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» Ghost Recon Downloads » Ghost Recon Advanced Warfighter 2 » Mods - Missions » Operation: Sinaloa

Operation: Sinaloa
Added: 04/05/10 17:16:18
Description: Operation: Sinaloa.

The Gunrunner mission was a complete success, after eliminating Arnoldo Leyva and retrieving the intel we were able to establish that Amado Valdez is located at Sinaloa a large town just over the Mexican border.

Sinaloa is heavily guarded by Valdez's finest rebels so this won't be an easy mission Ghosts so take your time and plan your mission well.

Top priority here is to eliminate Valdez but you will also need to destroy the twin transmitters which are being used to coordinate the shipment of narcotics and alcohol into the U.S. Intel suggests there is a large quantity of alcohol at this location so this needs to be disposed of, before we can arrange your extraction you will have to destroy all armoured vehicles and air defences.

Colonel Jimenez is counting on you Ghosts so don't let him down.

Your mission:
1. Eliminate Amado Valdez.
2. Destroy Vehicle Depot.
3. Destroy Transmitting Station.
4. Retrieve Intel.
5. Destroy Adat A.
6. Destroy Adat B.
7. Secure Alcohol Stores.
8. Destroy Fuel Supplies.

Map list for Dedicated Servers:
coop_tc02_operation_sinaloa_day_v2
coop_tc02_operation_sinaloa_night_v2
coop_tc02_sp_operation_sinaloa_day_v2
coop_tc02_sp_operation_sinaloa_night_v2

Special Instructions:
There are four missions included in the bundle, a day and night multiplayer mission and day and night lone wolf version, as usual the lone wolf version has "sp" (single player) in the name of the mission.

The lone wolf version have less vehicles, the AI count is also reduced by 40% from the multiplayer version.

As always I would like to than Rahnman and the TAW Clan for testing the alpha versions.

This is my first scratch built map so I hope you all like it.

Reporting crashes or issues:
If you have any problems using this mission then please use the Discussion link below which will redirect you to the release thread in the Ghost Recon.net forums.

You will be able to post any issues or questions there, this will help the author to respond to your problem more efficiently.

Thanks to the Beta Testers:
thales100, mexicobob, Rahnman Zero Goose JayBOT & the rest of the team @ TAW.net (The Art of Warfare), Sightreader and his team, Bogie Viper Anthony and their team @ AGB (agbgaming.com).

Creator/Author: JohnTC02 (Map Author: JohnTC02)
Version: 2.0
Screenshot: Screenshot
File Size (MB): 12.7
Discussion Link: Public Release Thread
Last Download: 17/01/22 11:22:38
Downloads: 3912
Rating:
(20 Ratings) 
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PLEASE SCROLL DOWN TO LEAVE A COMMENT!

Posted By TAW_Cherry on 04/05/10 20:48:06

sweet! well done!!

Posted By TAW_Rahnman on 04/05/10 21:41:13

Great job on this custom map John!!  This is the first of your new "Platinum" series Wink

Posted By Artan on 06/05/10 17:45:38

Excellent job john !

thx for doing this for our favorite game is still alive

Posted By TAW_BLJ on 08/05/10 10:27:15

John,

please slow down.

We hardly have time to finish your previous map.

TAW_BLJ

Posted By JohnTC02 on 08/05/10 19:39:27

Thanks for all the comments folks.

My next map is now in it's alpha testing phase, so it should be ready for beta testing soon, the new one has 90% graw1 buildings so look out for it in the forums.

Cheers,

John

Posted By on 23/05/10 13:56:50

Kudos John!

One bug I have noticed is that after fighting (and dieing) for about 20-30 minutes into the Lone Wolf scenario, I'm no longer able to select rate-of-fire. Sometime after it CTD's. Not sure if anyone else has experienced this, but here's the error message I received after the CTD:

Crash in application version: 30899.3048

data\lib\units\extensions\inventory.dsf(-1): cant find member: player_data in type

Renderer: normal
Physics : threaded

Its not a show stopper. But just an FYI.

Cheers
Jolly

Posted By JohnTC02 on 29/05/10 18:15:19

This is a known bug in GRAW2, it's normally called the "Z" bug and if you keep changing the rate of fire it ends up crashing the game.

The fix here is....

Don't use it!!!,, lol

Posted By kilian on 02/06/10 10:21:18

hi all , when i play your map i have an error crash, maybe 10 minutes after the "start of the map"

have you got a solution ? 

 

really think

Posted By JohnTC02 on 02/06/10 18:41:30

kilian, you need to post more details so we can help you.

When the game crashes you should get a crash log, copy that and post it here or even better post it in the release thread in the forums.

Posted By kilian on 03/06/10 04:25:17

hi john  , im sorry i don t speak very well , i m french ;)

 

no problem , next time i will crash i copie the crash log .

 

ty john

Posted By kilian on 04/06/10 09:15:42

hi john , hi all

i post my crash log

today at 16.15

"Crash in application version: 30899.3048data\lib\units\extensions\inventory.dsf(-1): cant find member: player_data in type <Unit>Renderer: threadedPhysics : threaded"

 

thx ;)

Posted By JohnTC02 on 05/06/10 05:39:28

This looks like the same error as posted above, are you changing the rate of fire while in game, this is a known bug in GRAW2.

Posted By on 23/08/10 14:08:49

i been have that bug too but its seems to be gone

Posted By good on 12/02/11 19:58:31

THX

Posted By cobra on 12/02/12 04:17:38

nice

 

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