Introduction by Rocky
One of the most regular
requests for help to drop into our busting mailbag every
week is Ghost Recon mods and Macs. It's obvious there is
a sizeable Ghost Recon Mac community just itching to try
some of the many hundred Ghost Recon mods, but just not how
to do it, or if it is even possible. With that in mind we
contacted Mauti at *DAMN
R6,
who was only to happy to answer all the questions we have
received by writing a brief report on the subject. So, without
further delay - here's Mauti's report - I hope it helps!
About Mac, Ghost Recon and
Mods Generally all
PC mods run on a Mac natively. Mostly PC mods are saved as
.zip
or .exe files. You can open .zip without problems with Stuffit
Expander, however
Macs can't open .exe files. You have to open them on a PC
or Virtual PC to
execute the PC installers and then move the files to your
Mac (or ask someone in the GhostRecon.net
forums nicely
to do it for you).
Issues
Basically then the mod runs on a Mac. But .wav
audio files, filenames with more than 31 characters, and
textures saved in with
A1R5G5B5(Alpha/Red/Green/Blue) channels can screw your gaming
experiences. Filenames need to be shortened, audio
files converted to .aif and textures
resaved as A4R4G4B4 or A8R8G8B8. To convert audiofiles
is pretty simple and
can be done with Sound APP(Mac OS9) or SoundConverter(MacOSX)
easily by
everyone. Both can be downloaded at versiontracker.
Texture renaming
and finding all according files is a little bit more
complicated and we
leave this part out. Furthermore resaving files can't
be done on a Mac because
there isn't a .rsb Photoshop Plugin for Mac. You would
have to ask the PC
creator to re-export the texture.
Converting Mods for Mac
To save you a lot of time you can
find a huge Mac Mod Archive at *DAMN
R6. *DAMN R6 is dedicated
to Tactical
Mac Games since June 2000. We have created few mods for R6
and nowadays
convert the latest PC mods to Mac due the lack of Mac Mod
tools (no plugins,
no Igor, you can simply nothing do on a Mac modwise except
some text
editing). We also accept Mod request, means Mods you would
like to see
converted are done with priority.
Installing Mods
Alright you have found and downloaded your mod and wanna
play it!
How to activate mods in Ghost Recon:
First unstuff the downloaded
file. I suggest to use Stuffit Expander.
If Expander gives you an error message try to open it with ShrinkWrap.
You can download both from versiontracker.com.
After you have unstuffed your mod, drag
the whole folder to your Ghost Recon
- Desert Siege/Ghost Recon Data/mods folder and drop it there.
This will work fine for 90 percent of all mods, however
you can also drag and
drop server side maps to Mods/Origmiss/Mission then the maps
are always
activated and if you want to deactivate them you have to
remove them
manually one by one.
Some mods have installer that do the work
for you. Just start the installer
and they will do the rest. Sometimes you also have a installer
hidden in a
mod folder like in the War of Infamy 1.0 Mod. These installers
are required
to install certain parts of a mod.
Attention: sometimes the downloaded mod
contains the mod data in a
subdirectory. Make sure to put only the folder with the content
into your
mods folder.
Playing Mods
Your mod is now located at the Ghost
Recon Mods folder. Now start Ghost
Recon and go to options. There you will find a sub-option
called Mods. Click
on it. On the left side you will have a list of all your
mods stored at the
mods folder. Just click on activate to play with your desired
mod.
About the priority of mods: read the ReadMe
(if available) inside of the
downloaded mods folder. Be sure to set the priority
higher than
Desert Siege and be aware that the mod list is inverted which
means that the mod
at the bottom has the highest priority!
To deactivate your mods just go to your
options select the mod on the
right list and press deactivate. That's all.
If you have used an installer that installs certain parts
of a mod. Start it
again and look for an uninstall function or install other
parts.
General Tips and common problems with GR mods:
- Never activate 2 or more weapon mods at
once.
- Some mods require a very fast Mac so don'T wonder
if your framerates
suck with some mods
- Before you delete a mod make sure that you have deactivated
it.
- If you have
moved your mod to the mods folder but it doesn't show
up in
your ingame mods list make sure that the mods folder doesn't
contain a
subdirectory where the "real" mod is stored.
Sometimes server side maps work
better if you move them to your Origmiss/Mission folder.
- Ghost
Recon doesn't start anymore! - You have probably deleted
a mod
without deacitvating it but the modsset.txt still searches
for the mod. As a
consequence the game doesn't start. To solve this problem
open the
modsset.txt, located at your Ghost Recon - Desert Siege/Ghost
Recon Data/
folder, and remove all lines except -- "\mods\mp1" --.
Now Ghost Recon should work fine again.
- Mods and 1.4 patch
incompatibilities - It can happen that some mods
don't work anymore since you upgraded to version 1.4.
This is unfortunately
a problem on both Mac and PC. Only few mods are affected
by this problem. To
still use the mods that doesn't work with Ghost Recon version
1.4 use your
old 1.2.
Island Thunder
Further some mods at our Mac Mod Archive
have (IT) next to their name, this
means the mod requires the PC expansion pack Island Thunder
to work fine.
Unfortunately Island Thunder was never ported to Mac. However
*DAMN in
cooperation with Vin, Dan and Scot have created a Island
Thunder Mac patch
that solves many issues if you try to convert IT yourself.
Instructions how
to convert IT for Mac step by step can be found here:
Once converted give Island Thunder a higher priority than
Desert Siege and
then the mod you want to play.
All in all those are the basics to get
started with Macs, GR and Mods! Following this article you should be able to get these software mods running on your Mac. CMMS software management products can help manage any industry or facility.
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