Many sceptics scoffed at the inclusion
of the sensor as one of the equipment items available to one
of the demo specialist or available to the demo and rifleman
class in multiplayer. Some doubted the authenticity and realism
of such a device on the modern battle field. They would be
wrong. The following information was made public at the official
Ghost Recon forums, by Gary Stelmack RSE.
"The sensors in the game are based on
a real-world device. It uses acoustics and seismic detection
methods that can determine the size, direction of travel,
and location of both people and vehicles. It is based on
the AN/GSQ-187 system, which has its roots all the way back
to the Vietnam War with systems such as the UGSS."
A careful review of this device has been
provided in the following report, which was compiled from
information available on the Internet at http://sovtechcorp.com
Real World Sensor:
AN/GSQ-187 Remote Battlefield Sensor System (REMBASS)
AN/GSQ-187 Improved Remote Battlefield Sensor System (IREMBASS)
A passive sensor that detects a change in the ambient
energy level (seismic/acoustic, thermal, and/or magnetic).
Once activated, the sensor sends a short digital messages
to a monitoring device that displays the target classification
and direction of travel. Its detection capabilities include
the ability to discern from personnel, wheeled vehicles
or tracked vehicles. The whole system is comprised of
six major components ranging from infrared sensors, magnetic
sensors, seismic/acoustic sensors, radio repeaters to
increase range, monitor/programmers to code the sensors
and an AMDS display unit to provide a visual display of
the sensor detection picture. This technology was used
in the Viet Nam war and the latest intel suggests that
this system, or one similar in nature is being used extensively
in Afghanistan to monitor the cave networks of the enemy
· Multiple Sensors: Magnetic Seismic/acoustic
Infrared Meteorological · Flexible: Field Programmable
Durable · Reliable: Low false alarm rate/high
nuisance rejection Tamperproof Sensor status rpts ·
Built in EP: Jam resistant LPI Long life · Simple
· Sensors: 11"L x 2"H x 5.7"W
· Monitor: 12"H x 4"W x 3"D 5
· Repeater: 11"L x 3"H x 4.4"W
· Detection range: Personnel - 3-50m
Wheeled - 15-250m Tracked - 25-350m
Ghost Recon Sensor
Description: (as listed in manual)
Sensors function like an extra solder in terms of detection.
When a hostile or a vehicle passes within detection range
(unlisted) of a sensor, they appear on the command map. Sensors
are placed on the field in the same way that demolition charges
- Normal loadout is 4 sensors.
- Sensors appear as a relatively small,
dark in colour
box. They can be destroyed by weapons, including grenades.
- Sensors have a range of approximately
40 meters. This was determined by placing a sensor when
the red centre illuminated (which it does at approx. 40
meters) and then leaving the area. The sensor still detected
the enemy at that range. This may vary depending on location
and elevation, however the sensor will still be able to
detect regardless of these factors (just the range may be
- The whole team benefits from an "emplaced"
sensor and will be able to view it on the command map, regardless
of position. See illustration.
- respawn = sensors planted by individual
- no respawn, player dies = sensors planted
by individual remain intact and usable by the team...
This handy little device based on real world
technology can give battle field commanders and their teams
a graphical display of the enemies position. If used effectively,
this device has the potential of significant value and shouldn't