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Special to GhostRecon.net
courtesy of UbiSoft Entertainment
Now I know this review may seem out of
place on a Ghost Recon fan site, but I am gonna give it a
GhostRecon.net feel
and yes there shall be comparisons between the two. This
is a Ghost Recon site after all. ;)
Originally developed as a mission pack
for iL2 Sturmovik, it grew enough to become it's own stand
alone game iL2:FB
is THE ultimate WW2 flight sim to hit store shelves recently.
It has everything that a hardcore flight simmer wants with
what a novice can enjoy too. Russian Game developer Oleg
Maddux has built on his surprise hit iL2 Sturmovik and added
to it by creating a dynamic campaign for single player missions
and including more flyable aircraft from the original. While
the original game featured at least 31 flyable aircraft (more
after patches were released) il2:FB offers a total of 138
aircraft with 89 flyable with more being developed to include
a P51 Mustang and a Mitsubishi Zero (where is the F4U4 Corsair?)
iL2:FB has a dynamic campaign mode for single player that
allows for changes in weather, and reacts to what you do
in each mission. One day you may be flying bomber escort
(if you are flying a fighter aircraft) to being a ground
attack bomber the next to scrambling to repel a fighter-bomber
attack the 3rd day. Campaigns allow you to choose what you
want to fight as whether it be a heavy bomber pilot (sniper
in GR though not as safely out of the way like in Ghost Recon)
to a fighter pilot (soldier) to a dive bomber (demo) to even
an iL2 Sturmovik (support) pilot that takes on tanks and
other ground targets. Missions can take place at any time
of day and in any kind of weather. Now you can have a static
campaign if you wish by using missions that you build in
the full mission builder, but more on the mission builder
later. You can pick what country you wish to fly for be it
Russia, Germany, Finland or Hungary though the latter 2 only
you to fly campaigns as fighters and not as a bomber.
There are also single missions that you can play depending
on your mood that are not related to the campaign and are
much like GR's quick missions. Pick a country, plane and
jump in and go.
Once at the briefing window, you can
read the briefing then move onto the aircraft arming page
where you can chose different
weapons packages, though sometimes all you will be able to
carry are the default weapons. You can also change skins,
units, and pilots. You also set your fuel amount, weapons
stats and the like for proper delivery and timing. Doesn't
this all sound like the solider selection process in GR?
I sure think so. You can also set how much realism you want
while at the briefing screen. Don't want to black out while
pulling to many G's, turn it off. Don't want to stall, turn
it off. Want to have to take off and land for each mission,
turn it on. While you can make these choices for a quick
mission or a single mission, you have to make the realism
choices prior to starting a campaign and you will use those
same settings throughout your campaign.
During a mission, you will encounter
sun in your eyes, flak traps, fighters and ground based weapons
on your way to your
target. Flak being ground based anti-aircraft artillery is
much like a support or demo character in GR. Explosives do
play a big part in trying to down you along with fighters.
If it's completely air to air, which I liken to two soldiers
trying to outwit each other and get to the others rear for
an attack. While some aircraft are easier to get behind than
others (bombers vs. fighters) it can be done. While Ghost
Recon is a small squad ballet on the ground, Forgotten Battles
(as with any flight sim) takes it to the air with dog fighting
and in the process adds the 3rd dimension that combat on
the ground can't provide (unless a sniper is hiding in a
tree or up on a hill.)
Once the mission is completed and you either back at your
home airfield or dead from not keeping an eye on your six,
you will go to the debriefing screen which tells you how
well you did and even plots out your flight path and what
kills you made along with your AI pilots or the enemy, hopefully
it is you and your squadron mates that do all the killing
though. If you are playing a dynamic campaign, you will be
told of any awards you have received along with any promotions
you earned. If you should be shot down and captured behind
enemy lines, you will be told of it along with being KIA
also. If either of those happen, you will have to replay
that particular mission until you complete it successfully
and make it home safe. Just like in Ghost Recon if you lose
pilots during a dynamic campaign, they are gone for the remainder
of the campaign.
iL2: Forgotten Battles includes 2 mission editors. Both
editors are accessed from in game unlike Ghost Recon and
are fairly simple to use. While GR has quick missions, they
are unlike FB's due to the fact that GR uses regular missions
along with a few other modes. The quick mission builder allows
you to pick what ever country, aircraft, weapons, altitude,
advantage/disadvantage, how many aircraft in your flight,
other friendly aircraft and type and that of your enemy (maybe
GR2 will have something similar, I sure hope so) for your
mission. Once created, you fly it similar to a single mission
or a campaign mission. This is a good way to start off learning
how to fly, dogfight, bombing runs while playing as a fighter-bomber
or just to get the feel of a new plane and how it reacts
to different load outs.
The full mission builder is similar to
Ghost Recon's Igor. While I have dabbled a bit with Igor,
I barely understood
it. With FB's mission editor, though not very intuitive at
first, I didn't know about the slider on the left side of
the screen (I had no idea it was there until I asked Yodasplat)
so I didn't know how to zoom in to see how accurately I placed
something. With the FMB you start with a blank map with all
the airfields places along with cities, rivers, roads, bridges
etc. already in place. All you have to do is position objects
where you want them be it the static or dynamic (being aircraft
or ground vehicles that will actually move or be flown) and
assign them to an army whether it be red (Russians of course,
funny joke there Oleg ;) ) or blue for the Germans or other
country. You can have aircraft start an an airfield or even
have them start in the air. You assign way points for the
aircraft to follow and assign altitudes, airspeed and a particular
order for each way point. You can also do the same for vehicles
and plot a course for them on a road. At a particular way
point you assign a ground attack parameter if the mission
has bombers
of either the heavy type or fighter-bomber. Dive bombing
have to have their way points set high enough or they will
make a regular bombing run which could have detrimental effects
on them if the bombs aren't timed right. You can even place
where the battle fronts are located.
For each mission that you make, you choose
the map which sets the location and sometimes the time of
year, time of
day, and weather effects. As in GR, you can create missions
to make your own campaign though it will be a static campaign
similar to iL2 Sturmovik. Just string all your missions together
in a folder. You can even build your missions for multi-player
play and have your own campaign for online play. There is
so much you can do with the FMB I can't detail it all here
in my review. I did make one mission of my own to see how
well it works and once you get the hang of things, creating
missions is a breeze really.
Now here at GhostRecon.net I know we
all love multi-player games whether it be Coop or VS. and
FB gives us that. There
are Coop missions that can be played and are not for the
impatient type. Depending on the realism settings, you start
from your
airfield and fly to the target area. The day I tried Coop
with Nightcrawler, we spent about 3 hours to fly 3 missions
to completion. Like with GR, comm's is a plus and the game
includes it though I have not tried it out. Dogfights is
the other mode of MP and looks to be interesting as this
is where you find out how well you can fly against another
human player. Pick the army color you want to fly as and
your plane and set convergence, fuel quantity and delay along
with aircraft skins, pilots faces, regiments etc, just like
in SP.
Graphically, this game is impressive,
you have particle effects, spectacular views, dynamic lighting
and wondrous
weather effects such as lightning. Shadows are visible on
the ground from the aircraft you are in, contrails form when
flying high enough, the sun can blind you if you dare to
fly into it. When an aircraft is hit, holes are blown into
it and pieces break off, when enough damage is done, fireballs
erupt and smoke trails the plane. Bombers and other multi-place
aircraft will have crew members jump from the damaged aircraft
just like you can bail out (hopefully you are high enough
so you don't go splat if you should have to jump.) Jumping
crew members can be seen safely parachuting to the ground
unless you build a mission that has lots of flak and other
AAA going off around them *sly grin* that can preclude the
crews from making it safely to the ground.

Controls are fairly simple to complex.
If you choose, you can set up as many keyboard controls as
you wish by using
key combinations. You can run multi-place engine management
if you so wish or leave it to be automatically controlled
for multi-engine aircraft. There are throttle controls along
with prop controls. While flying with the keyboard is possible,
a joystick works that much better and if you can afford such
a set-up an HOTAS (Hands On Throttle And Stick, a Thrustmaster
Cougar is a very good example of this) is even better. You
can map buttons on your stick either in game or use the joysticks
profile software to allow for ease of use.
While FB allows for a 1st person view,
you can change views to 3rd person and a view from your wingman.
In wingman view,
you actually get a free camera to rotate completely around
your aircraft. If flying in 1st person doesn't fit your style,
you can choose a view with a few instruments and a ground
plane to show you which way you are oriented as can be seen
in my movies. These views are great for watching tracks (replays.)
FB gives you to way to save tracks. The first is, by the
Esc button and selecting Start Recording and naming the track
where you want to start recording or wait till the end of
the mission to save it all. I tried to save it all at the
end several times, but ended up crashing the game (too large
a file to save all at once maybe???) and having to restart
my PC.
Conclusion
All in all I find iL2: Forgotten Battles
a very enjoyable sim no matter what difficulty I chose to
play on. Oleg Maddox included aces from both sides so you
never know who you may go up against and that alone is a
big plus as you can fly with or against either. Though I
didn't go against any that I know of, just knowing that fact
brings a bit of tension that really gets the adrenaline flowing.
By bringing us historically accurate aircraft and a flight
model that is tremendous, Maddox has built a worthwhile game
in a genre that is truly lacking in titles nowadays. I hope
he keeps the series alive as it seems he will by working
on more aircraft for inclusion.
I would like to thank UbiSoft and
Rocky for allowing me the chance to review this game. Thanks
to Oleg Maddox and his design team for bringing the planes
of the eastern front alive with the latest in hopefully
a long line of WW2 flight sims.
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