NEW FOR 2020 GHOST RECON ULTIMATE MOD COLLECTION
ON MASSIVE 64GB USB FLASH DRIVE

WATCH SHOWN FOR SIZE ILLUSTRATION ONLY
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GHOST RECON 2023 MOD COLLECTION NOW ON 64GB FLASH DRIVE BY POST. |
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OVER 1000 GHOST RECON, GRAW, GRAW2 MODS AND WILDLANDS MEDIA FILES FULL DETAILS HERE |
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Added: |
04/03/07 08:05:08 |
Description: |
NEW FOR 2009 - Fully patched ready to go version. Unzip and play!
Version 1.2 Update :
To play with the XM-25, XM-29, AICW and OICW i recommend you to use the "range finder" of GR.
I have included three versions of the AICW, XM-29 and OICW, with grenades that will explode on impact or at aproximately 50, 100 and 150 meters from the shooter, and four different adjustments to the XM-25 (50,75,100 or 125 meters).
There are three ways to use the range finder (at the center of the screen, just under the center of the reticle) :
1) Single Player - Open the console ("~" as default) and simply type range , then press "enter" and "esc". :)
2) Multiplayer/Single - Use the binoculars , then immediately switch to the weapon GL and shoot ! :/
3) Multiplayer/Single - Youll need an application such as Allin1GRcheat+16, unfortunately there are some multiplayer cheats included in the software too. :(
The best way to shoot these grenades is aiming like 2 meters above ground, over the target, after checking the distance from the target and choosing the correct round (when playing with the XM-25, 50/100 or 75/125 meters).
You can select two or three soldiers with the XM-29, AICW or OICW, each one with a different ammo, from 50 to 150 meters. The XM-25 will allow four different grenades , that will explode around 50,75,100 and 125 meters.
IMPORTANT: Each XM-25 kit features 2 different distance adjustments IN GAME (50 or 100 meters, 75 or 125 meters).
All grenades will explode on impact too, so if the target is closer than the range limit of the round, you can burn it too.
Just aim at it directly.
Check the picture "oicwad", thats the idea.
The weapons:
-Mini-Hecate .338 (2 skins)
-Barrett M107 .50
-Barrett M107 .50 SD
-Barrett 95M .50
-Barrett XM-109 25mm
-Barrett XM-109 25mm SD
-Accuracy International AS-50 .50
-Hecate II .50
-Hecate II .50 SD
-Cheytac Intervention .408
-Cheytac Intervention .408 SD
-PGM Commando II .308
-Steyr IWS 2000 15.2mm
-Gepard 12.7mm
-DSR-1 .300 Magnum (2 skins)
-DSR-1 .300 Magnum + SD + Night Attachment (2 skins)
-Black Arrow M93 .50
-NTW 20mm
-HK 416 10" 5.56mm
-HK 416 14.5" 5.56mm
-HK 417 12" + 50 round magazine 7.62mm
-HK 417 16" 7.62mm
-HK 417 20" 7.62mm
-Barrett M468 6.8mm
-Barrett M468 6.8mm SD
-HK-CAW
-HK-GR9S (2 skins) 5.56mm
-Milkor M32 GL
-PAW-20 GL
-NLAW AT
-Javelin AT
-Flamethrower
+ Spot Scope 25x (2 skins)
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Install:
Extract it to your ...\mods folder under Ghost Recon, then start GR,activate the mod at highest priority.This means the lowest item is your options-mods screen. This mod is non-overwriting and should work in SP and MP.
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Install of the flame effect for Sniper Cannon 2:
Extract the "SC2-Flamethrower Addon" to your ...\mods folder under Ghost Recon, then start GR,activate the mod at highest priority.This means the lowest item is your options-mods screen. This add on is non-overwriting and should work in SP and MP.
IMPORTANT:
TO USE THE FLAME (RED) EFFECT OF THE ADD ON, YOU MUST ACTIVATE IT AS A NORMAL MOD, QUIT THE GAME, AND START GHOST RECON AGAIN TO GET IT PROPERLY ACTIVATED.
TO DEACTIVATE IT, FOLLOW THE SAME RULE.
I had to create this add on to open possibility to use the flame effect of the flamethrower, and keep the normal smoke effect when you dont want to use the weapon.
If i had added the two textures of the addon directly to the mod, all rocket smoke would become red, as the missile launchers, etc ...
Simply activate and deactivate the addon as you wish, turning smoke red or original white effect.
Examples:
You want to play with the red effect of the flame thrower ---- Mods you need to activate -+ Sniper Cannon 2 AND SC2 Flamethrower Addon
You dont want the red effect of the smoke, what means you want the original white effect ---- Mod you need to activate -+ Sniper Cannon 2 - Mod that MUST BE deactivated -+ SC2 Flamethrower Addon
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Credits:
I have tried my hardest to get in contact with the creators of all work featured in this mod.If you find your work in this mod and it's not properly credited below do not hesitate to contact me (thales100@msn.com) and please accept my appologies.
In this case i will change this readme in a future patch and include the missing credits. I fully respect and thank the authors for their hard work that has made Sniper Cannon 2 Mod possible.The credits are very specific so the participation of the work of each modder can be easily understood. Other people may have also contributed to the mods listed below.
-Stalker_Zero , Kame, Pain_@_War, Streinger, Jeppeto, Malebogia, Soup31314, Black Sabbath,l-li?m/-\n (Hitman) and all great modders that have contributed with Sniper Cannon Mod.
-Stalker_Zero (once more) for the model and textures of the NTW-20.
-Ingeloop for the reticles of the rifles (except the 95M, the M468, the Commando II, the Gepard and the IWS2000), and of the Milkor, the CAW and the NLAW, and for the body and head textures of the "winter sniper2" (yugo sniper).
-DonMiguel for the "GR Gun Ballistic Calculator MFC Application" used in this mod.
-Wolfsong for the reticle of the Javelin AT ("reticle_ag"), from his "Wolfsong SSFKC Mod".
-Sixpence and T3K|Murmel2 (Felix Cebulla) for the "desert" and "jungle" spotter characters, from "SNIPERMOD alpha".
-Sleeper for the skin textures of the "winter sniper1" specialist.
-Terry Bailey at http://weedhopper.org/ for textures used in this mod.
-CommandoCrazy for the "eritrean specialist head" texture, from "Winter Jodit".
-Ops_GhoSt for the skin textures of the "winter heavy weapons" specialist, from his "Ops_Winter Mod".I've tried to contact you, without success.
-JLW for "m4 black" texture from his "JLW's Gunning v1.0 Mod".
-7dragoon for the "scopelens" texture from his "7dragoon MOS/Weaps 2A Mod".I've tried to contact you by email, without success.
-SAF_Biffa for the model, textures and kit icon of the "SAF Mini BBQ", the model of the "flame round" and the "flametext" texture, and for two rocket smoke textures, all from his "Bif's Film Weapons Mod".I've tried to contact you , without success.
-Neyvn for the six sniper missions added to this mod, from his "Neyvns Sniper-Missions v2 Mod".I've tried to contact , without success.
-Shaggy for the five "wound" decals used in this mod.
-DVS1 for the PAW-20 reticle.
-WytchDokta for the "desert" and "wood" textures used on the spot scope, HK-GR9s and sniper rifles in this mod, from his "WD Camopack".
-D.Corpse for all firing sounds, except the M468 SD.
-T3K|Murmel2 (Felix Cebulla) for the firing sounds of the M468 SD, and the "wood sniper" character, from his "Where is the Sniper - WITS Mod".
-Samu Sinervo for all the eighteen bullets ricochet sounds used in this mod, from his "Kafee Sound Pack Mod".
There is a thread about this mod at www.ghostaholic.com forums, you can post your doubts, comments, etc.., ill try my best to give you support.
All rights reserved. You may not modify or alter any of the files contained within this mod, or use its components without authorization from the authors. Please contact me if you are interested in using something from this mod, and ill give you details (emails, etc...) on how to get the proper permission from the respective author, in case its not my own work.
thales100 (thales100@msn.com)
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Creator/Author: |
thales100 |
Version: |
v1.2 (Fully patched) |
Screenshot: |
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Patch 1: |
Two patches are inclued in this download. |
Requires: |
Desert Siege, Island Thunder |
File Size (MB): |
33 |
Notes: |
Make sure and install the included the patches for all the new weapons! |
Last Download: |
05/06/23 00:21:36
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Downloads: |
5554 |
Rating: |
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Tags: |
Hecate, .338, Barrett, M107, 95M, XM-109, Hecate, Cheytac, PGM, Commando, Steyr, IWS, Gepard, DSR-1, Magnum, DSR-1, Black-Arrow, M93, NTW, HK, 416, Barrett, M468, HK-CAW, HK-GR9S, Milkor, M32, GL, PAW-20, NLAW, AT, Javelin, Flamethrower, XM25
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