Remake of last year's Prison_Break to freshen things up for the 1 year anniversary.
Made panhards even more random, and each spawn is now random between two major spawns and two secondary delayed spawns. harder because it's now more unpredictable, but at the beginning, the old spawn is the harder one. so whatever you did on the old map to get going should work well here, too.
Same amount of enemies - about 120-160 max. I did 4 test games and only saw one odd Panhard spawn with vehicles not moving. Can't figure that out but no harm done.
And as usual - don't get blown up by the air strike - see big air attachment... I was actually higher but didn't get to the proper screen shot key fast enough. I came from the gate where the smoke is visible.
Reporting crashes or issues: If you have any problems using this mission then please use the Discussion link below which will redirect you to the release thread in the Ghost Recon.net forums.
You will be able to post any issues or questions there, this will help the author to respond to your problem more efficiently.