NEW FOR 2020 GHOST RECON ULTIMATE MOD COLLECTION
ON MASSIVE 64GB USB FLASH DRIVE

WATCH SHOWN FOR SIZE ILLUSTRATION ONLY
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GHOST RECON MOD COLLECTION NOW ON 64GB FLASH DRIVE BY POST. |
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OVER 1000 GHOST RECON, GRAW, GRAW2 MODS AND WILDLANDS MEDIA FILES FULL DETAILS HERE |
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Added: |
23/03/07 17:56:04 |
Description: |
Please check the readme file for previous version notes
v6.0 Additions
This is taken from my Graw2 version of the mod, some notes may not apply to Graw1.
Several weeks ago, Radiator released his BlackHawkDown misison for Graw2 which was incompatible with my weapons pack. Since I love the BlackHawk story, tragic as it is, I wanted my weapons to work with it. Radiator also did some excellent work organizing sound xmls to make it easy for modders to not conflict with each other’s custom sounds and also allow for easy expandability. With those two things in mind, I spent about a week cleaning up my pack which resulted in v2.07. I’m never really happy just releasing fixes like that, especially if they require a lot of work. Fixing up the pack was satisfying but I really want to update it with something worth downloading and had forgotten how fun Graw2 can be to mod, time consuming, but fun.
After using the Mk14 EBR in Modern Warfare 2 and seeing several failed attempts to get one legitimately into this game, I decided to go ahead and attempt one myself. Previously I had not liked the design of this weapon, but over time have come to think it looks really cool. It did seem like a very appropriate weapon for the Ghosts, and was actually in the xbox360 version of the game. Modeling the bolt action was a little tricky, and I did attempt to use normal mapping with this one, which slowed my progress, but I’m fairly happy with the end results. Textures, as always could be improved, but that’s never been my strong point or interest with so much else to worry about getting it to a working game state.
Marcinko suggested adding a shortdot scope, which wasn’t difficult to model, but took some time getting all of the bitmap icons for the SP campaign done. It also required adding many more kits to MP/Coop since it can be attached to not just the Mk14, but several of my other weapons as well. In the end, I think it was a good suggestion and makes the mod that much more complete.
Though I’m not sure many people are still playing this game, I hope the few that are can get some enjoyment out of these efforts. I know I’ve had lots of fun making it and I have to say thanks to all the people who have downloaded and used it over the years. The interest and support of even a few people, especially the community at GhostRecon.net, really make it worthwhile and encouraging to complete projects like this.
Enjoy!
Mk14 Mod 0 EBR
This is the new weapon system added to the mod.
·7.62mm
·20 round mag
·semi auto and full auto fire modes
·custom tweaked sounds
·suppressor attachment
·tactical grip
·multiple scope attachments
Shortdot CQB Scope
·new scope seen above available on most of my weapons
Swappable Headgear
·added all headgear to each ghost for xml switching
·see instructions in readme to use
Misc.
·adjusted m4shotgun, l85a2, and sig552 anim sets to be “less” glitchy looking
·made sig552 use m4 scope attachments to free up MP attachment slots
Reporting crashes or issues:
If you have any problems using this mod then please use the Discussion link below which will redirect you to the release thread in the Ghost Recon.net forums.
You will be able to post any issues or questions there, this will help the author to respond to your problem more efficiently. |
Creator/Author: |
Brettzies aka Splindicator aka the.real.brett aka .brett |
Version: |
v6.0 |
Screenshot: |
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File Size (MB): |
86.1 |
Discussion Link: |
Public Release Thread |
Last Download: |
26/03/23 09:23:29
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Downloads: |
20293 |
Rating: |
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Tags: |
m4, m4a1, mk12, spr, ACOG, MR-C, Scar
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Webmasters : link to the page URL, not the download URL
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