Extract it to your ...\mods folder under Ghost Recon, then start GR,activate the mod at highest priority.This means the lowest item is your options-mods screen. This mod is non-overwriting and should work in SP and MP.
IMPORTANT:
TO ENJOY ALL MOD FEATURES, YOU MUST ACTIVATE SNIPER CANNON 3 , QUIT THE GAME, AND START GHOST RECON AGAIN TO GET IT COMPLETELY ACTIVATED.
An addon featuring new custom sniper characters using "HyperStealth" desert, wood and jungle camo textures and a customized sniper model.
How to use this ?
Extract the "SC3-HyperStealth.zip" to your ...\mods folder under Ghost Recon, then start GR,activate the mod at highest priority (this means the lowest item is your options-mods screen). This add on is non-overwriting and should work in SP and MP.
IMPORTANT:
TO USE THE HYPERSTEALTH ADDON, YOU MUST ACTIVATE IT AS A NORMAL MOD, QUIT THE GAME, AND START GHOST RECON AGAIN TO GET IT PROPERLY ACTIVATED.
TO DEACTIVATE IT, FOLLOW THE SAME RULE.
I had to create this addon to open possibility to use the new sniper characters, but keeping the use of the standard or characters from other mods, when you dont want to use it.
If i had added the sniper's models and textutes of the addon directly to the mod, all sniper characters would be "hyperstealth".
Simply activate and deactivate the addon as you wish, playing with our sniper characters or from any other mod, including the GR original characters. All weapons and other features of the mod will work , no matter if the addon is activated or not.
Examples:
You want to play with the hyperstealth sniper character ---- Mods you need to activate -+ Sniper Cannon 3 AND SC3 HyperStealth Addon
You dont want the hyperstealth sniper character, what means you want to play with a different sniper character ---- Mod you need to activate -+ Sniper Cannon 3 - Mod that MUST BE deactivated -+ SC3 HyperStealth Addon
I have tried my hardest to get in contact with the creators of all work featured in this mod.If you find your work in this mod and it's not properly credited below do not hesitate to contact me (thales100@msn.com) and please accept my appologies.
In this case i will change this readme in a future patch and include the missing credits. I fully respect and thank the authors for their hard work that has made Sniper Cannon 3 Mod possible.The credits are very specific so the participation of the work of each modder can be easily understood. Other people may have also contributed to the mods listed below.
-Ingeloop for the reticles of all the sniper rifles and the HK MP7.
-DVS1 for the Desert Eagle .357 and the Glock 18 reticles.
-Ayu_Taiyaki for the body textures of the sniper characters.
-Natsanwa for the models and textures of the Desert Eagle and the HK MP7, from his "giftpack1".
-JLW for the model and textures of the Glock 18, from his "JLW's - Gunning v1.0 Mod".
-Marko Nikulic for the original model of the AW50.
-Nethawk for the six sniper missions ("sniper's challenge - bridge", "sniper's challenge - caves", "sniper's challenge - mountain", "sniper's challenge - river", "sniper's challenge - village" and "sniper's challenge - river2") from his "Sniper's Chalenge v1.0 Mod". I've tried to contact you, without success.
-Shadows_Fall for the "Operation: Rouge Strike" mission.
-DonMiguel for the "GR Gun Ballistic Calculator MFC Application" used in this mod.
-Jack57 for the Night Vision "noise" texture.
-Terry Bailey at http://weedhopper.org/ for textures used in this mod.
-WytchDokta for the "desert" and "wood" textures used on the sniper rifles, from his "WD Camopack".
-Corpse for the firing sounds.
-Samu Sinervo for all the eighteen bullets ricochet sounds used in this mod, from his "Kafee Sound Pack Mod".
There is a thread about this mod at www.ghostaholic.com forums, you can post your doubts, comments, etc.., ill try my best to give you support. You may also contact me directly to get support (thales100@msn.com).
All rights reserved. You may not modify or alter any of the files contained within this mod, or use its components without authorization from the authors. Please contact me if you are interested in using something from this mod, and ill give you details (emails, etc...) on how to get the proper permission from the respective author, in case its not my own work.
Webmasters : link to the page URL, not the download URL
PLEASE SCROLL DOWN TO LEAVE A COMMENT!
Posted By anon on 19/09/07 16:12:34
link does not work
Posted By jeff on 20/09/07 22:33:36
it is ok for me
Posted By Stuman on 14/10/07 08:18:51
link wont work not a member
Posted By gary.kasparov on 16/10/07 12:42:10
It is working now, ghostaholic link is back
Posted By wrecker on 04/11/07 15:57:04
excellent work on the instructions - very detailed. I wish more people would take the time to do that because many people are new at installing mods. We all were at one time.
Posted By wtf on 05/03/10 15:51:04
takes too long to beat missions with these
Posted By on 02/03/12 07:54:25
Do you think real life battles take ten minutes? Sometimes you have to crawl for a long long way unless you want a bullet in your head.