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» Ghost Recon Downloads » Ghost Recon Advanced Warfighter 2 » Mods - Missions » Crashsite Escape Revisited

Crashsite Escape Revisited
Added: 23/07/09 14:59:22
Description: CRASHSITE ESCAPE

After the trauma of Urban War. the Ghosts were left exhausted but as usual there is no rest for the best.

Reports of a downed transporter have come from General Keating, some of the crew have been rescued from the site but there were some casualties.

In the confusion the rescue didn't go as planed, a Laptop with top secret information was left behind so we have to go in and retrieve it at all costs, you must also eliminate the Rebel Leader in the town before you can extract.

Your Mission Should You Choose To Except it:
1. Destroy the three Adats to clear the airspace.
2. Retrieve the Laptop
3. Eliminate the Rebel Leader
4. Destroy The Transmitter
5. Extract.

There are four missions included in the bundle, a day and night multiplayer mission and day and night lone wolf version, as usual the lone wolf version has "sp" (single player) in the name of the mission.

Map list for Dedicated Servers:
coop_tc02_crashsite_escape_day_v3
coop_tc02_crashsite_escape_night_v3
coop_tc02_sp_crashsite_escape_day_v3
coop_tc02_sp_crashsite_escape_night_v3

Special Instructions:
This mission has the same storyline as the current public version but is a new release as it has been completely revamped, it has been designed to be installed alongside the old version and should not cause any conflicts.

The map has been opened up so all objectives are available so you can now complete them in any order.

Special thanks goes to Sightreader for all the help he gave me testing and retesting the mission. He put in a lot of time posting detailed reports to assist me in getting the mission as stable as possible.

Reporting crashes or issues:
If you have any problems using this mission then please use the Discussion link below which will redirect you to the release thread in the Ghost Recon.net forums.

You will be able to post any issues or questions there, this will help the author to respond to your problem more efficiently.

I would like to thank the beta testers for their help:
Sightreader, Zero_G, Rahnman and TAWGoose.
Creator/Author: JohnTC02
Version: v3.0
Screenshot: Screenshot
File Size (MB): 8.5
Discussion Link: Public Release Thread
Last Download: 17/04/26 13:25:09
Downloads: 2744
Rating:
(8 Ratings) 
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PLEASE SCROLL DOWN TO LEAVE A COMMENT!

Posted By Kingpin on 25/07/09 03:36:18

Big THANKS

Posted By OZ-Ares on 25/07/09 15:34:15

Great job ! Awesome

Posted By kingpin on 28/07/09 10:53:38

Cannot get it to run as dedicated: <?xml version="1.0" encoding="UTF-8"?><game_info internet_speed="3000"> <server_settings type="coop"> <game_difficulty value="easy"/> <max_deaths value="0"/> <max_players value="2"/> <spawn_time value="7"/> <start_condition value="2"/> </server_settings> <gametype_settings> <auto_balance_limit value="2"/> <death_cam value="false"/> <friendly_fire value="false"/> <immortality_duration value="5"/> <load_next_map value="false"/> <name value="GRAW2 Server"/> <punish_tk value="false"/> <scan_for_cheats value="false"/> <start_condition value="4"/> <teamkill_kick_limit value="2"/> <vote_enabled value="false"/> <vote_kick_starters value="2"/> <vote_map_starters value="2"/> <vote_ratio value="51"/> <vote_time value="45"/> </gametype_settings> <match_info level="coop_tc02_crashsite_esc_v3.bundle" order="1"> </match_info></game_info> It is coming -starting server version....- in a constantly loop!!!coop_timber is working (orginal game)

and sure, bundle has been copied to custom_levels folder

 

 

 

 

Posted By kingpin on 28/07/09 10:55:55

starting normal server -no dedicated- is working - but hell, how many enemies are there

Posted By JohnTC02 on 29/07/09 15:18:48

Kingpin

I do not understand the error you have posted, you have put the same error on another one of my missions

plus coop_timber is not the original coop map.

If you are having problems with the mission please post the error message in the forums

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