect less enemy
encounters.
- There are a few snipers strategically
placed on the map. Use your Optics to scan any
area you are about to travel to, and always
stay low. AI Snipers won't miss if they get
a shot.
- Look at the "Mission Waypoints"
Diagram to obtain an estimate of where you can
expect to encounter bad guys. The exact position,
movement and encounter with the enemy forces
depends on many variables, so it may vary slightly.
Don't panic, Improvise.
- Move cautiously. Don't stand
up unless you are certain an area You are about
to enter is clear. At a minimum, kneel when
traversing to different areas. When holding,
go into the Prone position.
- Use the environment, the Enemy
does. Given the terrain, there are areas where
you can have a height advantage/disadvantage.
Select your position carefully. Many of the
Enemy troops are well hidden and waiting to
get a bead on you.
- If you're
new to Ghost Recon, and you're getting discouraged...use
the quicksave and quickload feature. If you're
a Pro...try it with no saves, no threat indicator
and complete ALL of the objectives.
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