| 
                  
                    | Hi Parabellum Thanks for granting us
                        this interview, hopefully it will explain some of what
                      DYNACOMP is about and explode some myths. It's pretty clear you
                      are aiming to take Ghost Recon somewhere totally new, making
                      the whole experience much more involved than simply completing
                        missions, so let's get started! |  |  For
                  fans who are hearing about DYNACOMP for the first time, can
                  you fill us in on who is
                    working
                    on this project, and
                  how long it has been in development? 
                    Parabellum : Right now, our team is very
                        large, with over 20 people working on the mod. Our current
                        line
                    up is: 
                      
                        | 
                            
                              MyselfBajaBravoDonMiguelEl OsoCobra6Whisper_44WardenMacMarcinkoArgyllViperSkyJockeySwartszMatt03 | 
                          Snared_GambitMonkey (formerly of Alpha Squad)Nexus (also formerly of Alpha
                            Squad)n4cementMot73Dr. JeckylJavamanRuinCQB (also known as F'n New Guy)ReconSnake |  
                    The mod has been in development for
                          about four months now. Much of that time has been spent
                          in R&D, as well as proof-of-concept
                        mini-mods. One question that I get asked alot, is "Why
                        do you capitalize DYNACOMP?" The answer is that DYNACOMP
                        is an acronym, and, as such, should be capitalized.   Which category will DYNACOMP fall into,
                    is it a weapons mod, a total conversion, or new maps?  
                    Parabellum : DYNACOMP is really not a
                      mod that can be classified, in my opinion. The best way to
                      describe
                      it would be a total
                      conversion, but what we're hoping to do goes far beyond that.
                      It will almost be like a new game, based on the Ghost Recon
                      engine. While we do have nice looking skins and weapons,
                      the mod isn't about eye candy. It's about a new style of
                      gaming, that goes far beyond shooting your enemy. It's going
                      to be a thinking-man's mod. Sounds like you
                      are setting out to break new ground with this mod, what
                      exactly is your objective
                      in this respect,
                    and what can fans expect to see in this mod they have never
                    seen before in a GR mod? 
                    Parabellum : When I first conceived
                      this project, I really had two goals in mind:  
                    I wanted
                              to immerse the player in a world that
                          blurs the line between the game world and realityI
                            wanted to create a new way to look at Ghost Recon.
                          The engine offers alot more than just putting six men
                          on
                            the
                              ground, and shooting everything that moves. I wanted
                            to give people an opportunity to feel like they're
                          really in the
                              Army, and give them options as to what path to take.
                            We're
                              going to give people the opportunity to go to Ranger
                            School, sniper school, and, if they can earn it, SFAS.
                            Our campaigns
                            are set up to take advantage of these opportunities. What aspect of this new system is the team especially excited
                    about? 
                    Parabellum : That's a tough one to
                        answer. I think that the most celebrated thing, is the
                        depth of the story
                        line. With most mods, there's
                      a basic story, which is usually something like "Russia
                      invaded this poor little country. Go and blow up the bad
                      guys." DYNACOMP's story line is much, much deeper
                      than that. With each mission, and each bit of information
                      uncovered,
                      you'll discover that the plot is much deeper than you can
                      imagine, and, as the plot thickens, you'll have the opportunity
                      to do things that are outside the scope of normal Ghost
                      Recon missions. I guess the best way to describe our plot,
                      would
                      be to imagine yourself slapped down into the middle of
                      a Tom Clancy novel. Recently
                                in the GR.net forums you held a cryptic competition
                                which was won by Wolfsong. What was the idea behind
                                that, and did it give us an indication of what
                          is in store for fans playing the mod? 
                    
                      
                        | Parabellum : The
                                idea behind the competition was two-fold.
 On
                                  one hand, I
                                    wanted to increase interest in the mod. On
                                  the other, I wanted to give people a taste
                                of what's
                                    in store.  For
                                example, some of our missions are going to be
                                based outside of Ghost Recon.
                                   The
                                      player may be asked to "hack into" a
                                      computer system that's been set up just for the
                                      game, and retrieve some sensitive "information" that
                                      will be encrypted. They'll need that information
                                    to go further into the game. So, in a sense, yes, that
                                    competition gave people a taste of what's in
                                  store for them if they download and play DYNACOMP.   |  DYNACOMP Forums
 |  Now the crunch question that fans will be begging to know
                    - when will it be released? 
                    Parabellum : The answer to this one
                        is pretty much standard fare. It'll be out when it's
                        done. I'd
                      be on the lookout for more cryptic messages, though. The
                      web of information and disinformation is about to get very,
                      very complex. I hope that people catch on, and realize
                        that the secrecy and perceived misleading, is all part
                        of the
                    new style of gameplay. Where should fans go to get in on this
                      new experience? 
                    Parabellum : Fans should bookmark
                      and keep on eye on the Official
                      DYNACOMP website, as things
                      will happen
                      over the coming weeks
                      and months, not everything is as it seems. Thanks for your time Parabellum, we'll
                     be keeping an eye on progress with this exciting new project
                    - good luck with it!                             |