Prison Break:
This map is not adaptive, but it is random, although not in the usual way. Each spawn can be supplemented by a secondary delayed wave, about one in four rounds each of them will be a much bigger spawn. Eventually you'll probably learn where to look.
random heavy weapons (low likelihood, but eight of them on the map)
random panhards - lower likelihood that normal, but you got your hands full even if they don't show up.
Prison Break Respawn Version:
The respawn version is also final (although untested on dedicated, but there's nothing really different about the two versions other than chance of spawn being much higher in the respawn version - we'll check this thing out tonight during mod night (205 kills in solo test to finish - can get to 220+ depending on your luck)
Reporting crashes or issues:
If you have any problems using this mission then please use the Discussion link below which will redirect you to the release thread in the Ghost Recon.net forums.
You will be able to post any issues or questions there, this will help the author to respond to your problem more efficiently.