Ghost Recon Synopsis [gr-s]
Rocky
Last updated
12th October 2001
All
information and images presented are based on the Pre-Alpha
and Beta versions of Ghost Recon and are subject to change
prior to Final Release version.
If you have read this page
before, please check the updates to
find what's new since your last visit.
Scenario
| Mission Preparation | Action
Phase | Armoury | Multiplayer
| Developer | Credits
This report
will be constantly updated as new pre-launch information comes
to light regarding Ghost Recon. New features, map and mission
information, weapons and gameplay enhancements will be catalogued
as they are announced.
This report
will serve as a one page pre-launch fact finder.
Scenario
Official
Press Release : "War has begun on Russian soil and threatens
to encompass the globe. Lead an elite infantry team through
a series of military missions around the world, ranging from
covert actions to search-and-rescue operations, to all-out
firefights in this first-person squad-based action game."
"The whole storyline
revolves around old-school Russians trying to get power back."
A militaristic group comes to power in Russia in 2008 and
begins to arm insurgents in neighboring territories. When
the insurgents begin to agitate, the saber-rattlers in Moscow
have a perfect pretext to step in and use military force to
reassert their influence in several former Eastern Bloc territories.
The Ghost Recon squad (loosely based on the US Army's Land
Warrior program) steps in to save the day."
The "elite
infantry team" are the "Ghosts" operating as
six-man teams working in pairs. Ghost Recon is a military
based situation in comparison with Rogue Spear's Counter Terrorism
scenarios.
Mission
Preparation
The Ghost
Recon preparation screens will be pretty familiar to Rogue
Spear veterans. In Rogue Spear it was possible to very quickly
equip the squad and get into action, in Ghost Recon the planning
is even swifter. This is accomplished by two major improvements.
Firstly,
and most surprisingly, the pre-action planning phase has been
removed. Planning is now carried out "on the fly",
read on for more details. Secondly there is now a "auto-equip"
feature that assigns each operative with the appropriate arsenal
depending on his area of expertise and ammunition requirements.
These
two major advancements mean it is quicker than ever to get
into the meat of the game. Minor enhancements include animated
characters as they are equipped, and an enhanced character
information table showing skill-sets and abilities.
These
character skill sets are advanced throughout the missions
as characters gain experience and time in the field. As the
game progresses and more missions are completed successful,
additional highly skilled operatives will become available
for new missions.
ACTION
PHASE
The action
phase benefits from an all new game engine boasting graphics
worthy of the next generation of First Person Shooter from
Red Storm Entertainment.
The animation
is first class due to excellent use of over 600 motion captured
movements (2757 seconds of animation), that's more than Operation
Flashpoint by a large margin. The polygon count for operatives
has increased to around 1200 polygons for each character.
The character movements are extremely realistic and smooth
giving as close to film quality immersion as we have seen
to date. New movements include but are not limited to kneeling
and prone. From a prone position characters can rotate or
shuffle from side to side, as well as crawl forward.
The maps
themselves are based more in the outdoors than Rogue Spear
was,with large areas of up to 400 Square metres. During the
mission players can control the movement and objectives of
the team by calling up the full screen map. From this overhead
view players can direct the characters direction of movement
and rules of engagement. For example one pair could be instructed
to change direction and provide heavy fire from one side,
while a Recon team gains covert access to the objective.
Night vision capablities
are included, and according to SimHQ
Ghost Recon "does do the best job
of portraying Night Vision Goggles", praise indeed!
The Ghosts also have the
means to call in additional support in the form of troops
in tanks, helicopters and close air support.
At any
time the player can switch to take control of any character,
or simply take a quick check on each character's state of
health by calling up a character status overlay.
Save games will be enabled
in Ghost Recon with QuickSave and Save Mission options.
Respawning comes in four flavours
: none, per player (1 to 20), per team (1 to 20), and infinite
respawns.
RPG
ELEMENT
weapon skill : how quickly
the aiming reticle closes and how tight it gets.
stealth skill : decreases the chance that the enemies will
detect that character.
Endurance : keeps you character more active even after taking
wounds.
Leadership : provides a performance boost across the board
for all members of the fire team.
MISSIONS
Mission details have not
been officially released, however we have managed to gather
the following snippets of information!
Training Missions
Seven missions including obstacle
course, rifles and pistols demolitions equipment.
1.
2.
3.
4.
5.
6.
7.
Campaign Mission Titles
1. Iron Dragon : Escape to
helicopter at American Embassy, Georgia
2. Eager Smoke : Rescue a downed F-18 pilot
3. Stone Bell
4. Black Needle : Rescue under fire NATO Troops
5. Gold Mountain : Rescue prisoner
6. Witch Fire
7. Paper Angel
8. Zebra Straw
9. Blue Storm
10. Fever Claw
11. Dream Knife
12. Ivory Horn
13. Artic Sun
14. Willow Bow
15. White Razor
16. Red Square
Campaign Missions
?. University Square :
?. Escort Tank Column
?. Destroy Tanks
?. Flooded Farmhouse :
?. Destroy Bridge
?. Defend Bridge
?. Rescue POWs from a POW camp
?. Eliminate Georgian rebels
Types of Mission
1. Misson (Play the misson
with objectives)
2. Firefight (Like terrorist hunt just kill them all)
3. Recon (Get your team from point A to B and do what you
want just get there)
ARMOURY
Ghost
Recon features both familiar and brand new weaponry. The Arms
section of GhostRecon.net will be kept up to date with details
of each weapon as it comes to light. New weapons include the
futuristic OICW from HK and heavy artillery like the M-136
antitank rocket launcher. The total arsenal of weapons is
around 30.
Another
huge deviation from the Rainbow Six series is that characters
can now interact with vehicles such as helicopters, tanks
and transport vehicles during the mission. The extent of this
interaction is not clear at this time.
Multiplayer
Up to 36 players (not including
AI) with a delegated Commander for each team.
Four modes of online play :
1. Last Man Standing
2. Sharpshooter
3. Hamburger Hill
4. Search and Rescue
Developer
publisher [Ubi
Soft]
developer [Red
Storm Entertainment]
producer [Darren Chukitus]
associate.producer [Robbie Edwards]
chief.game.designer [Brian
Upton]
assistant.designer [Gary
Stelmack]
lead.level.builder [John
Sonedecker]
lead.engineer [Clark Gibson]
director.of.art [Jonathan
Peedin]
artwork [Travis
Getz]
interface.artist [Sloan Anderson]
artist [Demond Rogers]
artist [Suzanne Meiler]
sound [Jeffrey Wesevich]
motion Capture [Steve Wasoff]
missions [Mike Haynes]
map.design [Ray Tylak]
CREDITS
research and report [Rocky]
images [Vaxc3
of Rogue
Spear Retreat]
Contributors [CR6] [Mod Viper]
UPDATES
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