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Just to clarify, when I say
matching I mean that when the texture wraps around the mesh,
the camouflage doesn't mess up. Here's the difference between
the two:
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UNWRAPPED
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WRAPPED
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NOTE: In the image with my wrapping technique,
I copied one half, flipped it and pasted it to the other side,
this is NOT how yours will look entirely, it is only an example.
Ok, here's what you need:
- Adobe Photoshop (or any good paint package)
- A Skin to edit
For the sake of this tutorial, I will make
a new skin (512x512 pixels, transparent background preferably).
Oh, before I go any further, I'm assuming you know the basics,
such as the parts of the skin, and have a good knowledge of
Photoshop. (Again, I can only write tutorials for Photoshop
because that's all I've got. sorry!).
Here are the parts again:

Now, I highly, HIGHLY, recommend the use
of Mike Schell's wrinkles, they come in handy quite often.
I already have mine saved into a ready to use PSD file. Now
you should have the three basic parts, the legs, chest, and
arms.
Here's an explanation of what we're going
to fix. Obviously we're applying a 2d texture to a 3d object.
The way that this is done, is that the skin is wrapped around
the mesh, like saran wrap over a banana (best way to put it,
honestly).
Ok, because it's easier, I'll use the leg
for now. (Assuming you have your camouflage texture ready
to edit. DO NOT copy in the wrinkles also, this will completely
mess you up!) Let's take the left leg. OK, select it, copy
it, and paste it into a brand new, properly sized document.
(for sizing, Photoshop does this automatically. It takes the
size of the image on the clipboard and uses that canvas size.
If you haven't already noticed. :))
From there select just a little bit of the
left edge, like so:

Now, copy and paste that into a new document.
With this new little sliver go to Edit, Transform, Flip Horizontal.
Now it should be a mirror image. Now copy and paste this "new"
side onto the right side of the leg, like so:

Now, just work out some camouflage details,
making colors match, and just generally making it look good.
Now copy and paste your new leg over top the old one, and
the texture will wrap with out any flaws.
Depending on you laziness and accuracy,
you can remove the step of cutting and pasting the whole leg.
But you must have perfect, or near perfect, accuracy or you
risk the chance of messing yourself up.
Now do this for the other leg, arms and
chest, and then you have your final product.
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