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Preface by
Rocky
Tactical Shooters are taking
a larger share of the gaming spectrum every year, and when
Ghost Recon 2 eventually bursts onto the scene, there will
be several other games vying for attention of serious tacsim
gamers. With that in mind developers will be paying close
attention to what is well received and what is not, amongst
the various tacsim communties. Here at GR.net we have a huge
ongoing discussion in our forums speculating about what might
or might not be in the next Ghost Recon, including countless
wish-lists. Thanks to zjj we have a summary of those items
identified by the fans, so let's dive in and hope the developers
are listening!
Introduction
When there is a rumor that
a sequel to your favorite game is in the works, people are
not shy about making it known what they would like to see
included. The ideas appearing in fan forums for Ghost Recon
2 vary from changes in basic gameplay, to adding vehicles,
to more weapons, to more support, to more detailed and larger
maps and where the location of GR2 should be. There are over
15 threads talking about GR 2 in GR.net forums
alone, that doesn't even include all the other great gaming
forums that discuss Ghost Recon. Although there is a good
in-depth summation of some ideas from Zantar45 on this
page, let's expand on it a bit more.
General
Several suggestions were given to improve
the basics of the game. In order to promote competitive gaming
the most important improvement would involve removing the
glitching of craters, inclines or rubble and implementing
an anti-cheat solution. If there was some sort of IP keeper
to take names and IP addresses, it would cut down on those
who team kill, change their name, and then come back and do
it again.
More advanced AI was also high on list
of improvements. The friendly AI need to be smarter so they
don't get picked off so easily. The enemy AI also need to
be smarter, when confronted with a pile of bodies for example.
Their unrealistic, deadly accuracy, also
needs to be addressed; it is very difficult for a person to
consistently shoot fatal head shots when they are shooting
from the hip over 100 feet away, but the enemy AI seems able
to do it routinely! It would also be nice to be able to kill
an enemy from behind with a head shot and not have him scream
an entire sentence to alert his buddies.
Other things mentioned were to have improved
graphics, a more interactive environment, the ability to see
if someone is using night vision goggles, more realistic night
vision, better stability, dedicated server support, and linux
support. The modders want to see IGOR a little more user friendly.
"Do not use the Unreal engine"
is a cry heard from around the world. The unreal engine is
not suited for large outdoor areas. The current GR engine
is very efficient in that it can handle these large open maps
much better. A good approach could be a new engine based on
the techniques of the current engine. If other licensed engines
(i.e. CryEngine or Karma Physics) were used more realism could
be included, as well as increasing the ease of moddability
for modders.
In a current poll at ThePlatoon.com,
fans are asked "What direction do you think the series
should take in the next installment?" 28% say they
should focus on the physics and realism, make it physically
and balistically real as possible. 25% say they should expand
the gameplay and let you do more stuff like jumping out of
planes and drive vehicles. 24% say they should focus more
on the squad-based gameplay, improving AI and teamwork. 13%
say they should expand the scale of the game and take it to
large-scale online multiplayer capabilities. 10% say they
should make the single player more dramatic, cinematic and
involved.
This poll equates to what is being discussed
in community forums regarding the possible future for Ghost
Recon. More and more people are asking for more realism and
gameplay options. They love the game and want to make it even
better!
Gameplay
What would you like to see included in
Ghost Recon 2 to improve the overall gameplay? The biggest
frustrations seems to come from the inability to maneuver
over small obstacles, so many fans would like to be able to
step up or over small patches of rubble or logs; or be able
to climb ropes, ladders, boxes, trees, hills, etc. It is felt
that jumping and swimming are not needed, but would have limited
purposes if included.
Jumping would be good in instances where
you would want to get out of the way of grenade or, to save
your teammates, to jump on a grenade. Although swimming under
water would be cool, it would only be beneficial for hiding
from the enemy.
More realistic structure damage is desirable.
It would be great to be able to see a building collapse after
an artillery strike or to see the damage that a grenade has
caused and then be interactive enough that you could traverse
through the gap in the wall.
How about more action abilities like being
able to roll, punch, kick, carry, push, drag or look behind
you. Just think, if you could push or drag, you would be able
to set up roadblocks or barricade and alley in order to protect
your backside. These options are limitations of the current
engine. Again, if the developer would license other popular
engines they would be able to incorporate these suggestions.
This is the first part
of a three part series. Next week we will look at suggestions
for vehicles, teams, and clothing.
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