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» Ghost Recon Downloads » Ghost Recon » Mods - Misc » Enemy Realism Mod (Droopys)

Enemy Realism Mod (Droopys)
Added: 04/02/05 11:25:33
Description: Promises longer and more realistic firefights. Replay the original campaign with this mod active for a new challenge, or play it with other mods such as Navy Seals 2 active.

****-----------Droopy`s Enemy/General Realism Mod for Ghost Recon , GR:Desert Siege , GR:Island Thunder-----------****


NEW ADDITONS:
**The three campaigns are linked Ghost Recon(Georgia) Desert Siege and Island Thunder are all one campaign with 31 missions in three major geographical areas .**Easter/North Eastern Europe(Wood) Eastern Africa (Desert) Cuba(Jungle).
**New skins for the specialist that have not got one because they were not included in Desert Siege or Island Thunder like Osadze,Galinsky,Jacobs etc.
**Afther mission 13 theorethical you have 12 specialists for the remaninig 18 missions.
SP you will have Osadze,Jacobs and more in Desert Siege or Galinsky and Munz in Island Thunder.
**Specialists change BDU`s(cammo) when chainging geographical zones ex: desert and jungle.
**Redone missions with not included actor files like Marksmans(Snipers) for the original campaign almost each mission from 03 up has actor files "snipers" that have not been used by RSE.In 2 from 3 photos that i have seen of both Chechen conflicts russian troops had a SVD.
**Different begining stat points for specailists based on Rank:
Sergeants have 3 Lieuteneants have 5 and Captians or above 6 starting Leadership points
Sex females have low Endurance but high Stealth .Phisical build bigger man have more Endurance points but lower Stealth points.And class Sniper Recon high stealth Support High Endurance Rifleman high Leadership.
**New and improved and realistic NOD (NOTE: you might experience dizzines wile using this so be caerful I`m not responsible for any abuse and injury in any form).
**I found new weapon models in "origimiss,mp1 and mp2" folders i used two of them for enemy weapons they are AKMS( folding stock version of AK-47) and a variation of AK47(different skin) and three models i haven`t used Berreta92FS/Berreta92FS-SD and RPG-7 with scope.

WEAPON/KIT/BODY ARMOR REALISM:
Note:
This is the maximum realism i can take Ghost Recon to.
The ballistic and other weapon releated data has been from at least 2 sources.

Sniper weapons: a practical aimed rate of fire for sniper wapons vary`s from 5 to 8 rounds per minute now in GR. Why ? this is the real life practical rate of fire, a sniper once in position must calculate distance, aim, take in account all sort of variables and scenarios this can not be simulated in a PC game so i increased the time it takes for the reticles to come to the tightest point at about 12-15 seconds if they are far apart and to about 6-9 afther a shot has been fired to simulate the recoil and the time it takes to realign the crosshairs.
Assault Rifles,Carbines,SMG and pistols: the accuracy of this weapons varies the prone accuracy is conssiderd the weapons accuracy in MOA so Crouch accuracy for AR,Car and Pis. is Prone: Z Crouch: Z x 2 and Standing: Z x 3.Other factors are weight of teh weapon lenght of the weapon by this two the reticle time is calculated the higher they are the more it takes the weapon to come to a accurate state.
KITS: Snipers carry the smallest amount of ammo for primary weapon(30) the biggest for secondary wpn.(90) and the smallest for h. grenades(4)
Demo carry small to medium ammo for primary weapon(180) standard for secondary wpn.(30) biggest for h. grenades(12)
Rifleman carry medium for primary weapon(210) standard for secondary wpn.(30) medium for gl. grenades(8)
Support carry high for primary weapon(300 to 400) standard for secondary wpn.(30) medium for h. grenades(6)
So it `s time to watch the ammo.
Body Armor: varies from a class to other lvl. 1 Snipers,lvl. 2 Demo and Rifleman,lvl. 3 Support. Why? Snipers don `t carry body armor except some specialists. Rifleman and Demo must have a good blend between protection and manuvrability and Support are slower and can carry a lvl 3 body armor plus the ammo that can stop a bullet.
Simulation: you can under some angles to take shots from assault rifles and not take any damage when using support class.Bullets can ricochet from body armor and hit someone nearby causing injury.
Weight: added or redone or realistical values inputed in all weapons and equipment(EX: M136 had no weight or the Binocular weight 300grams way too littel).So now charachters with low endurance and high weight will move slower.
Grenades: redone grenades ballistic 20mm 40mm and hand now a hand grenade can be thrown at a maximum range of about 50m in the original version it could be thrown at 65-70m.

What to expect from this mod:

- Player Classes are modified to bring a real class differentiation you will no more complete a mission with a sniper killing 25 enemys .
Snipers have limmited ammo and hard to use weapons but can hit a coin size target at 100m.
Rifleman are now the most used class they do cqb,short to medium attacks but they also have a more limmited supply of ammo.
Support have the biggest ammo of all classes but not too big so watch the ammo.
Demo have a smaller number of ammo than rifleman but bigger than snipers they have a limited number of M136 and Demo charges 2 of each so in some missions if you are not using a specialist you will need 2 Demo alive to complete the mission.
- Enemys are no more olympic champions with any kind of weapons they take as much time to aim as the Ghost or the Player so no more 4 rockets fired in 2 seconds from a antitank rocket launcher or grenade launcher shots between the eyes.
- Enemys have a wider range of weapons now includes on top of standard weapons A-91,Bizon,An-94+An-94GL,GrozaGL,PKM,FN-Fal Para,Makarov,Sa-25,Z-84.
- Enemys have weapons according to the briefing and who they are (the skins) for example: the Russian army in our days has the Ak-74 as standard weapon like US has the M16 and in the Original campaign it had Ak47 even in mission 15 when you are against Spetsnaz.
So now Georgian Rebels mission 01 and 02 have Ak-47 as baisic weapon,some Rp46 as support weapons and rearly Makrov pistols and Ak-74.
Russian Army missions 03 to 06 have Ak-74 as basic weapon Ak-74 with grenade launcher,Rpk-74 as support weapon,Aks-74U as CQB and MOUT weapon and SVD(Dragunov) as sniper weapon.
Russian OMON and VDV mission 07 to 10 special forces of the interior ministry and paratroopers have on top of the Russian Army arsenal weapons like An-94,PKM support weapon or Bizon SMG.
Russian OMON prison guards/guards mission 11 and 13 have the same weapons like the Russian Army .
Russian Marines mission 12 have a combination of OMON and Russian Army weapons.
Spetsnaz mission 14 and 15 have Groza,An94GL,A-91 on top of the weapons of the above.
Ethiophian forces have a mix of Russian weapons except the An94,Groza and A-91 but they have FN Fal`s .
- Enemys surrender if they have no more ammo or other equipment in the original campaigns they had unlimited ammo.
- Freindlies:
*Specialist have more ammo and equipment than standard soldiers.
*Buzz Gordon now has acces to the old M16(old model) with scope and has no M16/m203 combo .
*Tunney has a modified version of a M136 with a 4x zoom.
*Realistic ballistics and weapon firing modes for friendly and enemy weapos(EX: no 3 round burst for the M4 SOPMOD)
*The v1.3 patch makes changes to the kit icons because of the introduction of the Binoculars(L) as standard on soldiers of all classes so i have mathced the icon with the object it represents like:Sensors for Riflemans or Claymores for Support,Jacobs and Cohen a Sensor icon you had a binocular now you have one Sensor,Support,Osadze and Munz icon Claymore object M-9SD now 1 Claymore,Specialist Tunney icon bomb had a M-9Sd now has 3 bombs
*Women specialists carry less ammo and equip than male specialists.
*Ballanced equip and ammo carring EX:Tuney has 3 M136 and only 4 SA80 clips and the standard demo carrys 2 M136 and has 4 M4 clips.
*Specialist armor adjusted to the body armor on the ingame model(skin) level 1-2 for snipers(Ibrahim,Galinski 2 Sone 1),2 for rifleman(Ramirez and Grey lvl 2),Demo 2,Support lvl 3.

NOTES:

- I strongly recomand that you should not use anyother mod (except mine and DS and IT ) and play the 31 mission campaign without any other mod.
If you are not playing the 31 mission campign(included in this mod) and want only the enemy weapons realism then you are free to use any mod.
- You might find weapons to be very hard to use especialy sniper rifles that is just what i wanted in the original version most weapons behaived like all others so the only differences were zoom and a GL.
Now movment and searching with a sniper rifle should be very slowly because a jink will throw the reticles way up and blow you accuracy away.
IN CONCLUSION: now you will have to be reaquainted and relarn the weapons of Ghost Recon.
- Some of you will think of this mod as a hard not fun modification of GR in some way this is true.
- I`ve done this mod because i`m a realism fan.
- Single Player of GR should look like my mod to give the player especialy on Elite setting the closest simulation of real life special operation work that can be achived in a PC game IMO.
- Multi Player is left untouched because it is supposed to be fun.


Bugs and mistakes fixed in v1.01:
Gordon did not have the original M16 with scope model.
Used a sound by mistake without Piccolo`s permission removed it.
A few minor adjustments.

Bugs and mistakes fixed in v1.02:
Reinserted the M240 sound.
Fixed missions no more crashing.
Minor fixes and adjustments.

Bugs and mistakes fixed in v1.05:
Many adjustments to weapons mostly enemy weapons .
Different stat points for specialists according to rank,height/weight,age,sex and records.
Adjustments to ammo and number of equipment of all classes and specialists.
Redone body armor(cmbtmdl) stats.

Install and play:
1- Unrar the mod into the mods folder of Ghost Recon.
2- Enter the game-> options->mods-> activate "General/Enemy realism v1.05".
3- Go in to Campaign select New then "General/Enemy realism v1.05"the Difficulty setting of your choice i recomand Veteran or Elite.
4- Exit the game.
5- Enter the game load the campaign and enjoy.

Ghost Recon and Desert Siege and Island Thunder+ patch version 1.4 REQUIRED


Credits:To Parabellum for the very nice explication of the ballistic system of GR.
To Piccolo for borowing me the M14 sound wich i used for the M240.
To me.
About 50 hours doing and testing this mod in a period of about 3 months.
To the days i skiped school to do this mod :) .





Made in Bucharest, Romania.
By Droopy aka Alfa FSB

For bugs reporting,sugestions or anyting related to this mod contact me @:
alfafsb@zappmobile.ro
droopy_27@hotmail.com

****-----------Droopy`s Enemy/General Realism Mod for Ghost Recon , GR:Desert Siege , GR:Island Thunder-----------****
Creator/Author: Droopy
Documentation: http://www.woody2000.dk/files/gr/tc/realism.txt
Requires: Ghost Recon
File Size (MB): 5.9
Last Download: 02/03/26 16:39:18
Downloads: 6074
Rating:
(58 Ratings) 
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PLEASE SCROLL DOWN TO LEAVE A COMMENT!

Posted By pipiet on 16/06/06 10:25:13

aller rcs

Posted By Anonymous on 16/06/06 10:28:10

O CHIOTE LE RCS CA PUE LA MERDE C ES QUE DES ENCULER

Posted By 9330 Olsson, Spec. Plut. A9 on 17/11/06 02:22:15

Nice rework on the Nightvision googles, the sounds...ok.

Posted By Steven on 05/07/08 13:24:40

Nice mod.  More realistic in some ways.  Combining the 3 campaigns into one should be great.

Posted By fail on 03/02/09 16:46:26

the fog limits the draw distance to 100m a sniper does not have to adjust the scope at 100m. if you turn off the fog the maximum range you can shoot is 500m; an experienced shooter can adjust the scope that much in a few seconds. I would download this if you got rid of the extended reticle times.

Posted By mamiferu'dur on 26/03/09 14:08:17

sal,se pare ca ai facut o treaba foarte buna (zic asta dupa ce am citit comentariul doar).

am luat modul,si o sa joc in curand cu el.

inca ceva : mai joci GR? (adica primul...)

Posted By other on 11/12/10 17:53:33

What fail said and sry kid, but try calling this crap reallistic after you actually shot a weapon and no, an airgun and dads smoothbore shotgun wount do. Sorry again, but this just plain stupid because of the original limitations in GR.

Posted By other 2 on 18/04/11 06:40:27

what are complaining about other? I have a stag arms AR-15 and no its a game, there are no games that have realism except maybe arma, so quit crying and acting like you know what you are talking about.

Posted By doku on 11/10/11 17:59:48

this mod doesn't let you zoom in with the m24 sniper rifle.

Posted By Anonymous on 31/10/11 09:18:22

Idiotic that you have to wait even longer for reticles to go together. I mean, how is this more realistic?

Posted By lkaiser on 15/05/12 19:43:01

Incomplete Zip. missing Heroe files, (Corrupted?) doesn't unpack correctly! Bummer :(

Posted By Bs on 27/08/12 15:49:51

"12-15 seconds if they are far apart and to about 6-9 afther a shot has been fired to simulate the recoil and the time it takes to realign the crosshairs."

Lol, that's total BS, if you have a tripid set up it doesn't take nearly that long to refocus your aim, maybe 3 - 4 seconds (if you know what you're doing, and these are Spec Ops soldiers, so i'm guessing they do).  This mod is a complete farce.

Posted By Whitey on 18/03/13 00:32:04

Enemy Realism MOD! Wooot! Don't miss this game guys! The realism is friggin there. When you shoot guys, they scream in pain and plead you not to kill them. Then you put a round through there heads and if you wait long enough, flies actually start buzzing around their bodies! Can't believe this, so cool. At the end of the level you get to see how many families you ruined and the kids grow up without a father. Such an awesome mod. Killing is FUN! 5/5

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