Ghost Recon Skin Tutorial
Note : Please also read this
newer skinning guide published in July 2002.
is a fairly basic guide to Skinning for Ghost Recon. Although,
at this point in time, Ive only released one skin MOD,
I have made several other personal skin MODS. I am fairly
disappointed to see that there are no complete skin tutorials
for Ghost Recon (If there are, I havent seen them).
So, I decided to make my own. In this tutorial I will show
you how to make my Black Sheep Wool skin. Mike Schell has
added a section on adding a wrinkle effect.
What you will need:
(I dont know if theres a plugin
for paintshop pro or not, so well use Photoshop Editor
[Editor Edit - the plug-ins work with PSP
How To Get Started
First things to do is decided what characters you would like
to edit. Whether it is a certain specialists, or just the
average demolition men. Just pick someone. For this tutorial
I will use Buzz Gordon.
Now, first go to your mods\origmiss\character\specialists
folder. Select everything (Ctrl + A) Right Click on any Icon,
and Untick the Read Only box. So all the files in that folder
should NOT be Read Only. I cant stress this enough.
(You will not have 125 files in your folder, I have some other
things saved in there which is why I have more)
To make life easier in the
future, go ahead and do that for all the folders inside the
origmiss\characters folder, and all the files and folders
inside the origmiss\textures folder.
Ok, so all of your RSB files in the Specialists folder are
ready to be converted. Open your Ghost Recon RSB Conversion
Utility, select the your ghost recon install path.\, Then
Now click convert. You get this...
Within a split second you should get a box that says Completed!
Click ok and youre done.
OK, now we have to open up Photoshop. Now
open up Buzz_Gordon_body.rsb, Buzz_Gordon_head.rsb, and Buzz_Gordon_head_blink.rsb.
Lets start with the _head.rsb file first. I have yet to perfect
the skill of adding a new face to a current one, but for now
well give him a wool face pullover. (I moved the three
bitmaps for viewing pleasure)
First Make a new Layer, go to your tool bar, go to Layer
Or if youre too lazy, Shift + Ctrl + N. Get you Elliptical
Marquee tool, and make a fairly thin O shape around his eyes.
Kind of like the Oakley O (DO NOT DESELCT THIS SELECTION!).
Now, on your tool bar, go to Select
Inverse. So now
everything except his eyes are selected.
Now go to Edit
Fill. Now pick the color wool you want.
Flaming Pink, Neon Green, whatever, it really doesnt
matter. But I chose black because it is the easiest. And looks
better. So you should see a big black thing surrounding his
eyes. Now the cool part. Go to Filter
Make your texture Canvas. Now you can play with the other
stuff, but I have my Scaling at 100% and my Relief at 4. But
again, it is your choice. Now select ok. TA DA! You should
Now open up your Layers window, Window
Show Layers. Right
click on this new layer, that should have only a bit of transparency
in the middle for the eyes, and select Duplicate Layer, do
not hit ok yet. See the pull down bar? Yeah that change it
to Buzz_Gordon_head_Blink.rsb, like this
NOW click ok. You will have
two identical face masks, for Buzz. So when he blinks it will
not move! YAY!
But do we have to go through the fill, and texturizer for
every selection we make? No, Im way to lazy for that.
Now select in your tool bar Window
Show Actions (if its
already open, dont be stupid and hide it). No click
the new button (the one on the right)
And youll get this
Name it <your color>
wool now, see the pull down menu? Pull it down too,
Oh say F9. Now press Record. Now do the fill and the texturizer
again, and then hit the button on the left of the other picture(which
will be usable when youre recording), and your done.
Now, whenever you have a selection, you simply hit F9 and
your wool has been made. This is very useful if you want all
of your specialists to have the same kind of skin.
Ok, now here is a picture of the original Buzz_Gordon_body.rsb,
I HIGHLY recommend you save it as a PSD before you start to
You can make an action for this too, if you want. Makes things
easier. Ok, here Ive labelled each part of the texture
so you know what to edit.
For some reason, every skin has the goggle above the boots,
the ones you see mounted on the helmet in your kit selection
are on the helmet in the texture
Now, because of the 3D model you cant really take away the
Bags or the Helmet from the texture with out it looking really
strange. So, simply select all of the camouflage around it,
using polygonal lasso,
And hit F9. If you get too
nitpicky it will give you a warning about the area being too
small to texturizer, or something of the sort. No problem,
select more and then try again. Repeat the selection process
for the legs and arms, and obviously the rest of the body.
Heres that specific area after my wool
I decided to keep the holster
and kneepads, its up to you if you want to keep them or not.
But I think it just adds more to it. But the Camo doesnt
go well with the black does it? Nope. Make a new layer. Change
the opacity to say around 50% works best for me. Make sure
your Layers window is open for this next step. Make sure youve
selected the new layer. And hit F9 again. Now, if magic happened
you should be able to see the bags and kneepads still, but
with a slight black wool hint to them. Cool huh? Again, dont
mind the goggles, that little experiment there didnt
work, and makes no difference in the game.
we finished already?
Not quite, minimize Photoshop.
Now open up my computer, and make your way to the Ghost Recon
install directory, commonly C:\Program Files\Red Storm Entertainment\Ghost
I have a second hard drive so mine is in D drive.
Anyway open your Mods folder,
and make a new folder, by Right clicking anywhere in your
window, selecting New..Folder. Rename it to anything you want.
I called mine BlackSheep and we probably should
for this tutorial. (Your folder should not have spaces, otherwise
Ghost Recon gets confused). Now within your new folder make
another called character, and inside that one, make one called
Ok, go back to Photoshop and
save your three RSBs there. But youre still not
quite done. In Bajabravos tutorial he recommends Hackman,
and changing some commands in these next files, when really
there is no point. BUT, your skin will not work if you change
the file name of the original RSB to something else, so if
you started with Buzz_Gordon_bosy.rsb, thats the name
you will need in YOUR mods folder.
Ok, now press the up button
till you get back to your mods folder, now go to origmiss\character\specialists.
Now if you havent already noticed there are nifty .chr
files in there also, you want to select the three for your
character. it will be .. <the character you chose>.chr
<the character you chose>_a.chr and <the character
you chose>_b.chr each for the three Levels of Detail, High,
Medium and Low. If you dont understand LOD dont
worry, it doesnt concern skinners. Just copy those three
files into your mod folder, such as mods\BlackSheep\character\specialists
and you are one step away from being done.
Now go to you BlackSheep folder,
rightclick anywhere in the window, and make a new Text Document,
rename the new file to ModsCont.txt now open this
up, just double click, and paste this in to it:
|// Mods Contents
NAME "Black Sheep Skin"
AUTHOR "Your Name"
And that is it, once you make
you own skins you will obviously change the name of it.
I had to wait to the end to put this so
I didnt confuse anyone, but here are the names and locations
of the average joe skins
Remember, these are the BASICS, once you
have mastered this, move on to bigger and better things. I
dont want to see Pink Wool Skin and Orange
Wool Skins out there, things like Funky Clown
Men Skin, well not that exactly, dont scare me,
but be creative and have fun with it. And dont be afraid
to submit your skins, by the looks of things, we could use
some. Although Bajabravos
G8 Specialists skin is coming along nicely, and Jester's
TRG skin is amazing. Look forward to transparencies in skins
I figure it out.
HAVE FUN! and to do so, open up mod
manager, and activate your new skin!-
Wrinkle Effects by
I created some "wrinkle
templates" from a few of the basic civilian skins included
with GR (since they don't have equipment in the way).
When I'm creating a uniform I paste
them into a new layer on top of the corresponding section
of the base texture. Then I change the wrinkle template's
layer blending to either "Overlay" or "Multiply"
(depending on the effect I'm going for). Adjust the contrast
of the base/wrinkle layers and the opacity of the wrinkle
layer to fine tune the effect.
Once that's all set, I paste my equipment, tac vests, and
other objects I don't want "wrinkled" on top of
the wrinkle layer (where they aren't effected by the blending).
Just save the templates to a folder.