Another variation on the Heat map - changed buildings a lot, new light, etc - won't recognize it in some areas, while others are the old map.
I initially had in mind to force the ghosts to move fast, or punish with extra spawns. The logic was a mess with the various difficulty levels, so I went with the traditional adaptive, 12-way random and smackdown enhanced version.
It's good fun - had to kill 185 to get to zulu on my first high difficulty test.
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