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» Ghost Recon Downloads » Ghost Recon Advanced Warfighter 2 » Mods - Missions » Lone Wolf Pack: The Vitale Missions

Lone Wolf Pack: The Vitale Missions
Added: 24/04/09 16:40:14
Description: LONE WOLF PACK: THE VITALE MISSIONS

The Lone Wolf Vitale Missions are the first four redesigns of the LAN\Web Coop Vitale Missions scripted with the single or two players in mind. Each redesign of the first four Vitale missions is easier for single play and has the following differences from their coop counterpart:

- Missions on the Network screen are preceded by “coop_LoneWolf_” versus “coop_Bogie_”

- The Fog maps have been replace by the Morning maps

- The initial AI storming of the entry spawning point and critical respawn points have been removed

- AI have been shuffled around within the missions to create a new experience for those familiar with the coop counterparts

- As with the coop missions, the AI are in different locations between the various environments of the same map

- Reduced AI patrols, snipers and mounted 50 caliber weapons for all maps except Operation: Inferno Isle

- All missions can be loaded in conjunction with their coop counterparts

- Fixed a few aesthetic issues such as the dark objects in Market for LAN clients.

- Reduced multiple armor for various missions that made it impossible without team member assistance

The 11 missions in chronological playing order:
- Mercenary Market (Day, Night & Morning versions) Map Design by Whiskey

- Operation: Inferno Isle (Day & Night versions) Map Design by TanAtos B52

- Operation: Forest Encampment (Day, Night & Morning versions) Map Design by TanAtos B52, XdxXdy & Sg.Nly Papo

- Operation: Chaotic Refuse (Day, Night & Morning versions) Map Design by Viper Adder EBDA

Special Instructions:
Please read the “lone_wolf_vitale.txt” included in the zip file for each mission objectives and the Vitale storyline. Please note that the Lone Wolf Vitale Missions following these four are bundled with their coop LAN\Web counterparts.

These Lone Wolf maps are NOT RECOMMENDED to be installed on the public servers by their administrators for massive online play who should stick to the “coop_Bogie” maps for rotation.

To install, please unzip the coop_bogie_lonewolf_vitalemissions_v2.bundle into your GR:AW2 “custom_levels” directory. To play, enter GR:AW2 and click on “Multiplayer”, then “LAN Only”, then “Create Server”. Select the missions you would like to engage from the left window titled “Levels”. Click the “Add” button between the two windows to put the mission in your map cycle. Click on “Create Server” and enjoy the games.

Reporting crashes or issues:
If you have any problems using this mission then please use the Documentation link below which will redirect you to the release thread in the Ghost Recon.net forums.

You will be able to post any issues or questions there, this will help the author to respond to your problem more efficiently.
Creator/Author: Bogie
Version: v2.0
Screenshot: Screenshot
Documentation: http://www.ghostrecon.net/forums/index.php?showtopic=52190
File Size (MB): 43.7
Last Download: 07/11/25 02:38:04
Downloads: 5135
Rating:
(11 Ratings) 
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Posted By GT7th Team Panamá on 24/04/09 21:02:15

Thanks

Posted By Bogie on 25/04/09 11:55:54

I just checked the integrity of the file by downloading and playing and everything seemed fine.  PLease try your downloads again to see if there was an issue with the first time you tried.  If you receive another error, please post in this forum http://www.ghostrecon.net/forums/index.php?showtopic=52190  with the error message, at what stage the error occured (during download, during extraction, etc.) and what program you used to extract the bundle if applicable.

It was Friday night which means everyone is partying with GRAW2 and we overloaded the server =)

 Thanks,

Bogie

Posted By GD _)clacka on 26/04/09 03:22:04

thanks .Bogie its a riper

 

Posted By Ed on 02/05/09 00:34:11

This is an epic - what a work you put in. Thanks!

Posted By Nyjinnyn on 07/09/09 20:10:36

Damned good - thanks for making a favorite game so much better!

Posted By Nyjinnyn on 07/09/09 20:21:50

Bogie - a question. What is the trigger to continue when it's time to "inspect the containers" in Chaotic Refuse? I've been all around the containers, blown them up with grenades, tried to climb on things near them.... etc. The inspect containers" icon floats 5M above my head - is that correct?

Posted By on 20/12/18 21:16:14

odaGzn Thanks for sharing, this is a fantastic blog.Really looking forward to read more. Fantastic.

Posted By on 20/12/18 21:16:14

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