Designed for single death servers as all my maps - if you go into all directions in separate teams as it usually happens on respawn servers, don't be surprised if you spawn all hell and get lag that's no fun. All spawns are random so each round should be unique. Expect respawns in the early phase. The key to remember is the enemy helicopter arriving after the first 50 odd guys are down - that is the time to look for C4 or other exits from the fortress to get going towards zulu. Until then, keep your heads down and kill whatever comes after you.
Stick together, work as a team, pick a route to zulu and work for the win. That's when this map works well.