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RECON 0007.05.01
The Threat Sensor
Report : Rocky
Updated 29 Nov. 2001
Arrows
As you can see there are
two arrows on the outside of the ring. The solid arrow, show
on the right in our example, is the North indicator. The solid
arrow will always point North to assist in taking bearings.
The second arrow is an outline
only, and indicates the direction of the next waypoint, if
set. This is very useful for quickly making your way to the
next waypoint without the need to refer to the map overlay.
If no waypoints have been set this arrow does not appear.
Segments
The outermost ring lights
up to indicate the direction of gunshots and other combat
sounds. This is shown by the red outer segment indicating
there has been some disturbance off to the North of the current
position.
The inner segments show the
direction of the enemy, located at greater then 40 metres
from the current position. In our example this is shown by
the yellow segment detailing an enemy positions to the East
and North, with the threat in the South diminishing.
Both of these segments are
subject to time-based fade, which means the depth of colour
will indicate how recent the threat is.
Finally we have the centre
segment. This lights up red when an enemy comes within 40
metres, but does not give an indication of direction.
Pre-Alpha Version

The following details are with
reference to the Pre-Alpha version of Ghost Recon and are
now largely out of date, but kept on record here for reference
purposes.
At Ghost
Recon's current stage (pre-alpha) it includes a Threat Sensor
which serves to aid the player in a few ways. Is it a replacement
for the HBS used and abused in Rogue Spear? Does it pinpoint
the enemy precisely? Does it have any other functions?
John Sonedecker
of RSE explains -
"It
does not pinpoint and center on the threat. It is a compass
as well and freely rotates based on North. If you look at
the device it is divided into many sections. The device also
points to North and acts as a compass. The entire device rotates
like a compass, always having the arrow point North. The indicators
rotate as well.
Each section
has a cone that it shoots out to detect things. It has no
concept of range or # of threats in that area. There could
be 10 bad guys or 1, it doesn't know or care. Also the threat
may be 10 meters or 300 meters away and it could be on one
edge of that cone or the other. Obviously at 300 meters that
could be a discrepancy of more than 30 meters and depending
on the terrain that could be quite a bit.
Again, I think some are looking at it
with the HBS in mind and the two are not really similar. Remember,
the HBS was extremely precise to the exact location of the
person shown on a top down map that is easily viewed and understood.
This device is just a rotating ring of very general directions.
Gary Stelmack RSE continues
"Two things to keep in mind.
The ring does not rotate towards an enemy. It is essentially
fixed to your heading. The needle in the center rotates to
always show North, just like a compass.
The arcs swing like the compass.
Think of it this way, you can tell if there is a threat from
0-45 degrees out there somewhere. If you move, it will still
register a threat from 0 to 45 degrees. Those measurements
are based off of North, not relative to your heading.
What if the target is moving too? Picture
this scenario: You are moving through the woods, and an enemy
contact is 10 meters to your left, but the woods are too thick
to see him. A second enemy contact is 40 meters to your right.
The one on your left is moving parallel to you, but the one
on the right is stationary. As you move forward, the threat
on your right will pass from one indicator block to another,
but the one on your left will stay in the same indicator block.
Therefore, it looks like the one on the left is farther away,
when in fact, it is not.
It is nowhere near as precise as the HBS,
as John has mentioned. You still have to find them and figure
out where they are."
The Threat Sensor seems to be a progression
from the RS HBS, but like the HBS - it is not realistic -
it does not exist in the real world. Do Ghost Recon gamers
want an unrealistic gamers "aid", when realism was
the benchmark that set the Rainbow Six series apart from the
crowd?
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