Gamepro Reveal Ghost Recon
Gamepro released the first
information on Ghost Recon (GR), in their May issue. While
the information was a little sketchy, and the 12 screenshots
were obviously faked up to a certain extent, there is some
article is called "Ghost in the Machine" and covers
two pages of text and screenshots. The piece opens by confirming
the game is another Tom Clancy epic, following on from the
hugely successful Rainbow Six series of games. Gamepro also
confirm that Rogue Spear guru Brian Upton of RSE is lead Game
Designer for the GR project.
Red Storm were one of the first developers to start work on
X-Box coding so there was no surprise in the news that the
X-Box will see Ghost Recon as one of its early launch titles.
Recon is based on an American Special Forces Army unit, "The
Ghosts". There are 18 missions requiring camp raiding,
troop rescuing, and recon objectives amongst other military
manoeuvres. Missions can be carried out with the assistance
of air and ground support as well as other allied military
GR combat model shares much with its R6 predecessor in that
the "one well placed shot kills" mantra still applies,
and that strategy plays a key role. Where there is a departure
from the R6 series according to Gamepro, is that there will
be no pre-mission planning phase. Super high-tech Land Warrior
technology can be utilised during the actual mission so that
strategy and tactics can be planned and altered as necessary
during the mission.
Clancy's previous series Rainbow Six won acclaim for the accurate
portrayal of its armoury. Weapon models, sounds and ammunition
types were painstakingly analysed and coded to reach a degree
of realism never seen before in a computer game. In Ghost
Recon, the RSE team have once again delved deep into the mechanics
of some of the most lethal weaponry available today - and
in the future. The renowned "Janes" series of books
once again was used, just like Greg Stelmack of RSE poured
over pages of Jane's famous arms books for Rainbow Six, so
Brian Upton laboured over "Jane's Infantry Weapons"
for Ghost Recon research. Some of the weaponry available to
the team will be of heavy capabilities than previously seen,
such as the M136 antitank Rocket.
are more major differences to separate Ghost Recon from the
Rainbow Six series however. Gamepro reveals that an Role Playing
element is being introduced where the team characters can
gain experience and skills from successful sorties. This will
promote careful play during off-line missions as players attempt
to fine tune their teams to the ultimate fighting force.
reports that online play is to be made possible between PC
gamers and X-Box Console players, which should set up some
tremendous console/PC rivalry and clans.