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» Ghost Recon Downloads » Ghost Recon Advanced Warfighter 2 » Mods - Missions » Fort Strike

Fort Strike
Added: 21/12/12 15:30:00
Description: Fort Strike

Insertion is via the rear entrance of a building, once you enter the building the mission will start, there is no insertion road for this mission.

Your main objective is to Secure a large Fort, this is heavily defended by rebels so take your time and keep your eyes peeled, you also need to locate the HUMRAAM depot then destroy all armour.

Other objectives are to retrieve any intel, destroy the supplies depot, and secure the data centre.

Objectives:
1. Retrieve Intel.
2. Destroy Supplies.
3. Secure HUMRAAM Depot.
4. Secure Data Centre.
5. Secure Fort.

Map list for Dedicated Servers:
coop_tc02_fort_strike_day_v2
coop_tc02_fort_strike_night_v2

New features:
This is the first ever map for GR:AW2 to be made using custom buildings only, there are no stock buildings on this map.

I have found a new way of using the laptop as an "Intel" objective, this is done using an animated overlay on the laptop screen.

New buildings:
There are 8 new buildings in this map, 7 of which are used to create an enclosure for the Fort objective, the other building is a small dwelling with animated sliding doors, see pics below.

Custom sounds:
Included in the download is a sound mod that you need to install to hear these new sounds, you will see a folder called "Custom Sounds Mod" in that folder are full instructions for installing the mod.

Installing this mod is a one of process, you only have to do it once, after that it will work for all my future missions.

If for some reason you choose not to install the sound mod the mission will still work but you will be missing out on the new sounds.

Switches:
As usual this mission is adaptive, if you are playing alone you will be in Easy mode but if more players join then it will update itself and then be in Hard mode.

If there is more than one player the mission will be in Hard mode but if all but one player leaves, the mission will then be in Easy mode.

Easy Switch:
If there is more than one player then use this switch to play the Easy version (this switch does nothing if you are playing alone).

Hard switch:
If you are playing alone then use this switch to play the Hard version (this switch does nothing if there is more than one player).

Reporting crashes or issues:
If you have any problems using this mission then please use the Discussion link below which will redirect you to the release thread in the Ghost Recon.net forums.

You will be able to post any issues or questions there, this will help the author to respond to your problem more efficiently.

Thanks goes to the beta testers:
JackDoe, TAWGoose TAW_pdanoe and all the team @ TAW.net (The Art of Warfare), CJo1964, Rocky @Ghostrecon.net, daddy356, mexicobob, Rico686, JimmyChaos, Kaapo_Erika and Kaapo_Klaus.
Creator/Author: JohnTC02 (Map & Mission Author)
Version: 2.0
Screenshot: Screenshot
File Size (MB): 42.4
Discussion Link: Public Release Thread
Last Download: 17/02/26 23:00:47
Downloads: 2744
Rating:
(11 Ratings) 
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PLEASE SCROLL DOWN TO LEAVE A COMMENT!

Posted By Blame on 21/12/12 16:02:45

Congratz on its release.

Posted By cjo1964 on 21/12/12 19:51:54

Very nice work John. Well worth waiting for.

Posted By Ramster on 22/12/12 17:09:38

Thanks John...haven't downloaded or played it yet but past mods speak for themselves,I'm sure this is even better...like your comment "all my future missions. " from your inst. on using the mod...all the best for next year and keep them coming...Cheers

Posted By Craig on 23/12/12 20:10:12

Thank you John. Great Christmas gift!

Posted By JohnTC02 on 24/12/12 05:24:54

Many thanks for your comments.

Happy Christmas to all that have supported me over the past year.

Posted By GD=_)CLACKA on 24/12/12 23:04:59

AS allays incredible map had a ball. merry Xmas to all

Posted By Guar on 26/12/12 12:52:32

Supplies trigger in mission.xml missing space (and  space too much?)

<!--Supplies A---->    <event name = "e_des_b13">        <element type="Objective" id="obj5a" state="remove"start_time="0.5" />

would this cause crash when blowing up stuff?

Posted By JohnTC02 on 28/12/12 10:25:48

The spaces are fine between the switches, the main thing is to get the xml syntax correct.

Providing the switch name (event name) (element type) has the correct spaces along with the value of the switch ("e_des_b13") ("Objective") has no spaces then the code will work ok.

Posted By LOd on 16/04/13 02:26:03

m03_landscape_dean error in starting of the game

Posted By JohnTC02 on 18/04/13 18:57:42

Hey Lod,

You need to update your game to the latest version, some of the landscapes are included in the latest patch for the game, if you do not install the patch you will get an error when playing some of the custom maps.

 John

Posted By zedalphus on 06/02/14 09:37:33

Again I return to GRAW 2 on account of boredom with other games and surprise surprise its still AWESOME!! Genuine gratitude to John and everyone else who put effort in to this, thank you.

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