Ok Ghosts, Your last mission Operation Trident was a complete success, the rebels are now in turmoil and have regrouped at a large town just over the Mexican border and are making their last stand at this location with the last of the Humraam's so it's time to end this here and now.
Your mission is to destroy all remaining Humraam's and the last production unit, this will ensure they are unable to produce anymore of these air defences. Also you need to clear the HQ where the last of the Rebel commanders have taken refuge.
We have intel that suggests there is a terrorist organisation that have a car bomb located in the area, information about this is a bit sketchy at the moment but we believe that a few rebels are trying to produce these car bombs and intend to place these at key points in Mexico, if you have time take out this vehicle and see what information you can retrieve.
Good luck ghosts, lets get this done.
Your mission: 1. Takeout Humraam Emplacement.
2. Clear HQ.
3. Secure Production Unit.
4. Secure Antenna.
Optional Objectives: 5. Destroy Car Bomb.
6. Secure Intel Station.
Map list for Dedicated Servers: As the night version is available from the day mission (using the night switch) there is now only one map to add.
coop_tc02_operation_overload_v2
Important, please read the instructions below before playing the mission.
Switches and features: As usual this mission is adaptive, if you are playing alone you will be in Easy mode but if more players join then it will update itself and then be in Hard mode.
If there is more than one player the mission will be in Hard mode but if all but one player leaves, the mission will then be in Easy mode.
Easy Switch: If there is more than one player then use this switch to play the Easy version (this switch does nothing if you are playing alone).
Hard switch: If you are playing alone then use this switch to play the Hard version (this switch does nothing if there is more than one player).
Large Map switch: Use this to open up the map, this will give you more objectives and AI, you can still use the "Easy" or "Hard" switch for for the large map.
Once the extra objectives are activated you must complete them to finish the mission, you can not go back and turn the switch off (remove the extra objectives) after you have activated the large map so use it with caution.
Night switch: Use this to play the night version.
You have 60 seconds to make your selection from the available switches.
To give you more time the mission will not start until you get close to the metal fence (bottom of the stairs) at the initial spawn point, so no AI are spawned until you are near the fence.
Reporting crashes or issues: If you have any problems using this mission then please use the Discussion link below which will redirect you to the release thread in the Ghost Recon.net forums.
You will be able to post any issues or questions there, this will help the author to respond to your problem more efficiently.
Thanks goes to the beta testers: Rahnman Zero Goose JayBOT mexicobob Cherry & the rest of the team @ TAW.net (The Art of Warfare), daro48, Jody, kaapo, RickDekkard, Brettp, Ares and the rest of the OutlawZ clan, Wireman, Rico686 and jd1941.