Your mission: Once the insertion road is clear your priority here is to locate two US prisoners being held in a large prison, this is heavily defended Ghosts so proceed with caution.
Other objectives are to: Destroy the Dragon Wagons, neutralise all air defenses and secure the depot, if you have time locate the terrorist leaders and eliminate them.
Map list for Dedicated Servers: coop_tc02_eagle_claw_day_v2
coop_tc02_eagle_claw_night_v2
IMPORTANT PLEASE READ THE FOLOWING!!
New features: This is the first map to include a working elevator (please also read known issues), I have used this at the "Eliminate Terrorist Leaders" objective. This objective is optional so you don't have to complete it to finish the mission as the elevator can be unstable at times.
To use the elevator: In the elevator there is a control panel, when you are near this you will be able to press "x" which will take you to the top floor of the building, you can do the same thing to take you back down to ground level.
If you are killed when you are at the top of the building then you will spawn back at ground level, walk up to the lift shaft where you will find a switch to call the elevator back down.
Custom sounds: This is the first ever co-op mission to include all new custom sounds, included in the download is a sound mod that you need to install to hear these new sounds, you will see a folder called "Custom Sounds Mod" in that folder are full instructions for installing the mod.
Installing this mod is a one of process, you only have to do it once, after that it will work for all my future missions.
If for some reason you choose not to install the sound mod the mission will still work but you will be missing out on the new sounds.
Known issues: There is a small problem with the elevator, in some cases it's possible that you may fall through the floor of the elevator if you move around to much or there are a few players inside, this has only happened a couple of times but I am unable to find a fix, for this reason the "Eliminate Terrorist Leaders" objective where the elevator is used is optional, so if you are unable to complete that objective you will still be able to finish the mission.
Switches: As usual this mission is adaptive, if you are playing alone you will be in Easy mode but if more players join then it will update itself and then be in Hard mode.
If there is more than one player the mission will be in Hard mode but if all but one player leaves, the mission will then be in Easy mode.
Easy Switch: If there is more than one player then use this switch to play the Easy version (this switch does nothing if you are playing alone).
Hard switch: If you are playing alone then use this switch to play the Hard version (this switch does nothing if there is more than one player).
New buildings: There are five new custom made buildings in this mission all of which are my own design so they are not a remake of any stock building. Pictures are on the download entry.
Reporting crashes or issues: If you have any problems using this mission then please use the Discussion link below which will redirect you to the release thread in the Ghost Recon.net forums.
You will be able to post any issues or questions there, this will help the author to respond to your problem more efficiently.
Thanks goes to the beta testers: First of i would like to say a big thanks to Rahnman for all his help with the sound mod and for all the time he put into compiling the installation instructions.
Rocky @Ghostrecon.net, rahnman, Rico686, mexicobob, Mille_RS, Kaapo_Erika and Kaapo_Klaus, JackDoe, CJo1964 and all the team @ TAW.net (The Art of Warfare).
Webmasters : link to the page URL, not the download URL
PLEASE SCROLL DOWN TO LEAVE A COMMENT!
Posted By Ramster on 11/11/12 05:07:51
Hey John..you guys deserve a lot of credit for your awesome mod's...seems there is something new around every corner...love your work...Keep them coming..Cheers
Posted By Rocky on 11/11/12 11:13:57
Awesome release, a working lift? Amazing!!
Posted By Craig on 11/11/12 15:12:29
John - you put alot of work into this map and it really shows. Elevator was really cool, although I did fall thru once, but if you stay in the middle you'll be safe. Garage doors opening is really cool, but I noticed if the vehicle is still in the garage after it opens and you grenade it, it won't have any effect. Not until its out of the garage is it vulnerable. Thats cool I just had to adapt to that. Thanks again and keep'em coming!
Posted By JohnTC02 on 11/11/12 17:24:03
Thanks for the feedback folks!!
@Craig, it's a shame the elevator has that problem, I spent several hours trying to fix it but with no luck, this game was never designed to have moving collisions on props so it's just a case of pushing the game engine to far.
Never noticed that you couldn't destroy the vehicles while they are still in the garages, I'm sure I have done it but I was using a normal server, if you are using a dedicated it can cause strange things to happen to vehicles.
Posted By jriker43 on 11/11/12 18:52:47
John, I have been a big fan of your maps for a very long time now. I'm sorry I never said so before. I'm so very grateful that you're still making maps for this game and to top it off, they keep getting better and better. I have no complaints whatsoever, but I do have a question. You seem to have stopped including the IEDs and I was just wondering as to why.
I do hope you continue to provide us with these maps. You are the best! And this game is worth it. Thank you.
Posted By JohnTC02 on 12/11/12 11:01:28
Thanks for your comment jriker43 I stopped using the IED's as I moved on to new features but if you folks would like to see them return I can add the to my future missions.
Posted By cjo1964 on 14/11/12 07:31:16
Its just gotta be done John.......you know it.....lol.
Posted By jriker43 on 15/11/12 14:59:01
I can't speak for everyone, but I thought the IEDs added that extra element of uncertainty and risk. Whenever you need to take cover behind a vehicle, that cover could end up killing you if you don't pay attention. Seems to me, it wouldn't just have to be vehicles either, would it? Anyway, I find that I kinda miss them.
Posted By JohnTC02 on 15/11/12 17:35:21
Ok, the IED's will return!!!
Unfortunately it's to late to add them to my next mission as it's currently undergoing alpha testing but they will be in my future missions.
Thanks for the feedback,
John
Posted By jriker43 on 18/11/12 17:04:46
Thanks, John. My gaming buddies asked me to pass on their thanks as well. You're the best.
Posted By JESSICA on 28/11/12 15:49:29
JUP,...We know in advance this one will be as good as all those we allredy finish,..cos its another
fine from the ambush master,.....keep em coming,...mr.. john,..
Posted By THE MATHEMAGICIAN on 28/11/12 15:54:54
Hey ambushmaster,...every new map is more amazing than the pastone,...keep em coming cos ghostrecon MEXICO rules,....
Posted By Slingy on 29/11/12 16:54:38
Thanks again John, seems Graw 2 is better tham most of the games out there now with you're excellent work!