Hostiles : Approx. 35 --»
48 Enemy Troops ( Depending on Skill Level ) Plus
Weaponry : AK47s , AK74s, GLs,
and a few SVDs.
Hard Targets : Soviet Era BMP
( Located @ the Motor Pool ), Plus 2 Jeeps.
Kit Load-outs : Sniper w/ M98,
M9 SD | Demolitions Spec. w/ M4, AT4.
For this Mission - I will detail Objectives In
the Order that I see they need to be accomplished.
This is so You and Your Team will always be able
to launch these Assaults from a stable Base when
using this SOP.
I went with only a Sniper and a Demo Specialist
(2 Ops). I usually try to do them with 1 Operative
but for this Walkthrough I've used 2 Operatives.
There are many ways to accomplish these Individual
Missions, and this Walkthrough is only Intended
as a Guide. There are many other SOPs ( Standard
Operating Procedures ) that will be just as effective
as this one.
Objective #2 » Neutralize
Hostiles in this Area / Approx.
25 --> 30
Upon Insert move You and Your
Team in a crouched manner to the right, and up
the wash as It goes to the Southwest up the Rise.
At the Top of the Rise You will see a Large Boulder
sitting Erect on the Shelf approx. 30 meters ahead
of You. Make Your way to this Rock and set Your
Primary Hide on the right side of the Large Bolder
with Your Demo Spec. pulling security to Your
Teams rear in the Direction of the Motor Pool.
Now - Heres where It gets fun for the Sniper.
Once You begin to Scope Targets You'll note 6
Patrols plus 3 entrenched 60 Cal machine gun positions
within Your Sight Line.
They are ;
- Patrol # 1 ( 3 Tangos ) Moving
along the bowl of the Canyon @ the Middle of the
- Patrol # 2 ( 3 Tangos ) That comes and meets
Patrol # 1 at their Overlap point just short of
the Ghost Town.
- Patrol # 3 ( 2 -» 3 Tangos ) that Patrol
along a path just under Your Line of Sight, up
and down the only Road on the Map.
- Patrol # 4 ( 3 Tangos ) This appears to be Abate's
Personal Guard as there is only One Rifleman (
AK74 ) and 2 Snipers ( SVDs ). This Patrol moves
along the side of the Commandered House, back
and forth as it performs It's rounds.
- The 60 Calibre Machine Gun Nests will desgnated
as #1, #2 & #3 on the Mission Waypoints Diagram.
#1 and #2 are located on the North side of the
Hill that the Commandered House sits upon.
- 60 Calibre Machine Gun Nest # 3 is located on
the West side of the same Hill as both #1 and
# 2 are.
- A 2 Man Patrol that Patrols the Northern Plateau
( Patrol #5 ).
- Eliminate Patrol #1 and Patrol
#2 as they meet.
- Eliminate Patrol #3 as they attempt to Enage
You and Your Team from the Road below You.
( ***NOTE*** | At the point
that You begin the Shoot, You must be Quick about
it and Dead-on. 2 Jeeps will begin to move down
out of the Motor Pool area. They will come Into
Your Team's line of sight from the right as they
begin to come down the Road towards Your Position.
You cannot afford to miss a Target @ this point.
- Eliminate the Drivers of both
Jeeps and You'll stop their Advance. Then, Its
only a Matter of Picking off the Riders as they
scramble for Cover around the Jeeps.
- Eliminate 60 Calibre Machine Gunners #1, 2,
- Eliminate Patrol #5.
- Eliminate Patrol #4 as they walk towards Your
line of sight. Now make sure that You get these
3 Tangos quick as Its likely that 2 of the 3 will
have SVDs and they do not miss more than once.
They'll make Your day FUBAR real quick if You
don't bag them.
Now that You've Eliminated most
Resistance to Your advance on the Motor Pool.
You and Your Demo Spec. should now use the Cliff
face directly to Your right as a backing when
You go up the Path to the Motor Pool. You'll begin
to move Up the rise, but before going over it
You'll need to give Your Demo. Spec. the room
He needs to get an AT4 shot off to Knock out the
BMP in the Motor Pool. This being said the Sniper
should as He approaches the rise, attempt to look
down to His left. He will see a 60 Cal Gunner
approx. 70 meters off to His 1 O'clock. Dump this
Tango and then give Your Demo Spec. the Go-Code
to hit the BMP.
This show of Pyrotechnics will
bring Tangos from the Motor Pool and up to Your
Position. Stay steady and get ready for them by
pulling back slightly and then setting the Team
up to scope the Path ahead. Any tangos that Hit
that Rise - You'll own. Continue around the Upper
Ridge Path, making sure to always be wary of the
Corners ahead of You. Uusually there is 1 solitary
Tango waiting on the Ridge Path at the back of
the Box canyon that the Motor Pool is located
in. Have the Demo Spec. eliminate this Badguy
with His M4, and then set the Sniper up where
You've just bagged the Solitary Tango. The Sniper
at this point should then Scope the Motor Pool
area for additional Targets, and If any are found
- Eliminate them.
#1» Retrieve Map of Minefields.
Now that the Motor Pool is
Neutralized and free of Hostiles, Its time to
gather the Intelligence on the Enemy Minefield
Operations. Make Your way back to the LZ the same
way that You and Your Team used to Neutralize
the Motor Pool. Once You reach the LZ, take Your
Team up the wash to the Northeast where You eliminated
Patrol #5 on the Plateau. When You get to that
location there will be a Group of Tangos ( 3 )
that will assault Your Position up on the Rise
as they come from the Ghost Town. Be ready for
them and You'll do alright. Now once this Roaming
Patrol is eliminated You should egress from the
Plateau and head off to Your left. This will take
You down another wash that leads to the back of
the Ghost Town and right into the Area where the
INTEL is being housed. The INTEL is housed in
a Construction trailer at the back end of the
Ghost Town and it is the second in line from where
Your team should be ( If they've followed this
As You come down the Wash You
will note that there are 2 Tangos on Roaming Patrol.
Use the Sniper to Eliminate these 2 Tangos and
then Hold. There is a Jeep on the Far side of
the INTEL Trailer as well as one that Is located
in the Ghost Town. Make Your way down the Wash
to the end of the Cliff face. Only go so far as
Cliff face before the Open area just short of
the 1st Trailer. At this point Scope for Targets
and if there are any - Take them using the Sniper
for Long Range and Your Demo. Spec. as a Medium
to short distance shooter. Continue to Scope the
Area and You'll see other Tangos on Roaming Patrol.
Bag them as they present.
As soon as You engage the Jeeps
( Which You will have to do to get into the Trailers
) 2 Tangos will come from the Far side of the
INTEL Trailer and try to engage You. Have Your
Demo. Spec. cover the Left as You take out the
Jeep that is down in the Ghost Town. Be wary as
a Tango will at this point try to move on Your
Team by using the Rear of the Trailers as cover.
When He presents - Bag Him as well.
Once You've Eliminated any Roamers
- Doubletime it so that You and the Demo Spec.
both go up and into the first trailer. This location
is a Great base to scan the Area for Hostiles
and engage them if necessary. The trailer will
afford the Team protection they would not otherwise
have had. Use it to Your Advantage and clear the
Area of any remaining Hostiles that may try to
engage You and Your Team.
Now its time to move on the
INTEL Trailer. Move to just outside of the 1st
Trailer's open door, and allow Your Demo Spec.
to set up with the AT4. Once set - Fire an HE
round right through the Trailer's window closest
to You. This will effectively Eliminate any Tangos
in the Trailer and should allow Your Team to gather
the required INTEL. ( Note - You need to walk
up and Touch the Table so the INTEL will be awarded
to the Team. )
Objective #3 » Capture
Warlord ( Abate ).
This is perhaps the easiest
part of this whole Mission. Move You and Your
Team to the right away from the Construction Trailers
towards the Shanties just Northeast of the Commandered
House that Abate is Holed up in. Set up Your Shoot
with the Sniper facing the House on the Hill,
while the Demo Spec. keeps an eye left for any
Tangos roaming the Bowl to the Left of the Team.
You'll be presented with a Tango
manning a 60 Calibre Machine gun on the backside
of the Commandeered House that Abate is in. Dump
Him with extreme Prejudice and then Hold. This
will prompt a Roamer that will come around the
backside of the House looking for the Shooter.
Immediately dump Him as well. The BOOM of that
M98 should eventually produce for You some curious
Tangos that You'll need to bag as soon as they
present. All the while You are doing this Shoot
- The Demo Spec. should be eyes left in case a
Tango comes over the small rise located just a
few meters to the left of Your Team. If he does
- Bag Him, and If not be prepared to do so as
You progress to the House.
Once the Area appears to be
clear of Hostiles - Move You and Your Team to
the Left over the small rise, making sure to keep
the Cliff face to Your backs as You move around
the Bowl inbehind the Commandeered House where
Abate is Holed up. If there was a Tango in this
Bowl then the Demo Spec. should eliminate Him,
as the Sniper is Loaded-out with the M98 and M9SD
At this point the Team does
a slow arc all the way around the back of the
Commandeered House keeping eyes on the House as
they do so. 2 tangos will present at the back
of the House near to a 60 Cal Machine gun nest
on the south side of the House. Bag them. and
then proceed up to the Cliff face on the south
Side of the House across the road. Scope towards
the House and grounds and if after a few minutes
no Tangos present - Its Breach Time.
Double-Time it as fast as possible
to the South side of the House and Hold at the
Outside Wall. Move slowly around the back the
way You'd initially come and then go around the
North side of the House and set up before the
Windows so You will not present Yourself as a
Target through them.
Abate is the Figure inside of
the House that is drinking what appears to be
a Can of Coke, whereas the BodyGuards that he
has - Do not. I peeked the Window and then Had
the Demo Spec. cover the Door. As I Peeked and
shot the first Guard the Second one ran out the
door and was taken out by the Demo Spec. We then
cautiously entered the House to find Abate whimpering
that He'd Given up.
Objective Four - Reach the
We then picked up the Package
(s) and made Our way to extract VIA the back side
of the House and then to the Extract zone located
on the Road, directly behind the House. Remeber
that as You move to secure a Soft Target for transport,
One Member - AT LEAST - Must Scope the way ahead
and cover the Team and the Package, while another
Team Member must cover the Package (s) making
sure that the Move to Extract is as Close as possible,
to a Line of Sight path for the Team.
(Note - Eliminating all Tangos
on the Map will produce a Successful Mission as
soon as Abate gives up. This makes it not necessary
to proceed to Extract in that type of a SITU.
NOT Bagging them ALL however, will force You and
Your Team to get Him out safely without being
harmed by his own forces.)
Tips and Strategies
- This walk-through was played
on elite. If you play either of the other two
difficulty levels, you can expect less enemy
- There are a few snipers strategically
placed on the map. Use your Optics to scan any
area you are about to travel to, and always
stay low. AI Snipers won't miss if they get
- Look at the "Mission Waypoints"
Diagram to obtain an estimate of where you can
expect to encounter bad guys. The exact position,
movement and encounter with the enemy forces
depends on many variables, so it may vary slightly.
Don't panic, Improvise.
- Move cautiously. Don't stand
up unless you are certain an area You are about
to enter is clear. At a minimum, kneel when
traversing to different areas. When holding,
go into the Prone position.
- Use the environment, the Enemy
does. Given the terrain, there are areas where
you can have a height advantage/disadvantage.
Select your position carefully. Many of the
Enemy troops are well hidden and waiting to
get a bead on you.
- If you're
new to Ghost Recon, and you're getting discouraged...use
the quicksave and quickload feature. If you're
a Pro...try it with no saves, no threat indicator
and complete ALL of the objectives.