Part 3 in the Cornholio series (we now have to do the first 3 episodes Star Wars-style, I suppose). This one is clearly the hardest map of the three. Again, we are after Cornholio who is hiding out in a heavily defended position. This time a church in the old city. Be prepared for very heavy resistance, especially if you start the map with a large team, as it is adaptive to the size of the ghost force.
There are three levels of difficulty, all decided when the game starts and based on the count of ghosts in spawn (again, this only gets checked once, right when the game starts - if 10 people join mid game, the level won't change later). Below 9 players, the map is on "easy mode" with maybe 55 enemies to zulu. Start the map with 9 to 11 players and you'll see it at medium - perhaps 90 enemies, more vehicles, etc. 12 and more (we run a 16 player single death OGR server, which is what the map is designed for), you are facing the full force, with perhaps up to 150 enemies.
As usual for my recent maps, everything is highly random. There are 64 versions for each spawn zone, plus vehicles and other "trap" triggers spice it up even more. Basically, you will never know where the enemy is going to be when you come around that next corner. One thing is certain - you gotta get to the TOP of that Church tower to win the map.