Tools:
- Diesel Exporter for 3DS Max 9
- FX Shaders for 3DS Max to preview landscape shading
- Particle Editor (unsure if you can use this with editor visualization, but it can be used to edit the XML files stand alone)
Example Files:
* These files are included to show examples of how setups are done, because of that only the lowest LOD step is included.
* All files are for 3DS Max 9 or higher.
- Character: One piece (US Marine)
- Character: With separate body (Ghost Body, Mitchell Head)
- Prop: With cover points and nav points (Stonewall Fence)
- Prop: With lighting (Lamp Pole City)
- Prop: With destruction (Wood Fence)
- Prop: With advanced destruction (Allhauler Van)
- Prop: Stationary weapon location (M2HB Bunker)
- Vegetation: Standard tree (Palm)
- Vegetation: Bush with cover (Coverbush)
- Vehicle: AI tank without characters (Abrams Enemy)
- Vehicle: Transport helicopter for player and/or AI (Blackhawk)
- Vehicle: Car for enemy AI (Panhard)
- Vehcile: Car for player and/or AI (Pickup Merc No Doors)