1 | week 2 | Feedback |
Week 3 Introduction
part series started by looking at suggestions by fans on
how to improve Ghost Recon. If you missed
it, previous parts are linked above. Last
week continued with suggestions
by fans in the areas of vehicles,
concepts, and clothing. This week the
series will conclude by looking at suggestions for weapons/kits,
maps, and mission/locations.
seem to be much consensus on what is wanted for weapons,
but here's a list of some of the suggestions. More
weapons! Less weapons/kits to choose from! More zoom
rifles! Less zoom on assault rifles!
weapon view! No first person weapon view! An obvious
complaint that has been regularly aired is the method
of kit selection that involves clicking through endless
kits until one that appeals is stumbled upon - a total
re-think of that system is high on the list of recommendations
from the fans.
“Soldiers” love their
weapons and it appears they want anything ever made
to be available to them. The shear amount of quality,
fan made weapon modifications stands testament to the
weight fans put on the importance of the representation
of weapons in the game. From handguns to machine guns,
they are all included in
the wish list:
glocks, MK23, UMP .45, Walther WA2000, Steyr AUG H-Bar, Valmet
M82, SIG 552 Commando carbine, VSS Vintorez, IMI Tavor, M14,
M21, M40A1, M16A3, OCSW, M1911, M60E3, M4/M203 combo, to
name a few.
What weapon would be complete if
accessories weren’t attached? A few that were
requested are: iron sights, laser sights, flashlight,
M203 for the M4, suppressor,
bayonets, masterkey, thermal vision that sees through walls,
and high cap magazine.
Then there are the requests for
additional secondary weapons like smoke grenades
for stealth, heat sensors,
knives, tactical beacons to radio for air support, timed
charges or radio det charges, proximity mines, flash bangs,
sensor controlled explosives, flamethrower, bugging, tear
gas, battering rams, trip wire mines, and timed C4. Although
they are not weapons, it was requested to have handcuffs
for arrests as a choice for kits. The question remains,
though, how realistic would GR2 be if all these weapons
were included? As wonderful as it would be to have all
these choices available, just think of all the kit
would have to scroll through to get to your favorite -
unless the Dev team come up with a more user friendly
kit selection process.
It would be cool to have customizable kits with the ability
to choose primary and secondary weapons separately, as well
as an accessory option (i.e. MP5-SD+Frags+Sensors) and choice
of attachments (i.e. scope/silencer/gl). Some would like
to see every soldier already loaded with binoculars that
has an integrated compass, grenades and/or pistol then still
choose a primary and secondary weapon. With an interactive
engine weapon loadout could have a weight limit; the less
weight you are carrying the faster you go vs. more weight
the slower you go. Some think that all weapons should be
made available to all classes, but others think that in order
to decrease the number of kits one would need to scroll through
to find your weapon, it was suggested that kits be limited:
only sniper rifles for snipers, LMGs and MMGs for support
specialists, while the soldiers and demo experts should have
their choice of assault rifles or submachine guns.
The following were suggested to make
the game more realistic. Include a shooting range where
you would need to qualify
with a weapon before being able to carry it. Be able to pick
up weapons of fallen comrades and enemies; a mission wouldn’t
fail then if the carrier of the needed item was killed. Take
that suggestion a step further and include ammo sharing for
the times when you run out of ammunition and have no other
option but to run out in the open and get yourself killed.
However, if the ability to riflebutt, pistol whip, or knife
someone was included, the ammo sharing option wouldn’t
be as vital. Have the ability to throw grenades around a
corner by leaning and tossing, not bouncing them off walls.
Include more realistic bullet penetration through certain
doors and walls. The SD weapons should be more powerful,
also. The most controversial suggestion is the ability to
first person weapon view. Some will say that it is absolutely
necessary to have it to make the game realistic while many
others will say that having the gun in front of you will
only block your view. It would be okay, though, if there
was an option to choose the ability to see your gun or not
to see it.
The overwhelming request
is for larger maps both indoor and outdoor with a variety
of climates (arctic), weather (snow/blizzards/driving
rain/less fog), more places to hide (deeper grass/shadows)
and be more interactive (booby traps/bombs to disarm/arrests/trip
It is very discouraging to go through
the actions of planting demo charges that aren’t
actually used in-game, but are only used to get a check
mark on the objective list. There is also a desire for
more urban maps and the ability to access rooftops more
often, which are often countered with the desire for more
open area or bigger forest maps. A jungle map with very
thick and lush undergrowth and dense vegetation (“so
dense that you feel like you are truly lost in the wilderness”)
with the ability to hide in bushes, instead of behind them,
consensus is that the next scenario should be based around
Tom Clancy’s book “The Bear and
the Dragon”. Even without making up missions, just
following the book, would create some great gameplay.
like to see more immersive, movie like missions with
a degree of interactivity that has to date only been
available through the excellent fan made missions from
modders such as Jack 57 and Apollo. Even if the next
scenario is not based around a Tom Clancy book, fans
many other ideas for missions and what the ghosts
should do next. Here are a few ideas that have been posted
by fans on our forums.
- Missions where you are the
enemy playing against the Ghosts like the massively
popular mods by Jack57, Band
of Brothers and Brothers
- Missions where you could laser
designate a target, then call for an airstrike. This
would probably only
Single player, but multiplayer would be extremely cool!
- Missions where the troops wear civilian clothing
and walk in a loose formation along busy streets. The
be to assassinate a certain individual and make it to the
extraction point (i.e. getaway car) before the cops show
- A mission where your objective is to meet with a
member of the resistance to get the next piece of information
to complete the mission or perhaps a new mission or bonus
where you interact with civilians just like special
forces train to
do in reality, similar to Robin
Sage training. There
could be a
civilians: innocent civilians, civilians who hate us and
will expose our positions, or civilian guerrilla forces
that we can lead and direct in combat.
- Missions where you can
call in for air support or artillery strikes.
- A mission where the ghosts are fighting in full
NBC as a result of a nuclear of chemical detonation. There
need to be decreased peripheral vision and drop accuracy
on all weapons, as well as slower and more clumsy movements.
where you need to follow footprints or blood trails.
that had you parachuting in - the insertion points
could be random depending on wind and weather; you
end up landing together or being scattered across the map.
mission in Alaska where you will be stopping Russians
from advancing into Canada.
- A mission in the Siberian
arctic where you fight to liberate South Korea.
missions in the volcanic wasteland of Iceland against
Russian invasion forces.
- Missions in the dense forests
of East Germany taking out tank columns and assasinating
- A mission in Canada, centered around
the 2010 winter olympics in Whistler, where a bunch
of angered protestors
hostages. The landscape in Canada makes it ripe for gaming
environments; from harsh to beautiful, vast city scapes
to baron wildernesses, and bald plains to rocky mountains.
Fans would like to see more MP games types. A suggestions
was to have a “Bomb the Base” game type where
a team has to protect their base while the other team is
trying to blow it. While the list of missions continues,
it was quite clear that tank babysitting missions had to
A random mission generator would
be a cool option. The engine would randomly choose maps,
objectives, weather, time (day/night)
and enemy locations. Playability would increase if you aren’t
playing the same mission with the same objectives on the
same map with enemy locations predictable.
This report barely scratches the surface
of requests from the many Ghost Recon fans. There are
a lot more ideas, some are really outside the genre,
but there are really good ones, too. The report itself
has generated further debate and even the attention of
the game developers and designers. If there is something
you agree, or disagree with, let us know and we might
include it in a further piece based on the feedback the
report has generated. You can either mail zzj here or
make a post in our Ghost Recon 2 forum right
Tactical Shooter popularity has grown
massively over the past couple of years, and will continue
to take a huge slice of the gaming community in coming
years. If Ghost Recon 2 is to shine bright amongst the
emerging competition, the developers are going to have
to get it right on all fronts, not least satisfying the
staunch Ghost Recon hardcore that visit Ghost Recon.net
in their thousands every day. Make your thoughts known,
they do listen! However, the question
that everyone wants answered is: “When will Ghost
Recon 2 be released?”, when that news does surface
- you'll read it here first!
1 | week 2 | Feedback |