Ok firstly this scripting is for introducing some randomness into your missions.
The idea is firstly
1. To use a random counter to pick a random number between 1 and 4.
2. Depending on which number is picked, out target tango will be teleported to one of the
four zones marked on the mission called randomizer.
3. On arrival at a particular zone , another random counter will be started. This counter
will pick another random number between 1 and 4. Depending on what number will be picked
by the random counter, a script group will be activated which will assign one of four possible plans to that tango.
4.So to cap off our tango will be transported to one of four zones by random.Once there he
will be given a one of four plans to carry out at random also. Included in the script is only one zones worth of random planning. If we made a further 12 groups , four for each zone, it is immediately seen that the tango at will do 1 of 16 possibilities.
5. Times this by 4 or 5 platoons and your mission could run 45 different ways , with no way
possible of knowing what tango will be where. This adds longevity and huge unpreditability to a mission.
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