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» Ghost Recon Downloads » Ghost Recon » Mods - Gametypes » Mission HX

Mission HX
Added: 31/07/05 12:31:14
Description: Provides endless random missions and objectives, works online for superb squad practice opportunities.

Mission HX

A gametype that generates random missions for all Ghost Recon maps.
Does *not* require Desert Siege or Island Thunder.
Works fine with all your favorite mods and styles of play, this mod is designed as a 'bolt-on' expansion to take replayability to the next level.
Ghost Recon must be patched to the latest version, v 1.4. You must set this mod to highest priority or there will be issues with the stock GR maps.

On medium-large sized maps, you will get 1-3 random objectives and 1-3 mines, depending on rec/vet/elite difficulty.
You will see new objects in-game such as crashed helos, tents, radio towers, ammo dumps and of course claymore mines (you can disarm!)
Objectives will be generated randomly each game. Enemies are placed in fireteams at least 100m from the players insertion zone, which is
also random each game. As a result of all this crazy randomness, it is highly unlikely that you will ever see the same mission on the same map.

Mission HX Versions:
----------------

Type: Mode: Info:
-------- --------- -------
Mission HX Single Player standard 6 player random mission
Mission HX Coop standard 9 player random mission
Mission HX 27 Team 3-Platoon 27 player random mission
Mission HX TvT Team Adversarial - Red team tries to intercept Blue team en route to random objectives

Objectives:
---------------
Four types:
1. Recon - Just walk over the zone shown on the map. Sometimes you'll get useful intel at the location.
2. Rescue - Get the POW to the extraction zone. POW's are vulnerable so pick your shots carefully. Sometimes you'll get useful intel from them.
3. Secure - Kill all enemies within 100m radius.
4. Demo - Place the charge on the zone, clear the area in 15 seconds. blast radius is 20m.

After completing all objectives, move out to the extraction zone.

Map Objects:
----------------
BOTH OBJECTIVES AND MINES APPEAR AS STATIONARY RED DOTS.
Yellow dots are vulnerable POW's. Colored zones represent incomplete objectives that are hidden upon completion.

Claymores:
----------------
Appear as stationary red dots on the map. Once tripped, you must stand still or suffer detonation. Call a demo expert to place a demo
charge directly on top of the claymore to disarm it. blast radius is 10m.

Respawn:
----------------
Mission ends in 10 seconds if no players respawn. (When it sez 'Team wiped out')

Scoring:
----------------
Assault,Stealth,Teamwork and Objectives are each shown as percentages. Final Score is the average of Teamwork + Objectives only.

Mission HX TvT:
--------------------
The team vs team version is similar to domination, but instead of being based on simply time in a zone, it's based instead on
whether or not Blue team completes a random objective in the zone. Red team scores points by killing Blue team or otherwise spoiling the
objectives in a variety of ways. (such as shooting the hostages, killing all the demo men, keeping the enemy pinned down until time runs out, etc.)
Its a thinking man's game that rewards stealth and teamwork, and having the objectives (shown) far away from the spawns (not shown) keeps the
action away from the spawns; hopefully reducing the SK'ing somewhat. The number of objectives is based roughly on the number of players on
the (Red) Opposing Force team divided by two. The score is always a percentage - both teams start with 50. Victory goes to the highest scoring
team.

Enemy AI
-------------------
What you'll notice right off is enemy fireteams reacting like they would in a mission (smart ai) vs. the less challenging and predictable
loners in firefight (dumb ai). They will flank you, use more explosives, and provide cover fire making for a much more intense firefight.
But the best part is the enemies start 100m away from your spawn (always a crashed blackhawk there). This prevents the usual
spawn killing, and allows for a mission to be completed entirely by stealth without kills, provided the objective is not 'Secure'.

Errata:
------------------
Single Player - Re-Pick Team is the only way to replay a map. Quick Load/Save and Restart Mission are not supported - don't use them.

Running a Server without Desert Siege or Island Thunder - If you dont have DS or IT, you can uninstall the missions so they wont show up
on the server by running the appropriate ' !_no_' batch files located in this mods' folder.

User-made map problems - Players wont get stuck but occasionally POW's will. Shoot them and fail the objective if that's the case.
All you lose is points.

You must set this mod to highest priority or there will be issues with the stock GR maps.



have fun with this crazy mod !

=FC=Harntrox, 11 April 2005

Creator/Author: Harntrox
Documentation: GR.net Forums
Authors website: http://www.dragmods.org/missionhx/
MAC: This zip file works with Macs too!
Requires: Ghost Recon v1.4
File Size (MB): 2.27
Last Download: 17/11/17 00:09:04
Downloads: 7488
Rating:
(7 Ratings) 
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COMMENTING DISABLED FOR JANUARY 2017

Posted By Militia Man on 13/08/05 03:10:29

This modification improves the artificial intelligence of enemy soldiers. It truly is one of the best mods ever made. Ghost Recon is a much more fun game to play because of it.

Posted By qton on 21/02/06 15:30:58

i like it

Posted By shaBAM! on 02/05/06 09:41:12

This mod doesn't only give you random missions, but it makes them very intense and immersive by enhancing the AI and creating a sort of dynamic weather system. This makes Ghost Recon so much more fun overall.

Posted By U49 on 14/06/07 16:47:56

Cool The very good missions and many tnx for the mod. Bye.

Posted By 4nThr@x on 09/09/07 11:37:33

very good

Posted By Egg Headed Do Do on 01/12/07 05:06:05

how do you get this to work on mac???     its a .exe which cant be opened by a mac

plz help 

Posted By Steven on 05/07/08 13:23:16

Very good mod.  Tons of replayability.

Posted By SteyrAuger on 04/04/10 00:36:00

Yo great game type! The fighting never ends! Does anyone know how to turn off the claymores? If not whats the best way to get your guy to not move in single player? I have switch to the demo guy to disarm but then the dude that tripped it moves and booom

Posted By remix79 on 04/04/10 13:05:29

Wow.  WOW.  Thank you!  Very good, great replayability.

Posted By guest on 02/03/11 21:27:44

The AI become incredibly retarded in this mod. They like to shoot at imaginary objects and use up all of their ammunition.

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