Introduction
This tutorial will teach you
how to make a custom reticule for Ghost Recon using Adobe
Photoshop.
Note: This tutorial will
cover creating a sniper reticule. Reticules for rifles and
other weapons vary slightly only in size.
Reticule Design
Open Photoshop and create
a new image. Use 112 x 112 for the sniper reticule.
On the new image you created,
start drawing your new reticule.
To ensure your reticule is
placed in the center of your drawing, create a new layer and
draw a line from one corner to the opposite corner.

Once you are satisfied
with the design of your new reticule.
- Delete the alignment layer
- Select the entire drawing by pressing
Ctrl-A
- Invert the drawing by selecting Ctrl-I,
or using the pull down menu.
Your image should now look
like this.
File Attributes
Copy the sniper reticule (reticle_sr)
from Ghost Recon located in the "Shell" folder of
"Data" directory.
Once you have copied the file,
right click on it and uncheck the boxes called "Read-only"
and "Archive", then hit "apply".
Alpha Channel
Now open the file you just
copied.
Now select the "Alpha"
channel, and using your marquee tool select the box that contains
the reticule.
Now ensure you only have the
"Alpha" channel selected, and hit "delete"
Go back to your new reticule
and select the entire drawing by hitting "Ctrl-A"
and then hit "Ctrl-C" which copies your drawing.
Now select the GR reticule
and hit "Ctrl-V" which will paste your drawing in
the box you selected earlier.
Now simply save your
new reticule as "reticle_newname" or whatever name
you wish, as long as, it starts with "reticule_"
WARNING....
Cocobolo Ops and the DTD Pro Mod team never recommend overwriting
the original files of any game. This tutorial was intended
for those people who wanted to make a "non-overwriting"
mod for Ghost Recon.
This tutorial is property
of Cocobolo
Ops. Reproduced with permission. All rights reserved.
2002
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