Base 51 situated in the middle of a classified Area [51] and has to be secured before Mexican rebel troops take hold. Your job is to secure the area and eliminate all hostiles.
The mission will take place at 0300 hours Night vision is required.
Good luck men.
Especially made for HamburgerHill & TDM , minimap with GRID REF included.
Webmasters : link to the page URL, not the download URL
PLEASE SCROLL DOWN TO LEAVE A COMMENT!
Posted By Tom Anger on 26/08/06 22:48:10
BALANCING (2/2 pts) Map seems to be balanced between 2 teams. Nice use of concrete objects to prevent the ability to go to certain areas. OBJECT PLACEMENT (1.5/2 pt) Other than trees grouped together a little abnormal (the pain of the editor) everything looked outstanding. Nice lighiting in the areas. ORIGINALITY (2.5/3 pts). FUN FACTOR (2/3) Darkness isn't for everyone. People may like the fact that once inside the area you should find good cover and be smart. I like that :-) Score = 8. Excellent work. A map that every server needs. No map in my opinion is a 10, but this is close to a 9. Anything over 6 is a must to try. An 8 is a must to have in your folder at all times. Just my score.
Posted By viiiper on 27/08/06 07:20:11
Tom, I leave most of the day maps to you cos your doing a great job. I wanna do a day map but finding a new theme gets harder and harder.....
I like your points system but generally score on the ,FEEL,TECHNICAL & PLAYABILITY myself [a little bit more crude].
This map was 100% dev. as a TDM / HH map so no punches for dom or dm, that said it does come with those modes.
Thx again for the rating.... viii
Posted By Anonymous on 27/08/06 14:04:26
Your maps look sweet bro. They should be in all custom folders. Finding new themes are hard. What is most important on the maps are object placement and originality. Maps that are 3/3 for the fun factor are also hard to come by, but a 2/3 or greater in my opinion is a fun map. Stock map Avenues or Downtown in my opinion are 1.75/3. Shanty Town is 2.8/3, so that give you kind of an idea where I come from. It is only my opinion and may not be others. The little things (detail) in areas where people may not normally go to make a map stand out above the rest. That is why you do so well, myself included, but we can both appreciate the time and effort then the hope that others will hang onto them and play in various servers. Keep on mapping...
Posted By Tom Anger on 27/08/06 14:12:04
lol - that was me in the last post there, oops.
Posted By Anonymous on 16/12/06 15:47:51
Hey Viiiper. i am also trying to make maps on the GRAW map editor. but, i dont know how to make an extraction, a spawn base area, and i do not know how to export it. i exported HELL ON EARTH, but it stunk cuz i didn't know a whole lot about the editor program yet, and when i played it, it crashed and said initial zones or something were missing. can u help? i have been making a really good one for a while. but i dont want to export it incase i cant play it or lose it.
Posted By Anonymous on 21/12/06 15:13:48
y wont my post show up!
Posted By Viiiper - Legion of Sparta on 01/07/08 07:10:44
UPDATE: viiiper (me) no longer is part of the defunked BDA, Im now part of the Legion of Sparta,
http://www.legionofsparta.com Where I hang out with some awesome people. Ive skipped GRAW2 but looking forward to GRAW3 2009 (we hope), Ground Branch and Farcry 2, see you mapping in them too.
Viiiper member of legion of sparta.
Visit http://www.legionofsparta.com
viiiper
Posted By Viiiper - Legion of Sparta on 01/07/08 07:12:20
UPDATE: viiiper (me) no longer is part of the defunked BDA, Im now part of the Legion of Sparta,
http://www.legionofsparta.com Where I hang out with some awesome people. Ive skipped GRAW2 but looking forward to GRAW3 2009 (we hope), Ground Branch and Farcry 2, see you mapping in them too.