NEW FOR 2020 GHOST RECON ULTIMATE MOD COLLECTION
ON MASSIVE 64GB USB FLASH DRIVE
WATCH SHOWN FOR SIZE ILLUSTRATION ONLY
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GHOST RECON 2023 MOD COLLECTION NOW ON 64GB FLASH DRIVE BY POST. |
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OVER 1000 GHOST RECON, GRAW, GRAW2 MODS AND WILDLANDS MEDIA FILES FULL DETAILS HERE |
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Added: |
22/07/07 17:44:51 |
Description: |
12 July 2010 New version v3.02 released
v3.02 Additions
·Fixed god mode in SP campaign to "off."
·Increased Sig552 secondary to have 5 mags in stead of 3
9 July 2010 New version v3.01 released
v3.01 Additions
This is a small fix for a bug that switched the mk14 with the Mrc in MP games on the client side.
v3.0 Additions
Several weeks ago, Radiator released his BlackHawkDown misison for Graw2 which was incompatible with my weapons pack. Since I love the BlackHawk story, tragic as it is, I wanted my weapons to work with it. Radiator also did some excellent work organizing sound xmls to make it easy for modders to not conflict with each other’s custom sounds and also allow for easy expandability. With those two things in mind, I spent about a week cleaning up my pack which resulted in v2.07. I’m never really happy just releasing fixes like that, especially if they require a lot of work. Fixing up the pack was satisfying but I really want to update it with something worth downloading and had forgotten how fun Graw2 can be to mod, time consuming, but fun.
After using the Mk14 EBR in Modern Warfare 2 and seeing several failed attempts to get one legitimately into this game, I decided to go ahead and attempt one myself. Previously I had not liked the design of this weapon, but over time have come to think it looks really cool. It did seem like a very appropriate weapon for the Ghosts, and was actually in the xbox360 version of the game. Modeling the bolt action was a little tricky, and I did attempt to use normal mapping with this one, which slowed my progress, but I’m fairly happy with the end results. Textures, as always could be improved, but that’s never been my strong point or interest with so much else to worry about getting it to a working game state.
Marcinko suggested adding a shortdot scope, which wasn’t difficult to model, but took some time getting all of the bitmap icons for the SP campaign done. It also required adding many more kits to MP/Coop since it can be attached to not just the Mk14, but several of my other weapons as well. In the end, I think it was a good suggestion and makes the mod that much more complete.
Though I’m not sure many people are still playing this game, I hope the few that are can get some enjoyment out of these efforts. I know I’ve had lots of fun making it and I have to say thanks to all the people who have downloaded and used it over the years. The interest and support of even a few people, especially the community at GhostRecon.net, really make it worthwhile and encouraging to complete projects like this.
Enjoy!
Mk14 Mod 0 EBR
This is the new weapon system added to the mod.
·7.62mm
·20 round mag
·semi auto and full auto fire modes
·custom tweaked sounds
·suppressor attachment
·tactical grip
·multiple scope attachments
Shortdot CQB Scope
·new scope seen above available on most of my weapons
Multiplayer Kits
·added multiple sniper kits to all modes except RvA
·added multiple assault kits to all modes except RvA
·added multiple rifleman kits to all modes except RvA
·added multiple aimpoint support kits to all modes except RvA
·added one recon Mk14 kit to RvA
Misc.
·adjusted m4shotgun, l85a2, and sig552 anim sets to be “less” glitchy looking
·changed bullet texture to be Graw2 style instead of shiny Graw1 style
·made sig552 use m4 scope attachments to free up MP attachment slots
Patches
·acu Patch - acu style uniforms for the ghosts (OTS version included)
·ots Patch - provides 3rd person perspective
·bhd Patch - compatible with Radiator's BlackHawkDown mission
22 May 2010
As usual, this "addition" took much longer then expected and was pretty much unplanned in the first place. For some reason, adding this one weapon and scope took quite a bit of time. I did have a list of small fixes and changes that I made to the overall mod as well. The download is rather big because it includes both bundled and unbundled versions in it. I recommend trying the bundled one first as it is faster to load and easier to use with the patches provided. Instead of making a whole mod for OTS, I just included a small patch which can be applied to achieve the same result. I also included the ACU camo patch and BHD patch for Radiator's mission, since all the patches are relatively small.
Possible Solutions if the mod doesn't run:
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1. if you have a local/english dir, try renaming or deleting it. (strange but sometimes works)
2. try the un-bundled version (usually works for people with issues)
3. if you're on vista, there's a method to delete xmb(complied game) files, which can cause problems:
>>> To clean out XMB files in Vista, go to your user folder, into
>>> AppData/Local/GRAW2 and kill all XMB files except those in the
>>> "settings" folder. Then it will recompile with whatever mod you are
>>> using.
>>>
>>> It usually works.
>>>
>>> Remember that to stop using the mod you may need to to the same
>>> thing again.
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Creator/Author: |
Brettzies |
Version: |
3.02 |
Screenshot: |
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Movie Format: |
Teaser Movie |
File Size (MB): |
220.4 |
Discussion Link: |
Public Release Thread |
Last Download: |
17/04/24 09:23:38
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Downloads: |
38103 |
Rating: |
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Tags: |
m4, mk.23, m4a1, m16a4,
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Webmasters : link to the page URL, not the download URL
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