I made a map on top of the GRIN mission08 terrain, which I think is the most interesting of the entire game. Shanty town, hills, down to contruction zone, etc.
I modified a few things about the map to force the ghosts up the hill in the center of the map as the OGR "mission objective" elements don't work online on a dedicated server. So to force the detour from the route, all shortcuts across the map are blocked off. One of these shortcuts can be blown up once you make it back down from the hilltop so that respawn server users can take a small shortcut. However, the map really isn't intended for respawn: enemy forces are reasonably low, as it is a long map and you need to have a chance at making it to zulu without stupid jogging trips across the map.
Just like my recent maps, this one is highly randomized - 15 spawn zones have 5 different scenarios triggered randomly, plus there are a few other zones that work like "traps" and will trigger things only if a ghost steps into those small areas you don't really have to walk through.
It's a big map and a very long route. Take your time as there are all sorts of patrols combing through the area. You also get to blow some stuff up real nice (a roadblock early on, and then later that shortcut roadblock)
I did the math on all the random permutations of the spawn areas and there are over 6 billion ways this map can turn out when you play it to the end. So don't expect anything to be where you saw it last time...
Webmasters : link to the page URL, not the download URL
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Posted By Chickenlittle( NZ) on 06/03/08 00:29:13
Great Map Fishmonger, 5 of us played it in the weekend and really enjoyed ourselves. I take my hat of to you guys who make maps you us as I know it takes a lot of work. We appreciate it. Keep them coming. Thanks again Chicken <"}
Posted By DemonicT on 10/08/08 11:40:00
Fishmonger you are the man !!! i love all your maps !! very immersive fun to play !! a must have !!
Posted By Beckett on 30/03/09 17:38:09
This map lagged badly for me, even before I spotted the first enemy.