| Mission Construction Evaluation
Criteria:
A culmination of the following characteristics
will be evaluated and compared to determine the overall score
of the mission. While there will be certain requirements that
each participant should adhere to, the mission author is free
to include any additional features that may give their submission
an edge over the competition. Consideration should be given
to each category because they are each unique yet equally
important for the success of the Mission. For further guidance,
or for any questions or concerns, feel free to contact the
Contest Coordinator.
Mission Evaluation Categories
Originality
Each Mission will be evaluated by its uniqueness and originality.
Missions that are similar to pre-existing ones (i.e. official
Missions, other modder's Missions) will typically not score
well. This is one area a Mission Author can really set their
submission apart from the rest of the competition. Refreshing
new Missions that are innovative and creative will have an
edge over all its competitors.
Playability
Each Mission will be evaluated by its playability. This will
be determined by such factors as installation and gameplay.
Installation should be a breeze with an auto-installer (or
similar method). As far as gameplay is concerned, Missions
shouldn't be so overwhelming, difficult and cluttered that
people don't want to play it. Beta Testing is highly recommended,
however, if it's a public beta, other participants may see
what your Mission has to offer. Any Mission that doesn't operate
(with a reasonable amount of troubleshooting) may be discarded
and disqualified. Playability will be judged on PCs at or
above Ghost Recon's Recommended Specs. Missions will be tested
for offline play only.
Design
Each Mission will be evaluated by its overall design. Similar
to the originality category, this section will also be vital
in selecting the winners. Missions that introduce new ideas,
reinvent old ideas, and tap into the power of the game engines
scripting capabilities will be contenders for the top spot.
The attention to detail and creative features are paramount
for the Mission's success.
Overall
Each Mission will be evaluated for its overall characteristics.
This category is primarily included because some Missions
may not score high in one area but may excel in all other
areas and be a potential winner. This category will ensure
those submissions are still given a fair chance at winning.
For example, say a Mission scores near perfect in all areas
except for originality...and is a lot of fun to play...the
evaluator can use this category to address those issues and
the Mission can still score relatively high. On the other
hand, say a Mission has near perfect scores in everything,
but playability is horrible...then this section can be used
to address those concerns too...basically used to separate
the good submissions from the bad submissions.
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